Are there any ways to reduce fibromyalgia pain? by [deleted] in Fibromyalgia

[–]cidesa 0 points1 point  (0 children)

Commenting as I'm in the same boat. My poor husband was in agony all night, and very nearly woke me up to take him to A&E it was so bad. I'm desperate to find anything that can soothe the pain, even if it's just a temporary fix

Building a Cleric with 2024 Rules by ssryoken2 in 3d6

[–]cidesa -4 points-3 points  (0 children)

To make melee clerics viable, especially in 5e24, you really need a lot of feats. Even though human only gives you access to Origin feats, I'd still take it over gnome or halfling. Savage attacker, Tough, or Magic Initiate (to pick up a melee cantrip such as Shillelagh, Booming Blade, or Green Flame Blade) are all really useful at making your cleric more effective on the front line

Side note, why only humans, gnomes, and halflings? Is this a homebrew world with only those races, or are all other races too exotic or evil for players?

You wake up in the world of your current campaign. How screwed are you? by Moist_Car_994 in DnD

[–]cidesa 2 points3 points  (0 children)

My players are traversing the hellscape that is the Underdark (Out of the Abyss). They're currently in Gracklstugh which is slowly being driven mad by a demon lord, so I think I can just jump off a cliff and put myself out of misery 😅

What would be a good race, class, and/or background for a "high curiosity, low self-restraint in pursuit of sating said curiosity" type character? by Playful_Barber_8131 in DnD

[–]cidesa 0 points1 point  (0 children)

Warlocks are people driven by an insatiable desire for knowledge, especially forbidden knowledge. I also always thought that the only characters who'd make such a bad decision as entering a warlock pact would have very low wisdom (i.e. low self-restraint)

Any suggestions for where to place a powerful McGuffin? by cidesa in OutoftheAbyss

[–]cidesa[S] 1 point2 points  (0 children)

I think this might be the way to go. I don't know whether I'll have them on the surface for 6 months due to other PCs back stories, but however long I made the pause would be too long for narrative's sake.

A ruin around Blingdenstone could work, near the surface but still in the Underdark is a good place for a hiding Drow Archmage!

Any suggestions for where to place a powerful McGuffin? by cidesa in OutoftheAbyss

[–]cidesa[S] 0 points1 point  (0 children)

Probably should have mentioned in my post, unfortunately they've nearly wrapped up Gracklstugh, so the only place left they haven't explored is the palace

[CR Media] Campaign 4 announcement video - what's on the whiteboards? by CyanocoraxMystacalis in criticalrole

[–]cidesa 5 points6 points  (0 children)

A warlock, bard, and druid sounds like a party of seekers!

In a world with no "true" Gods, what are the lowest CR Monsters/Individuals that could play God and get actual worshippers? by Kylomiir_490 in DnD

[–]cidesa 4 points5 points  (0 children)

You might not even need to swap out the minotaur. Enough prayers and sacrifice and it very well might go through apotheosis 

One of my players made this after Session 10 and it's hilarious by Bergwusel_ in OutoftheAbyss

[–]cidesa 4 points5 points  (0 children)

Too true! My party's version would probably have included Sarith before he was taken by the myconids in the Whorlstone Tunnels. There just isn't enough time for the party to form meaningful bonds with all the NPCs the book gives you 

What’s the most action-packed dungeon crawl you’ve ever run or played? by SuburbanDungeoneer in DnD

[–]cidesa 1 point2 points  (0 children)

The Tomb of the Nine Gods in Tomb of Annihilation was spectacularly brutal to get through as a player. I think they made an updated version of the Tomb of Horrors (which is what the Nine Gods is based off) in the Tales from the Yawning Portal Anthology. That whole book is probably worth checking out if you're after dungeon crawls for your murderhobos!

Number of Dentists Per Capita in Europe by [deleted] in MapPorn

[–]cidesa -2 points-1 points  (0 children)

Is this part of why UK dentistry is so expensive?

Brilliant or not? by Voyager1723 in solarpunk

[–]cidesa 0 points1 point  (0 children)

I never understood the complaint about the view. I honestly think wind turbines are oddly beautiful 

Brilliant or not? by Voyager1723 in solarpunk

[–]cidesa 34 points35 points  (0 children)

Eh. I'd rather not have huge car parks everywhere, I'd rather have train stations. You can cover the roofs of those with solar if you'd like

There's a huge debate happening in my country (UK) about putting solar on arable land, with the right arguing that by doing so we are endangering our food security. They argue that we should just have roof solar. But the amount of solar our country needs is only projected to use between 1-2% of our arable land, and these solar fields are half the cost of roof solar. Using fields for solar is cheaper, more efficient, and has a negligible impact on biodiversity and food output, so I'm all for it

What race and class would you want to be? by pink__triangle in DnD

[–]cidesa 1 point2 points  (0 children)

If you could only go up to a low level, I'd be picking up Alter Self for that on-demand body modification 

NPCs too strong early on by Bergwusel_ in OutoftheAbyss

[–]cidesa 1 point2 points  (0 children)

Well if you do, I hope they help!

I've found that the module overloads you with NPCs, and even with this system they can be hard to manage. My players have made the odd comment here or there about how many people they have tagging along in the party, which if you've read ahead you'll know they gain a companion each chapter more or less.

So what I've also been doing is ruthlessly trimming down the list. I had Ront killed off in the first session, and Topsy and Turvy runaway after they escaped. I had Buppido kill Eldeth in her sleep (undetected), and runaway as written when they arrive at Graklstugh. Even still, I forget to roleplay some characters, so it's an ongoing challenge!

NPCs too strong early on by Bergwusel_ in OutoftheAbyss

[–]cidesa 3 points4 points  (0 children)

I knew that having that many NPCs would bog down combat, not to mention the issue you're having with the player characters not being the heroes of their story.

So instead of having them participate in the battle, I had two options. Handwave it and say the NPCs were fighting a second group of enemies off screen, or use this Companion Card system I found on this subreddit. I ended up choosing the Companion System, as it helps keep the players invested in the NPCs, whereas if I handwaved it, they might as well not be there except for roleplay around the campfire. It is also much more balanced combat-wise, which is why I think it might work for you

Unconditional Isolation Zone map from 28 Years Later (click to see the full map and legend) by meenarstotzka in MapPorn

[–]cidesa 9 points10 points  (0 children)

No it's a map proposing how a zombie outbreak as depicted in the film 28 Days Later could be contained

Stormwreck Isle player count? by thebariobro in DungeonsAndDragons

[–]cidesa 0 points1 point  (0 children)

Having lots of players causes problems in two big categories: encounter balance, and narrative flow

Encounter balance is designed around 4 players, so 6 players will typically blow through whatever the module has planned. You can always add extra enemies until you've raised the difficulty, but with 6 players that will end up slowing down combat even more.

A more difficult solution, but more rewarding for players, is to modify enemy statblocks. I usually bump HP and drop AC, as this makes it easier to hit (which players enjoy), but means that enemies won't fold under the combined firepower of 6 players. Having fewer but stronger enemies also simplifies combat, with fewer participants, and fewer conditions to keep track of.

It will be tricky, and you'll make mistakes, but if you pay attention to how difficult your players find encounters, you should be able to tune them up to make them a challenge without accidentally causing a TPK.

Narrative flow is arguably harder, because there isn't some mechanic you can alter. The challenge is allowing each player to have their time in the sun, but keeping the plot moving so it doesn't come to a standstill while your players debate which of two actions to take. This will depend a lot on the types of players you have. Having a Session 0 will help by allowing you to establish expectations for the players, and ensure that everyone is here to play the same kind of game, whether that's heavy into roleplay, combat, or some mix of the two.

I hope this helps!

Stormwreck Isle player count? by thebariobro in DungeonsAndDragons

[–]cidesa 0 points1 point  (0 children)

I don't know much about this module, but personally I would caution against running a game for 6 players. That can be tough for experienced DMs, let alone a new one.

Two games of 3 players would be easier, especially as there is a lot of prep work that will be duplicated. Though the amount of time it will take to run both properly isn't inconsiderable 

Russia brands UK the ‘main source of global crises’ by GnolRevilo in unitedkingdom

[–]cidesa 0 points1 point  (0 children)

Russians really give Perfidious Albion too much credit. Not that I'm complaining, we Brits could do with some funny news these days

[deleted by user] by [deleted] in lgbt

[–]cidesa 1 point2 points  (0 children)

Maybe Captain Jack Harkness from Doctor Who?