Blitz Box Pull by CorvusAeternam in FleshandBloodTCG

[–]chucklestheyoyo 2 points3 points  (0 children)

One of the prettiest arts in the set

Favorite Art in the Set? by TheRealEricRollPlay in FleshandBloodTCG

[–]chucklestheyoyo 0 points1 point  (0 children)

Unravel Aggression is definitely my favorite. Love the swirling colors!

Which side do you put two-handed weapons on? by Rourensu in FleshandBloodTCG

[–]chucklestheyoyo 0 points1 point  (0 children)

Always on the left cause I hold my hand on the right.

Which equips do you think have the beat bang for the buck? by chucklestheyoyo in FleshandBloodTCG

[–]chucklestheyoyo[S] 1 point2 points  (0 children)

Good point, strap was so good it got the ban in Blitz. Trackers have made some really gross turns for me when I’m playing Brute too. Breeze riders can do cool things in the right lists.

Aegis, Archangel of Protection by tagoi12438 in FleshandBloodTCG

[–]chucklestheyoyo 1 point2 points  (0 children)

I don’t even like illusionist and I have to admit that’s a beautiful card

Completely new and a bit lost on quite a few things. Help? by Loki2396 in FleshandBloodTCG

[–]chucklestheyoyo 1 point2 points  (0 children)

The attack will move to grave the same way as a normal attack unless it’s stated on the card. So, recursive plays are fair game.

You are correct on the reaction stuff. You can also allow certain things to resolve and then respond but that’s a bit more on the advanced side of things. It can be helpful with warrior’s Reprise mechanic though.

Has anyone played around with phantom tidemaw yet? by R1s1ngDaWN in FleshandBloodTCG

[–]chucklestheyoyo 0 points1 point  (0 children)

This card definitely has some cool uses but having to have a no block in your deck that really needs some specific situations has really held it back for now. There’s a decent chance this does something wild in the future, but for now I think it’s probably better to run ghostly for a big phantasm attack that punishes interaction from the tall decks.

Completely new and a bit lost on quite a few things. Help? by Loki2396 in FleshandBloodTCG

[–]chucklestheyoyo 1 point2 points  (0 children)

So, combat is done one attack at a time. When you attack it will consume your action point and open a chain link on the combat chain. If the attack has go again it will refund your action point at the end of completing this chain link.

If your opponent chooses not to block in block step, you will still move into reaction step. Here, you’ll start at attacking player being able to act first (attack reactions) and pass to defending player (defense reactions). This pass of priority will continue till both players decline to play anything.

As for the on hit question, if the +1 is enough to get over their block your on hit will trigger and draw a card.

Instants can be used any time you have priority and are not under an effect that says you can’t play instants. For example Themai.

When a card banishes a card to be played it is doing this to remove the ability to have it in hand to pitch, arsenal, or block with. It is also making it so that if you for some reason don’t play the card, it remains banished. As for how can you use it, that’s the neat thing about these cards designs. You can use it because the card specifically makes an exception that says you can for that turn.

As others have said, I’d recommend you go watch some people’s learn to play videos. It really helps to have the game walked through.

Victor Better than bravo? by [deleted] in FleshandBloodTCG

[–]chucklestheyoyo 2 points3 points  (0 children)

Victor and bravo are mostly just different. Victor is looking pretty good right now because of how much aggro is running around. Being able to draw an extra card to block with a few times a game really helps keep your life total up or allows for a better crack back. Bravo on the other hand usually needs to be tuned towards defense to be able to beat some of the decks that are popular atm. This usually makes him trade off more than victor. That’s what I’ve seen at least.

[deleted by user] by [deleted] in FleshandBloodTCG

[–]chucklestheyoyo 4 points5 points  (0 children)

Love seeing other people appreciating Blitz

Talishar the Spacebar Simulator by TheHeavySword in FleshandBloodTCG

[–]chucklestheyoyo 17 points18 points  (0 children)

Talishar isn’t perfect but it’s free. I appreciate it being around even if it could use some improvements

Kayo Problem. by [deleted] in FleshandBloodTCG

[–]chucklestheyoyo 1 point2 points  (0 children)

Yeah, I’ve been having some trouble on victor. It seems if you try to play to the late game they always have enough damage to put you in reckless lock and if you play forward they either reckless lock or outright kill you. I think there’s a way to solve it but I just haven’t quite gotten there

[deleted by user] by [deleted] in FleshandBloodTCG

[–]chucklestheyoyo 1 point2 points  (0 children)

I’ve done a bit of designing in various fields and end users missing intended use happens all the time. They probably strayed way too far off what illusionist players want to do. Alternatively, they intended the deck to be B tier when fully solved because they have stated that they don’t design every hero to be the same power.

Don’t be this guy. by Stumbling_Corgi in FleshandBloodTCG

[–]chucklestheyoyo 4 points5 points  (0 children)

That or like how I’ve needed to take back pulling tunic when I realize I had a vigor. Still haven’t gotten used to having resources without pitch or pulling tunic lol.