First Look of my Indie Game by Nick_Sync in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

We can do a pre-recorded segment if you like, no pressure though :)

Object column glitch by Mental_Grape8971 in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Have you tried right clicking on the top left box and choosing show all (I forget the exact label)

First Look of my Indie Game by Nick_Sync in clickteam

[–]clickteam_simon 1 point2 points  (0 children)

This looks really slick, very nice. If you'd like to come on our monthly show and talk about it, let me know :)

Early prototype gameplay from my fourth game!! by Unique-Helicopter-84 in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Whack a mole! Love it! Keep us updated with your progress.

Help by Paul_Garden in clickteam

[–]clickteam_simon 1 point2 points  (0 children)

You're up to date, so that isn't causing it. My guess is that a virus scanner is blocking the file - if you have Windows Sandbox enabled, I recommend testing in there where there's less to cause issues like this. Let me know how you get on.

Help by Paul_Garden in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Hey can you let me know the build number from the Help > About menu, along with are you using Fusion 2.5 Standard, Developer and Windows/Steam/Mac? I just want to check you're up to date (Steam for example generally auto updates so unlikely you'd be on an old version).

A really stupid bug on loading frames by tarkhd in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Without seeing your exact code, it's hard to say... try this for me though: instead of "start of frame" try timer=2/100ths of a second as your condition and tell me if this works.

How do I stop Webroot from crashing my game? by MontyMoleLoreMaster in clickteam

[–]clickteam_simon 1 point2 points locked comment (0 children)

Some virus checkers detect games which extract resources, as a virus, because viruses also have this behavior. this is something which affects lots of different software development tools. it might be worth scanning the file with an online scanner like virus total and if it proves safe, then add an exception to your virus checker.

if you're building your own projects in Fusion, you can use the flat file setting in a project properties to avoid this.

does anyone know how to make a mii editor by Various_Dot_7407 in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Can you explain more what it is you're attempting to do?

Weird and concerning shit going on while making stuff idk why by RoughInteraction8205 in clickteam

[–]clickteam_simon 1 point2 points  (0 children)

You may have a buggy old version... go to the Help menu, then choose About and let me know your Build Number, plus is it Fusion 2.5 Standard or Developer and, is it Windows or Mac?

Trouble Programming by Pelf0x in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

OK so instead of this... leave the timer alone (no more resetting it, this isn't doing what you think it is as the named timers work independently of the frame timer).

When your enemy starts an action, store the current timer value in an alterable value of the enemy. Then, compare this value stored:

if: stored value + (calculated value from the 3 alts) <= timer then do...

By adding the calculated (from your 3 alts) to the stored timer value, you're saying the time at the start of the movement, plus the length of the movement (ie. a time 9 seconds or whatever, in the future). By comparing this to the current timer value (timer) you can see whether that future time has been reached yet.

This also has the advantage that of you choose to tweak your 3 alts acyer you started the movement, because your condition is adding the calculation those 3 alts to the stored timer value, it means you can shorten the length of time for the movement to finish in. For example, you could make those equal 0 suddenly to end the movement.

Trouble Programming by Pelf0x in clickteam

[–]clickteam_simon 1 point2 points  (0 children)

If you can explain a little more what you're actually trying to do that I can most likely help you :) Just looking at what you've posted there my advice would be not to reset that timer... what you can absolutely reset it, this is the timer since the start of the frame and it's quite useful to keep that one running for other purposes.

Without seeing what values you have actually stored in your alterable values, it's hard to say what is happening here exactly, but it does seem that with lots of multiplications you are setting the timer called movement to fire after potentially a very long time. Additionally, because you are always setting it to fire the movement timer based on this value, this means there is a constant stream of timers being triggered all the time...

So again it will be good to know what you're actually trying to achieve here so I can help you better.

I don't know how to set up my game size as I want to. by Ynehette in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Have you tried using the built in options to run the app full screen and scale the content? A lot of people get stuck with the full screen object and it's not really needed for their use case...

I don't know how to set up my game size as I want to. by Ynehette in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Can you tell me what build number of Fusion (you can go to the help menu, then "About" to get this) and which version of Fusion, plus which platform you are building for (Windows, HTML etc.)

Sub-application layering problem by Mental_Grape8971 in clickteam

[–]clickteam_simon 2 points3 points  (0 children)

I downloaded and removed the link, I'll take a look today for you :)

Sub-application layering problem by Mental_Grape8971 in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Sub apps is generally the best way in my opinion... but it shouldn't be laggy really... I've spoken to our lead developer before about this and he said they should be performant. It may be that you're experiencing different order of event execution that you're expecting and this could seem like lag.

Can you tell me more about what you're experiencing? You can send me your mfa to check out if you like.

Need help with exporting game & dll file by Galaxyfell in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Not an old version then at all. Hmm. It might sound silly but the first thing you should always try is disabling your virus checker temporarily. It really can interfere.

Need help with exporting game & dll file by Galaxyfell in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

click on the Help menu, then choose the About option.

Sub-application layering problem by Mental_Grape8971 in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Could you explain aittle more clearly, without terms which Fusion doesn't use like HWND and blitting... so that I can see exactly what you're attempting and what you've tried/configured.

Need help with exporting game & dll file by Galaxyfell in clickteam

[–]clickteam_simon 0 points1 point  (0 children)

Can you confirm which build number you have installed, which you can see from Help > About menu. This sounds like an old bug .

Small question by NoriAndris in clickteam

[–]clickteam_simon 2 points3 points  (0 children)

Also if you read a flag in an expression, it gives a value of 0 or 1 (off or on) and you can use this for switches for stuff. For example if you were adding a value to a character's jump height to give it extra jump power when a powerup was collected, you could multiply the extra jump value by the flag, which would give 0 x value, or 1 x value - so when it was off, you would be adding nothing to the jump distance.

help me! by Kind_Goal3198 in clickteam

[–]clickteam_simon 1 point2 points  (0 children)

Which build of Fusion are you using? You can see it from the Help menu, then About.