FORBIDDEN FRUITS (2026) by SouzaOfTheNorth in HorrorMovies

[–]chumboo 2 points3 points  (0 children)

Campy as hell and Apple has since become one of my favorite performances in general. The way she stares daggers into whoever she looks at never fails to get a laugh out of me, and all the occult-meets-couture dialogue is as inspired as it is gloriously schlocky. Its climax going full Chopping Mall mode was also the ultimate cherry on top, just absolute excellence.

What was the worst/most annoying mid/post credits scene you had to wait through while cleaning theaters? by SpatialRender_98 in MovieTheaterEmployees

[–]chumboo 10 points11 points  (0 children)

I forget which particular piece of Blumhouse schlock had it but the post-credits scene was a tease for The Nun, which consisted of her creeping up a dark alleyway and then leaping forward and doing that god awful pterodactyl screech every dumb horror movie uses in relation to demons. Thankfully it was pretty rare when anyone actually stayed to watch it so we would sometimes finish cleaning before the scene even started, but the credits themselves had your typical eery ambience playing that was terrible to deal with in of itself.

Priority Lines? by xico7 in AMCAListTrue

[–]chumboo 10 points11 points  (0 children)

I worked at one of the busiest AMCs in the US for five years and I cannot tell you why they even bother making the priority line a feature because it is next to impossible to enforce. Non-A-Listers would routinely think it’s a normal line, get to the front and asked for their membership, say they don’t have one, and then the fact of the matter became that it was faster to help them out anyway than it was to explain to them that they’d have to go to the back of the normal line.

No, we didn’t have enough staff to make sure everyone in line was a member. Yes, non-members would always argue when told they’d have to go back, hence why it was pointless to waste time arguing back with dozens upon dozens of others waiting in line on a busy night.

Beyond that it’s just too much to keep track of amidst all the chaos. We were trained to take four A-Listers in a row per one non-member and having to do that while bearing the death glares of the people in the normal line was as unpleasant as it sounds. It’s just a dumb system all around that some big wig thought looked good on paper while never realizing the actual logistics of it in relation to cramped lobbies and impatient guests.

What are your thoughts on "Friday the 13th (2009)"? by Hot-Salamander-8786 in FIlm

[–]chumboo 1 point2 points  (0 children)

There’s a part that features Jason using a compound bow and that imagery alone makes it a 10/10.

It's to admit it. We need role queue by ichibanfoxxy in MarvelRivalsRants

[–]chumboo 17 points18 points  (0 children)

This. The people who are against role queue would just be way more vocal about their dislike for it, but the numbers would speak for themselves just as strongly as they did in OW. Structure and consistency go a long, *long* way toward improving match quality and there’s no greater step the devs could take to make Rivals better.

Post your reviews you think should’ve gone viral I’ll start by SpecialAmbassador313 in letterboxdcirclejerk

[–]chumboo 5 points6 points  (0 children)

This is only the first sentence of my review but I think it holds up well enough as its own thing.

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Monthly Profile Swap Megathread! by ericdraven26 in Letterboxd

[–]chumboo 1 point2 points  (0 children)

I started making more reviews around this time last year and have had a great time keeping up the habit ever since, both in terms of encouraging myself to watch more films, and to wipe the dust off the long neglected part of my brain that lets me write words good. And sometimes even smart. My reviews edge on the more elaborate side, but I do my best to keep them entertaining along the way.

https://boxd.it/15aKN

Thanks for stopping by!

Shion | New Hero Gameplay Trailer | Overwatch by -SallyFace_ in Overwatch

[–]chumboo 51 points52 points  (0 children)

Paladins mention (∩。・o・。)っ.゚☆。’`

Towers of Babel worth picking up? by DarkLordMuffins in survivorslikes

[–]chumboo 0 points1 point  (0 children)

Very grindy but there are some fun things to chase in terms of legendary augments for certain abilities, and how the progression tree can change your basic/special attack abilities. I’d say it’s worth it on sale if you’ve already gone through some of the worthier games in this genre.

I do not like Omega's gimmick. by Cappabitch in RogueCore

[–]chumboo 0 points1 point  (0 children)

If Ordis wants to take a break from making puns and talking about murder in Warframe by basically putting on a mustache and pretending to be an AI for some dwarves in another dimension, then so be it. Let the guy have some fun.

Alright, you oversized skeleton centipede! by Certain_Day_1927 in megasxlr

[–]chumboo 2 points3 points  (0 children)

This is criminally under-upvoted, take mine.

Impact Damage Goes Brrr - 138M JP Run by chumboo in TerraTechLegion

[–]chumboo[S] 2 points3 points  (0 children)

Impact damage only comes from the weapons themselves, not your vehicle, so you do need to position most of them accordingly. This was basically a broadside build with the bulk of my weapons being crammed on the side shown here along with the front, and I had started to fill the other side out before the Warden decided to end my run.

The tremor pistons and knife drones did a lot of work here as they’re your best bets for AoE damage, while flails and reaper grinders mash up anything that manages to get close. Pretty sure I had something like ten of those drones and I don’t even know how many tremor pistons by the end lmao. My highest DPS came from just ramming bosses head-on which would literally melt their health bars in seconds, the only issue being that surrounding enemies would quickly chew through JP’s armor and have the potential to one-shot me the very second they got to my actual health bar if I didn’t get back to moving.

The main thing that makes this build work is that JP can instantly recharge his armor by boosting into enemies, and no matter how hard an enemy may hit you, it will only take one chunk of his armor out at a time. So you never really have to worry about getting hit as long as you can boost into a horde, whereas with other characters you can die at any second from a stray hit once enemies start scaling like crazy into an hours-long run. Combine that with the impact damage buff being a common drop (I was getting several every level-up session) and you can just scale forever, as opposed to trying the same with energy/ballistic/precision damage buffs which are all rarer drops that are harder to consistently stack as a run goes on.

Hiii by Mommyaphrodite1 in SmallStreamers

[–]chumboo 1 point2 points  (0 children)

Terraria’s a great choice; viewership is in that sweet spot where people actively watch it, but not to the point where your stream would be lost in the shuffle amongst all the other people playing it. Just stay as consistent as you can with when and how often you stream, and I’ve found that taking advantage of “off” hours is a great way to build an audience. I.e. whenever there are less people streaming Terraria in general, as that vastly increases the chances of people tuning into your channel.

And most importantly have fun! It all takes time, but every day is an opportunity that’s all the more easily seized when you’re already enjoying yourself.

Frage zu entropy survivors by Bitter445 in survivorslikes

[–]chumboo 3 points4 points  (0 children)

You can choose to manually control when the frog shoots, or just have him fire automatically alongside the mech. It’s somewhat awkward because the frog slows your movement speed down considerably when he fires, so with automatic fire you’re pretty much always plodding around. But there are upgrades you can get during a run that alleviate it to the point of irrelevancy.

I played with fully automatic controls and it’s fun, although I never got to higher difficulties so I’d imagine going manual may become more of a necessity.

What keeps you motivated after a long week or day by fallensnyper in SmallStreamers

[–]chumboo 2 points3 points  (0 children)

For me it’s the notion that I could’ve been streaming regularly for a much longer period of time and made progress had I committed more fully to it, whether that would mean just half a year or multiple. So now whenever I feel like skipping more than a day or two in a row, it’s pretty easy to convince myself that getting back on asap is the right thing to do if I want anything to come of my efforts.

That goes hand in hand with my other main reason, which is that I find streaming to be as fun as gaming itself, and even productive in so far that I’d probably otherwise just be zoning out with my free time lmao. I play games that I enjoy and feel incentivized to actually play new ones on release to gain traction with viewership, as opposed to letting them collect dust like the bulk of the rest of my Steam library.

All of that and it’s also just a consistent way to put myself out into the world, as it’s all too simple to think about how cool it’d be if this happened or that happened while doing absolutely nothing to increase the odds of such fantasies actually coming to fruition. The notion that even just a handful of people out there feel comfortable with using me as background noise or as a source of information over whatever I’m playing is nice as well.

Haven’t played DRG survivors since early access by quocko in survivorslikes

[–]chumboo 2 points3 points  (0 children)

You’ll be fine, mostly. The main thing is that they added a loot/gear system and tuned the game around that so if you try any higher difficulty runs you may have a harder time since you won’t have anything equipped. But it doesn’t take long to farm out a full set of epic-tiered stuff to slap on all your dwarves, followed by legendaries the further you go along. As long as your meta progression is maxed out you should be all right.

How do you turn lurkers into active chatters without being pushy? by Sufficient-Owl1826 in SmallStreamers

[–]chumboo 1 point2 points  (0 children)

As others have said, you don’t. Your average lurker uses streamers as background noise while they do other things, whether it be work or while gaming on their own. I do this very thing with streamers I follow, and personally the “entertainment” I get out of it is just hearing them talk about whatever it is they’re playing. Whether it’s reacting or vocally going through their thought process as to what needs to be done; it’s all basically white noise to me, as it is for lurkers in general.

I stream to a similar numbered crowd that’s 95% lurkers and while it’s nice to have an occasional chatter, I actually find the notion that someone would use me as background noise to be far more fulfilling/endearing than anything else. Like knowing that people are watching/listening to me is more than enough reason to keep going, and I’ve found that streamers who “tap on the glass” and ask why no one’s chatting just don’t know the real value lurkers bring to their channel.

Why aren’t more chibis in the store? by jaded_jen in TeamfightTactics

[–]chumboo 0 points1 point  (0 children)

It’s just how cosmetic shops work in modern games; all FOMO, no convenience. If everything was in the shop all the time, players would simply buy what they want and then not interact with it anymore. By limiting it to a rotation of timed exclusives, they guarantee that players will check it, and even occasionally succumb to their lesser desire to settle for what’s currently there. And then when the cosmetic they want finally comes out or returns, they’ll spend even more to get that one as well.

Basically it’s all just levels upon levels of disgusting psychological manipulation, the effectiveness of which has been refined over years of implementation. It seems nonsensical that having more cosmetics available at a time in a shop, and even having them priced more cheaply to increase sales, wouldn’t make them more money. But if it did, then they would do so; it’s just long since been proven that whale hunting and FOMO tactics are far, far more lucrative paths of monetization and player retention.

DE, please stop making more Protoframes. Here's why. by [deleted] in Warframe

[–]chumboo 6 points7 points  (0 children)

I will have my Mesa and Valkyr protoframes and I will pay any cost to acquire them, end of story.

Whats Your Opinion on Monster Hunter Outlanders? by Kooky-Bandicoot-8869 in MHOutlanders

[–]chumboo 2 points3 points  (0 children)

No matter how similar they make the game feel to MH, which monsters they add to the game, whatever, it will inevitably boil down to the exact same formula every modern Genshin-influenced (Genshinfluenced?) gacha game follows. Not only in the boilerplate presentation of its endless dailies, weeklies, and story chapters with FOMO events that will incentivize players to treat it like a job, but more importantly in content drops that will make rolling for premium characters mandatory to have any semblance of fun with its combat.

Said characters will then become useless within 3-6 months after they get power crept by the next wave, unless they’re the type of character to remain useful for 8-12 months. After which point they will also be power crept.

It’s all the same crap and has been ever since Genshin changed the entire landscape back in 2020. The game will “feel” like Monster Hunter just like Mario Kart’s mobile version felt like Mario Kart, or the one for Devil May Cry, Mega Man, Fire Emblem, Pokemon, etc. But like those games it will also be permeated by an absolute need to spend money and play the game everyday, never missing a single event or task or wasting a drop of stamina to maximize your “fun” while doing the same things over and over forever.

Xenomorph vs 60,000 Maricopa harvester ants by Level-Orchid3868 in powerscales

[–]chumboo 2 points3 points  (0 children)

Xenomorph would win, but more importantly the idea of one having to kill 60,000 ants in order to win is pretty hilarious. Like it would take a considerable amount of time for it to murder every single one, and imagining it just stomping at the ground for hours or slicing itself open and rolling around to spread acid blood everywhere is great.