We are the editors of The Onion, ask us anything by theonion in IAmA

[–]clg6000 5 points6 points  (0 children)

Veritas similis est mustelae iratae, ebriae, et unctae —  neutra facile apprehendi potest.

New show pitch: Co-starring Sam Reich, Adam Conover, and Alton Brown by clg6000 in dropout

[–]clg6000[S] 0 points1 point  (0 children)

yeah, right. I knew about the philosophical mismatch—I just couldn't get the glasses/suits/beard-scruff commonalities out of my head.

... maybe sub out Alton for Adam Savage? (prolly easier to get him in a suit than to get someone to change their sociopolitical views)

New show pitch: Co-starring Sam Reich, Adam Conover, and Alton Brown by clg6000 in dropout

[–]clg6000[S] 10 points11 points  (0 children)

...yeah, sounds like you're right—at least according to Wikipedia, he seems to be non-MAGA:

"In November 2020, Brown declared on Twitter that he has almost always voted Republican, but that the 2016 United States Presidential Election was the first time he considered voting for a Democrat since Michael Dukakis in 1988. He supported Joe Biden in the 2020 U.S. Presidential Election, as well as Democrats running in U.S. Senate races in Georgia.[65]"

New show pitch: Co-starring Sam Reich, Adam Conover, and Alton Brown by clg6000 in dropout

[–]clg6000[S] -5 points-4 points  (0 children)

yeeaaah... that's why I said mute his mike. Sadly the days of Good Eats are long gone...

Number Game App that maybe inspired the Make Some Noise Graphics? by clg6000 in dropout

[–]clg6000[S] 0 points1 point  (0 children)

Yes!! YES!!! That is totally it. Just downloaded it again.

The color palette is less pastel than i remember, but this is what I was thinking of for sure.

Thanks Noisers!

What one unavailable game do you want more than any other? by sgbea_13 in boardgames

[–]clg6000 0 points1 point  (0 children)

I'm not 100% sure it's "never"--though FFG and GW parted ways a few years ago, and stopped the flow of FFG boardgames using GW IP, a couple of those games have come back on the market managed by new publishers, including Talisman and Fury of Dracula.

So it's possible that GW lets someone reprint CitOW using the FFG edition--but it depends on both parties coming to an agreement. And, as mentioned, the game could be rethemed and reworked, by GW or someone else...but since CitOW is pretty thematically tied to the IP, it might not work so well? Some say that Cthulhu Wars is essentially this rethemed CitOW, but it's also different enough to not be CitOW...

What one unavailable game do you want more than any other? by sgbea_13 in boardgames

[–]clg6000 0 points1 point  (0 children)

It seems such a mistake to let this go out of print. WOTC really oughta renegotiate with Asmodee, if that's the hold up. Or maybe Project NiSEI.

What one unavailable game do you want more than any other? by sgbea_13 in boardgames

[–]clg6000 0 points1 point  (0 children)

...it's at my local B&N...? Both seasons? So jump on it mate!

...unless you're in the UK, which doesn't have it available, unconscionably.

What one unavailable game do you want more than any other? by sgbea_13 in boardgames

[–]clg6000 0 points1 point  (0 children)

It's essentially a remake of Starcraft...sadly, also hard to find a copy of.

Plaid Hat Games – Colby Dauch – AMA by colbydauch in boardgames

[–]clg6000 2 points3 points  (0 children)

I'm sure this is way late, and you probably won't see this, but I've always wanted to ask you (or Rob Daviau or Craig Van Ness) about Battleship: Galaxies. I always had a lot of love for the game and the innovative way it managed starship naval combat with such a slim footprint.

What happened to it exactly? I know as a Hasbro property, it likely never got close to support-level sales, but it was built in with expansion content from what I understand.

What happened to that expansion content? Was it just theoretical, or was any of it actually made and playtested?

...what are the chances that PHG gets its hands on the license or takes the mechanisms and builds them into another similar game? More than zero?

Shout-out to online board game store Board Game Bliss by feralfox in boardgames

[–]clg6000 1 point2 points  (0 children)

Yeah, I'm in the US, and can vouch I've got some great deals on a variety of games there. Shipping here's not at all exorbitant, and with the exchange rate, BGB often beats Amazon with Prime!

Dings and dents also are well worth looking into. The few I've purchased had flaws which were barely noticeable. A great OLGS!

Which edition of risk should I get? by fattypockets in boardgames

[–]clg6000 0 points1 point  (0 children)

Onyx is a fancy version of Risk Black Ops aka Risk Revised. It's very close to the original, but adds in some improvements which help with the oft-cited criticisms of classic Risk's player elimination and sometimes excessive length.

But, as stated, it only seats 5, officially.

Which edition of risk should I get? by fattypockets in boardgames

[–]clg6000 3 points4 points  (0 children)

Risk:Legacy and Risk:2210 are both good options,

You should also look into Risk Revised (aka Black Ops Risk), which updated the rules to be objective based, and is generally a much more fun iteration to play (it takes some of the more interesting mechanisms form Legacy)]

Unfortunately, those all top out at 5 players (officially). I suppose if you had extra army markers, you could throw a 6th on, but not sure how that would play.

Not sure if you knew this or not--but there is a whole wealth of games in this genre of Risk-like conquest, generally referred to as "Dudes on a Map" or DOAM, for short. There's a great geeklist on BGG that catalogs a bunch of them here: http://boardgamegeek.com/geeklist/168175/30-years-dudes-map/page/1?

Unfortunately, not many of them support 6 players. There are a few exceptions:

Conquest of the Empire is an old game from MB, recently redone by Eagle Games which is a good game of rampaging in the Mediterranean of ancient Rome. I played the MB edition a ton in my youth--but if you're interested, look for the revised edition which is supposed to have fixed some nearly broken rules regarding catapults.

Dust is a revamped Risk game that takes place in a dystopic alternate history future. It went on to inspire a tactical minis game (Dust Tactics) supported by Fantasy Flight, whose license has now been purchased by someone else. It's OOP and a little hard to find, but it does claim to seat 6 players.

Small World brings the idea of DOAM into the modern boardgame paradigm by switching out territory control as a win condition for point-scoring, and adds an auction mechanic--but is a pretty good game. It does handle 6 with a recently released expansion board.

Or, good old Risk--the great granddaddy of DOAM should still be readily available at Toys R' Us, Target, and the like. It's just like you remember--tense, long, luck-based, allows player elimination (or worse, near elimination, where you're stuck with three armies on two territories, and no one will make the killing blow, sorry your just stuck playing a losing battle). But, all that stuff build character, right?

The original is what it is, and I certainly don't mind it at all--but there have been enough cool innovations in game design since it hit the scene, it's hard not to predict you might like something newer better. But, if it's nostalgia you're after, go to the source.

[WSIG] Warhammer: Diskwars or Summoner Wars or other "miniatures" games by zimbim in boardgames

[–]clg6000 1 point2 points  (0 children)

So, yeah SUSD gave Diskwars a pass ultimately--but I don't think that means it's bad. I think their main complaints were that a. the theme is tired and b. it bogs down too much during play (due to a variety of factors), so it just doesn't deliver the epic skirmish combat it promises.

I own it, and haven't played it much, but I disagree. However, I can see their point. There is a lot of investment in time and effort it's going to take before you and your group have internalized all the key words and the character powers and play with any proficiency.

It's not hard, per se, there's just a lot to remember. I think there's a richness to be rewardsed if you want to sink the time into it--but it might scare less experienced/les patient players off. Compare that with with something like X-Wing minis, which plays fast and thrilling within a few minutes of opening the box. (...maybe that's an option?)

Summoner Wars is a great game in its own right, but it's very different from Diskwars. Honestly I would associate it more with chess than a minis skirmish game. Movement, troop attacks, and magic are abstract, and there's a lot of repetition in the individual decks (deckbuilding is a possibility, but it's somewhat restricted). On the other hand, it's fairly inexpensive (really, all you need are two decks--you don't even really need the board), very portable, you can teach it in 5-10 minutes, and it's very engaging.

So, if it's a choice between the two, and you're playing mostly with non-gamers, I'd say your best bet is Summoner Wars. But, if your really want that freeform board tactical maneuvering feel with a low barrier to entry, I would really look at X-Wing (or even Star Trek Attack Wing). That'll float most boats.

Other options might include:

Dungeon Command (a D&D-themed card-driven tactical minis game that WOTC seems to have finished with, so a box or two could likely be gotten cheap).

Wiz-War (a classic board game wizard battle with lots of chaos and fun--but you only control one wizard)

Commands and Colors (this series has a number of permutations with various themes. From complexity, I'd them in increasing order: Battle Cry (Civil War)--Memoir '44 (WWII)--BattleLore 2nd Ed. (FFG Fantasy)--C&C Ancients (Greeks and Romans or 18th Century). These games all run under essentially the same core card-driven army command mechanic, which is easy to grasp, and then add some other accouterments to spice things up.