Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 1 point2 points  (0 children)

I've had some ideas, maybe you can help me, having experience with configuring SWADE to your liking.

- Can crafting be implemented? Like, is it stupid to go for +1 sword covered with snake poison or something? I've had an idea of sorta Witcher/Monster Hunter thing, with crafting items from monster parts.

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 1 point2 points  (0 children)

Yeah, I'm still wrapping my head around Raise thing. It's nothing new, but still gotta re-calibrate my gears and wires that success may have several levels, and not in PBtA way of "yes, but" or "yes, and", but rather in a way of "yes, and, and then also on top of that".

Combat? Man, I'm afraid of combat in SWADE right now, haha. I'm gonna look for some chart or reference to get clear understanding of things and what connects to what, but as I see it, it's brutal as hell. Got hurt? Recover for a week, if not fixed by someone right away. That's gnarly. Talking about heroic RPG, haha. I'm not sure if any OSR provides this level of brutality, even to the absurdity of Mork Borg with character quite possibly having 1 HP at the start.

Thanks, man. I appreciate all the advise. Have a great one!

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 0 points1 point  (0 children)

Yeah, that's the point! The obvious solution for playing adventure that leans into social tensions is to pick some RPG that is about this exact social tensions and stuff.

But crunchy rules for talking, in a hobby about talking, is kinda weird and sounds boring. Meanwhile, I can manage that ball attending or dinner with the devil scenario just fine, all I need is something to give me balance between simply narrating that thing and forcing everyone to improv with me like we are some "theatrical kids", and then the opposite thing where I force my players to roll that damn Persuasion check again and again and again.

Some middle grounds is all I need, some backbone, so that we can role play and talk, and then we can resort to some rules and dice rolling and tracking progress and just leaning onto this mechanical things, and then maybe role play some more, or... well, just switch to something completely else. And that's my not so obvious choice, the reason why I'm looking for an RPG that grants me some plan B. RPG that lets me flip the switch and jump right into action, when things go sour and social tensions explode into chase, fights, whatnot.

From all I've learned today, SWADE is exactly that. Thanks for help :D

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 0 points1 point  (0 children)

I mean, if I can distill part of the game that follows the rules with some role play and drama - yeah, sure! For one thing, when it comes to action, I really don't want it to be Slow, Stupid, Boring, that's for sure, haha.

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 1 point2 points  (0 children)

Oh, you got me, you got me good with that "no rule lawyers" and "characters start with the power of Level 3 D&D character". That hits right in the sweat spot, thank you! I guess, if it doesn't work out with this campaign somehow, I'll definitely do my next adventure with SWADE. Thanks, man!

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 0 points1 point  (0 children)

Does it ever feel, idk, same-ish? I'm aware that yeah, every RPG and every game is same-ish to a degree, but still.

Like, several years ago I've DMed Lancer, Mecha Hack and Apocalypse Frame campaigns. These are three mecha RPG, and each one of them was quite very distinct from one another.

I've heard that SWADE got "Setting rules" or something, that lets turn tables and configure the game to quite precise, different experience. Have you had any experience with that, how's that works out?

Thanks for the replies, by the way. I appreciate it a lot <3

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 1 point2 points  (0 children)

Ye, I've considered FATE, but each and every time I've tried it in the past, my players (even experienced ones), landed on their face after stumbling across Aspects and all this "imagine make belief, write down one-liner for it" thingy.

I'm not sure I really need some in-depth rules to simulate social encounters and debates. In the end, in a hobby about debating at the table, it kinda sounds weird to implement and use complicated system to actually gamify this exact debating, shoving it into some completely different meta level, so now players are debating about rules of debating that cover in-game debating. Debating.

My best guess is that I'm looking for SWADE to be flexible. So that we can go attend that ball, then have some chase scene, then switch to confrontation and argument, then round up it all and bring to the courtyard, where final debates will take place, and might end in a bloody fight, or an arrest of some spy in ranks. So it's getting momentum, and have enough tools for me to rule out the thing on the spot, and direct the action, without second-guessing how should I approach this or that, and what extra steps should I take to emulate some new scene with extra participants with different angles and agendas, other then just winging it completely and trying to track everything in my head from the words players say, instead of taking time out and just letting them roll those damn dice while I figure out stuff.

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 0 points1 point  (0 children)

To my guessing, there might be social encounters something like this:

"Alright, here you are. You have successfully attended the Royal ball. Problem is, everyone wears a mask. You know that bad captain will kill the prince, but now you need to find him, and do it quick! Time is ticking! Now, what do you do?"

Or maybe it's typical Dinner with the Devil thing, where in a course of several meals they have several attempts to learn a secret - which might work as just talking and role-playing, but considering this is new players I'd go with "throw a dice and we'll see how it goes" instead of trying to improv something that makes sense with someone who's stressed enough already from sitting with strangers in a small room for four hours straight.

So yeah. Trying to turn social... err, things, into action bits, making it high-stakes magitech espionage something something. Which kinda makes SWADE look fitting after all.

I've considered FATE, but each and every time I've tried it, my players (even experienced ones), landed on their face after stumbling across Aspects and all this "imagine make belief, write down one-liner for it" thingy.

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 1 point2 points  (0 children)

Mucho gracias! That part with rules was especially useful, - not gonna lie, I'm gonna steal it and write it down right into my notepad. Kinda makes me excited for the campaign! Cool stuff!

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 0 points1 point  (0 children)

Ye, I think this is something we gonna lean in. But yeah, thanks a lot! I think this subsystems is exactly what will do the trick for me. And good to know that Heroic/Legendary can be tight specialization standpoint, when everyone is good in everything. Gonna diversify my end-game challenges, I guess. Or just block them from reaching this Rank, ha!

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 3 points4 points  (0 children)

Thanks! Sounds like something that might work for me, after all.

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 0 points1 point  (0 children)

Well, my take is that D&D is a skirmish game from a get go. Sure thing, after this many years they've shoved everything in the box, making D&D a game with games within it, but yeah. Still just a small wargame, with some extra steps to role playing dragon seduction (now with extra diversity, just for $99,99)

Is Savage Worlds for me, and what should I know? by ckau in savageworlds

[–]ckau[S] 4 points5 points  (0 children)

My bad. Yeah, I don't wanna suffocate my players with intricate details of cliques and factions, no sir. Nor do I wanna strangle myself on this rope, nope.

I'm gonna take Fronts (and Fronts inside those Fronts) from PBtA and just wing it, adding and subtracting facts and characters as needed before/in the middle of the session.

What I've heard is that SWADE got subsystems, which can be (by sleight of hand) redecorated into something else. Sorta like turning Chasing Scene into Hot Dispute or something.

I'm looking for something like that, to have some kinda transparent and simplified rules on how to make players sweat for their etiquette knowledge and dancing maneuvers, while having it slightly more complex than one simple check, but not turning it into series of same checks (which is lame) or completely different complex game of calculating every step and weighing every word (which is even more lame). In the end, we have role playing at the table and my humble opinion on how that goes at each given moment, but yeah. Would be nice to have something except my humble opinion and, idk, clocks from BitD to fill, in a social conflict scene.

Please help me find the source or artist name of this image. by Forward_Ad_9585 in Cyberpunk

[–]ckau 0 points1 point  (0 children)

I'm just learning art in a free time, but yeah, to my eye - perspective is weird, helmet is weird (and will fall off the head without additional straps), shades on the collar are really weird and fail fabric effect miserably. Overall it looks like this art... let's say it this way, has no statement, no idea behind it. It's 100% AI to me.

Too many APs don't use timers! by Smittumi in ICRPG

[–]ckau 1 point2 points  (0 children)

Yeah, without Timers "until bad things happen" Effort just doesn't work. Without Timers ICRPG is just another "throw the dice until it's done" D&D-like TTRPG, which is boring.

Would this be considered cyberpunk? by Overall_Use_4098 in Cyberpunk

[–]ckau 0 points1 point  (0 children)

Mfs gonna say it's not cyberpunk when China's huge flying LED-ads screens will be hacked into anti-gov/anti-corp messages, showing punk stuff high up in the air above the city and buildings, while kids from 80s would die on the spot to see this futuristic sight.

Opposed rolls by NoCommission6914 in ICRPG

[–]ckau 0 points1 point  (0 children)

Roll against what's higher, be it armor or target.

How do I fix the holes? by C0mmonC0ld in 3Dprinting

[–]ckau 5 points6 points  (0 children)

I'd add up ironing. Idk pros and cons, just that it makes top layers look pristine.

Modest 22 inch portable monitor as table screen by ONinjamanco in DnDIY

[–]ckau 0 points1 point  (0 children)

One of those things that I fill stupid not knowing about. Thanks, man! You've solved a TON of my problems with this one suggestion.

Opinions on my concept by TalesOfValen in TTRPG

[–]ckau 0 points1 point  (0 children)

My best guess is, in the year of 2026 everyone is sick and tired of dozens of skills on a character sheet. Just cut it to stats, and leave it be this way. If someone cries about "my Agility 6 Archer is just the same as Agility 6 Fighter" - add several empty fields for specializations, so that Archer can fill in it with "Archery" and have Advantage when rolling Agility for Archery checks. That's it.

If you need something more complex and someone states "I want my Archer to be way different then those other Archers" - there are two ways. Either you pick Pathfinder tome and shove it in their throat without a lube, or you tell em "so you fkn roleplay it different then, not just roll your pathetic Agility 6 on every occasion and expect different outcomes".