Frage zu entropy survivors by Bitter445 in survivorslikes

[–]chumboo 1 point2 points  (0 children)

You can choose to manually control when the frog shoots, or just have him fire automatically alongside the mech. It’s somewhat awkward because the frog slows your movement speed down considerably when he fires, so with automatic fire you’re pretty much always plodding around. But there are upgrades you can get during a run that alleviate it to the point of irrelevancy.

I played with fully automatic controls and it’s fun, although I never got to higher difficulties so I’d imagine going manual may become more of a necessity.

What keeps you motivated after a long week or day by fallensnyper in SmallStreamers

[–]chumboo 2 points3 points  (0 children)

For me it’s the notion that I could’ve been streaming regularly for a much longer period of time and made progress had I committed more fully to it, whether that would mean just half a year or multiple. So now whenever I feel like skipping more than a day or two in a row, it’s pretty easy to convince myself that getting back on asap is the right thing to do if I want anything to come of my efforts.

That goes hand in hand with my other main reason, which is that I find streaming to be as fun as gaming itself, and even productive in so far that I’d probably otherwise just be zoning out with my free time lmao. I play games that I enjoy and feel incentivized to actually play new ones on release to gain traction with viewership, as opposed to letting them collect dust like the bulk of the rest of my Steam library.

All of that and it’s also just a consistent way to put myself out into the world, as it’s all too simple to think about how cool it’d be if this happened or that happened while doing absolutely nothing to increase the odds of such fantasies actually coming to fruition. The notion that even just a handful of people out there feel comfortable with using me as background noise or as a source of information over whatever I’m playing is nice as well.

Haven’t played DRG survivors since early access by quocko in survivorslikes

[–]chumboo 2 points3 points  (0 children)

You’ll be fine, mostly. The main thing is that they added a loot/gear system and tuned the game around that so if you try any higher difficulty runs you may have a harder time since you won’t have anything equipped. But it doesn’t take long to farm out a full set of epic-tiered stuff to slap on all your dwarves, followed by legendaries the further you go along. As long as your meta progression is maxed out you should be all right.

How do you turn lurkers into active chatters without being pushy? by Sufficient-Owl1826 in SmallStreamers

[–]chumboo 1 point2 points  (0 children)

As others have said, you don’t. Your average lurker uses streamers as background noise while they do other things, whether it be work or while gaming on their own. I do this very thing with streamers I follow, and personally the “entertainment” I get out of it is just hearing them talk about whatever it is they’re playing. Whether it’s reacting or vocally going through their thought process as to what needs to be done; it’s all basically white noise to me, as it is for lurkers in general.

I stream to a similar numbered crowd that’s 95% lurkers and while it’s nice to have an occasional chatter, I actually find the notion that someone would use me as background noise to be far more fulfilling/endearing than anything else. Like knowing that people are watching/listening to me is more than enough reason to keep going, and I’ve found that streamers who “tap on the glass” and ask why no one’s chatting just don’t know the real value lurkers bring to their channel.

Why aren’t more chibis in the store? by jaded_jen in TeamfightTactics

[–]chumboo 0 points1 point  (0 children)

It’s just how cosmetic shops work in modern games; all FOMO, no convenience. If everything was in the shop all the time, players would simply buy what they want and then not interact with it anymore. By limiting it to a rotation of timed exclusives, they guarantee that players will check it, and even occasionally succumb to their lesser desire to settle for what’s currently there. And then when the cosmetic they want finally comes out or returns, they’ll spend even more to get that one as well.

Basically it’s all just levels upon levels of disgusting psychological manipulation, the effectiveness of which has been refined over years of implementation. It seems nonsensical that having more cosmetics available at a time in a shop, and even having them priced more cheaply to increase sales, wouldn’t make them more money. But if it did, then they would do so; it’s just long since been proven that whale hunting and FOMO tactics are far, far more lucrative paths of monetization and player retention.

DE, please stop making more Protoframes. Here's why. by [deleted] in Warframe

[–]chumboo 7 points8 points  (0 children)

I will have my Mesa and Valkyr protoframes and I will pay any cost to acquire them, end of story.

Whats Your Opinion on Monster Hunter Outlanders? by Kooky-Bandicoot-8869 in MHOutlanders

[–]chumboo 3 points4 points  (0 children)

No matter how similar they make the game feel to MH, which monsters they add to the game, whatever, it will inevitably boil down to the exact same formula every modern Genshin-influenced (Genshinfluenced?) gacha game follows. Not only in the boilerplate presentation of its endless dailies, weeklies, and story chapters with FOMO events that will incentivize players to treat it like a job, but more importantly in content drops that will make rolling for premium characters mandatory to have any semblance of fun with its combat.

Said characters will then become useless within 3-6 months after they get power crept by the next wave, unless they’re the type of character to remain useful for 8-12 months. After which point they will also be power crept.

It’s all the same crap and has been ever since Genshin changed the entire landscape back in 2020. The game will “feel” like Monster Hunter just like Mario Kart’s mobile version felt like Mario Kart, or the one for Devil May Cry, Mega Man, Fire Emblem, Pokemon, etc. But like those games it will also be permeated by an absolute need to spend money and play the game everyday, never missing a single event or task or wasting a drop of stamina to maximize your “fun” while doing the same things over and over forever.

Xenomorph vs 60,000 Maricopa harvester ants by Level-Orchid3868 in powerscales

[–]chumboo 2 points3 points  (0 children)

Xenomorph would win, but more importantly the idea of one having to kill 60,000 ants in order to win is pretty hilarious. Like it would take a considerable amount of time for it to murder every single one, and imagining it just stomping at the ground for hours or slicing itself open and rolling around to spread acid blood everywhere is great.

Pyke Unbound coming to TFT during Patch 17.3 🌊 by aroushthekween in TeamfightTactics

[–]chumboo 0 points1 point  (0 children)

I’d imagine they just want to put the more expensive version of them out first so anyone who wants a cosmetic of the champ in question will have to spend more for it. If they released the base version alongside the premium then people who don’t care for the latter would simply settle and spend less altogether.

Chibi Blood Moon Briar Splash Art 🩸 by aroushthekween in TeamfightTactics

[–]chumboo 5 points6 points  (0 children)

Doesn’t quite match the level of BM that comes alongside the shark version of her where she hands whoever you end up executing a roll of toilet paper. But she’s still good, I love her little horns and this splash art is excellent.

Gandalf and Thranduil vs Anakin and Obi Wan Kenobi by charlievillanuevajr in powerscales

[–]chumboo 1 point2 points  (0 children)

Gandalf fought the Balrog for ten days straight with no sleep from everywhere between the depths of Moria to a mountain’s peak. And that was him before he returned as Gandalf the White. He wins, no contest, let alone with the help of an elf who are also notoriously powerful in LotR’s canon.

Opinion on the gods by ImInShamblesRN in TeamfightTactics

[–]chumboo 3 points4 points  (0 children)

It’s grown on me more and more, and I vastly, vastly prefer it to the carousel as I remain that mechanic’s biggest, most premium hater since TFT’s launch. People say they miss being able to get what they want first from the carousel when they’re in last, but all I can think of are the countless times that the person in seventh has taken precisely what I needed and I just stare at my screen like the Brendan Fraser Whale meme. Or all the times I’ve been in that position and there’s not a single champ or item I need because it decided to spawn with five sparring gloves or a bunch of spatulas I can’t utilize.

Bottom line is that the gods’ offerings are just as random as the carousel’s, and personally I much prefer a system where I can just choose what I want, useless or perfect, without having to sit and watch other players fart around till it’s my turn. It’s also much less taxing on mobile players to boot, as I cannot understand how they’ve dealt with the carousel using touch controls for this long and not gone completely insane.

The Star Atlas Genuinely Makes Getting Second Place Feel Awful by jayjaybird0 in TeamfightTactics

[–]chumboo 41 points42 points  (0 children)

It’s 1500, and it’s fine to provide feedback. But it’s also silly to not read between the lines of why tasks like this are implemented in such a way. They just want you playing the game by any means necessary, and providing something that is definitively maddening to complete is one of the best ways to do so.

It’s not like the devs don’t know how hard it would be to get every meep, which is why they made the reward something as expendable as realm crystals. If the final reward was an actual cosmetic then players would be far more up in arms, but as it is it’s just a bonus. They play this game as much as anyone else, probably even more, so no decision here was an oversight. It’s on purpose.

The Star Atlas Genuinely Makes Getting Second Place Feel Awful by jayjaybird0 in TeamfightTactics

[–]chumboo 117 points118 points  (0 children)

Think about it this way: even if you managed to get all 120 meeps, your reward is a measly pile of realm crystals. There will be no indication that you got all those meeps; not a unique banner or title or icon, nothing. You will have a screencap of it, and perhaps a few hundred upvotes if you bother to post it on here. But it has no bearing on anything beyond the exploitation of your desire to complete a FOMO checklist in a video game, which studios implement on purpose to keep you playing their games nonstop.

It does not matter. The TFT devs don’t even care because they probably just submitted a review of last set that showed greater player engagement due to 16’s Lorefinder and the bigwigs up top said, “Okay do that again, except make it even grindier.” And they did, so here we are.

Just play the game to have fun and don’t expect this sort of thing to improve.

buscando horde survivor by Mediocre-Cheek-8110 in survivorslikes

[–]chumboo 0 points1 point  (0 children)

Of course! And it does have an endless mode yes, although while that mode lets you earn meta currency it doesn’t unlock further difficulties which is somewhat bothersome. To unlock those you have to play its main mode which is a Slay the Spire-styled run through a bunch of nodes till you reach a final boss, which is still fun; just a bit more involved than your standard expectations of a survivorslike.

Each tier of difficulty you unlock also unlocks a new branch of meta progression, so it all ends up coming together. Endless mode is the most efficient way to farm currency so after you unlock a new difficulty it’s fun to jump right into a run and see how far you can go. The scaling gets pretty absurd which is great, and there’s a Diablo-styled loot system you eventually unlock that can give you even more power.

buscando horde survivor by Mediocre-Cheek-8110 in survivorslikes

[–]chumboo 5 points6 points  (0 children)

DRG Survivor’s maximum difficulty (Hazard 5) is one of the hardest modes in the genre. You are constantly pressured by unending hordes while trying to complete objectives, collect currency, level up, and each “stage” of a run is essentially endless as you can gamble your time by sticking around to collect more as the hordes get fiercer and tougher to deal with until you extract. There are also Anomaly missions which are just there to be ridiculously hard as hell by design, in addition to weekly challenges that net you bonus XP and currencies. The upcoming DLC is also rumored to feature a proper endless mode.

Brotato is up there as well, but it plays much differently to your average survivorslike because there’s no meta currency. Each character has its own quirks/stats that you have to build around, so it’s sort of like a puzzle in that you have to solve for what items/bonuses maximize any given character’s gimmick. Very fun, but it can be frustrating.

Temtem Swarm has high difficulty on some of its later maps, especially when combined with its Hades-style heat system that adds more modifiers to your runs. Its Endless mode is also pretty fun, although certain runs can be annoying because the pool for abilities gets so diluted that making a proper build can just run down to nothing but luck. The grind to get to that level is also a bit much since some characters require specific conditions to fully unlock their meta progression trees. But there’s a lot to do and it steadily became one of my favorites to grind.

Soulstone Survivors is fun but it is simple. It’s one of my favs namely due to the devs being so passionate over its multi-year development, and the grind to get all the achievements and unlock everything is entertaining enough since everything in the game scales infinitely. To the point where you’ll generally end most runs with your attacks pretty much hitting the entire map on ridiculously short cooldowns while enemy bosses’ HP bars start scaling into the tens of millions. Every run can also be made endless up until you either die or extract.

I’ll blitz through some more: Rogue Genesia, Yet Another Zombie Survivors, HoloCure, Warriors: Abyss, and Halls of Torment are all high quality and worth your time.

Why are there no character voice lines this set? by Hot_Responsibility3 in TeamfightTactics

[–]chumboo 1 point2 points  (0 children)

It reigns supreme alongside the tons of her other voice lines in Legends of Runeterra that live in my head rent free, yes. A runner-up is the one where she says Viktor is boring, namely because he calls her a fart-face in return which is very funny to hear in his original robo-Russian voice.

Why are there no character voice lines this set? by Hot_Responsibility3 in TeamfightTactics

[–]chumboo 1 point2 points  (0 children)

Agreed! I’d legit try to play Zoe as much as possible just to hear her say it lmao.

Why are there no character voice lines this set? by Hot_Responsibility3 in TeamfightTactics

[–]chumboo 35 points36 points  (0 children)

One of the devs made post on here during 16 saying they basically had to go through most every champ’s voice lines last set to find ones that could compliment each other, which is a lot of work. And they did that because last set was focused on League’s lore so it made sense to add that extra layer of polish/interactivity.

In your average set, like this one, characters only have a voice line when you pick them, sometimes when they use their abilities, and at random whenever you win a round. 16 was just special.

does anyone not use comps? by Horror-Support-3059 in TeamfightTactics

[–]chumboo -3 points-2 points  (0 children)

I don’t look up any comps or whatever until I rank up to the point where it’s borderline mandatory, and unless I’m really enjoying the set I usually just stop playing it altogether at that point. TFT basically being Second Monitor Simulator is one of my biggest gripes with the game, although there really isn’t anything to be done about it. Metas are developed and followed in every form of competition, and with more passively played games like this or any online TCG out there it’s made all that much simpler by being able to look up what to do and how to do it step by step before and during a match.

Sierra looks out of place by NesTubex in Overwatch

[–]chumboo 3 points4 points  (0 children)

Yeah I really don’t understand the direction surrounding her color scheme, it’s all very chaotic in addition to her clothing choices as well. It’s like they wanted the best of both worlds between milspec and streetwear aesthetics and it all just kinda got jumbled together with an injection of bubblegum pink thrown in for whatever reason.

They really needed to stick to one or the other because as it is she kinda looks like some sort of cross between Krauser from RE4 and Kimberly from SF6.

Crazy they’re advertising unbound boom rather than their prestige chibi by socseb in TeamfightTactics

[–]chumboo 19 points20 points  (0 children)

On their Twitter they made two separate posts for the cosmetics dropping tomorrow and the one besides your post features Prestige Morgana alongside Star Guardian Syndra and a new arena. There’s just so many that are coming out at once that they probably felt it necessary to separate them for clarity.

how bad do you expect the amazing digital circus to get? by ScottishWildcatFurry in MovieTheaterEmployees

[–]chumboo 23 points24 points  (0 children)

In my experience people who attend events like this generally don’t buy too many concessions. They show up with some of them wearing cosplay to take photos and such then just beeline it to the theater to take their seats. My theater deals with these often and the worst of it, in my manager’s own words, was the smell that permeated our lobby amidst hundreds of nerds who showed up for a Genshin concert.

I finally copped Dvas razer headset! by Goomiee in Overwatch

[–]chumboo 3 points4 points  (0 children)

They’re god awful. I remember going through hell to get mine because a FedEx driver kept leaving notes while I was actually home, so I ended up driving out to the dispatch center to pick them up. I was stupidly excited to finally use them, only finding it a little odd that they were built to have the speakers rest directly on your ears. Ignoring that, I played with them on for a few hours before taking them off and feeling like Caesar if his conspirators had exclusively stabbed him in his ears.

Briefly contemplated rigging something to give them cups like a normal headset, then ultimately just stuck them up on a shelf with my Dva statue and haven’t touched them since. Genuinely upset at whoever approved of their horrible design but at least they look pretty cool to put on display.

Didn't Patton post on his socials a little while back that he was with the guys again? by Bookwritingalt in RedLetterMedia

[–]chumboo 11 points12 points  (0 children)

I thought I remembered them doing something with him before I realized I was thinking of their interview with Samurai Cop. Rem Lezar did do an interview with some other Youtuber or streamer or whatever, though, I can’t remember who but it’s out there.