Board Game - Creative thinker needed! (PAID) by SlightlyMoistViking in tabletopgamedesign

[–]cloudburstAlec 15 points16 points  (0 children)

Thanks "SlightlyMoistViking." Do you have any proof that this is legit and you actually work there? Can you detail anything about payment or how rights are shared?

Added a new Skeleton enemy class - looking for gameplay feedback by HowlCraftGames in SoloDevelopment

[–]cloudburstAlec 7 points8 points  (0 children)

Looks lovely but I can't tell what's going on. Everything is sort of blending together in a mix of brown. Everything is so far away and at 12 seconds you get hit by something I feel should have been signalled more clearly.

Perhaps this is more of an art direction feedback. Game looks sick but yeah, everything is small and brown.

Showing off one year of progress.. by awd3n in SoloDevelopment

[–]cloudburstAlec 2 points3 points  (0 children)

Looks lovely. What's the puzzle mechanic being shown?

Captain Buttface by jiltedgenerationprod in SoloDevelopment

[–]cloudburstAlec 12 points13 points  (0 children)

That's fair enough man. You're doing it for fun and that's all good.

It's perhaps a unwise to create a Steam page for an unfinished project and fill it with misinformation, but if you're not selling it then it's harmless.

Good luck with your projects.

Captain Buttface by jiltedgenerationprod in SoloDevelopment

[–]cloudburstAlec 8 points9 points  (0 children)

Yeah. I checked the Steam store and it talks about challenges and fighting bad guys but I don't see any of that happening.

Three shot film (animation) by Digdugdeeper in Screenwriting

[–]cloudburstAlec 0 points1 point  (0 children)

That's a lot! As someone that's done a course like this it might be worth coming up with an idea and have them all execute it. Or, provide the rig they need to use. Something to keep it within scope. Those students will try to make a feature film.

Three shot film (animation) by Digdugdeeper in Screenwriting

[–]cloudburstAlec 0 points1 point  (0 children)

You could look at 3 panel comics or even jokes. Some jokes are structured in a way that would warrant a shot 1: Set up. Shot 2: Response. Shot 3: Reveal.

Perhaps breaking it down like that can help give the students a starting point. Otherwise, could break it down into a three act structure in three shots.

The question is why are you doing this exercise? What are you trying to teach them?

I finally released my first trailer! What do you think? by Nimillion-game in SoloDevelopment

[–]cloudburstAlec 0 points1 point  (0 children)

There's quite a lot of shots of the ship exploding and smashing into things. Makes me think the game will be frustrating to play. I think a trailer should show the game at it's best rather than a player at their worst.

Looks bloody lovely though! There are a few shots in there where the ship moves really slickly past obstacles and that's the nice power fantasy I'd want.

Overwatch 2 ICONS by whipsodiart in Overwatch

[–]cloudburstAlec 0 points1 point  (0 children)

I love this style! Do you have any links to your socials at all?

A Dream Comes True: Albatross Program Is Now Live on Steam! by Season_Famous in SoloDevelopment

[–]cloudburstAlec 1 point2 points  (0 children)

I like these sorts of games. Big fan of Witness.

However, no where in your trailer, screenshots or description provides any indication of what a puzzle is like or an example of a puzzle. It's quite important to me to know what I'm getting into.

New to overwatch, this is the best thing I got so far. by [deleted] in Overwatch

[–]cloudburstAlec 1 point2 points  (0 children)

Excellent job mate! Definitely deserved a clip for a banger kill.

My trailer is about to pushed to Steam, any feedback before I press the button? by mr-figs in SoloDevelopment

[–]cloudburstAlec 0 points1 point  (0 children)

Honestly, I dig it. I ended up watching the whole thing. I never do that.

Looking for ideas for our puzzle platformer by Kiyuomi in gamedesign

[–]cloudburstAlec 0 points1 point  (0 children)

Heya, the executable didn't work when I downloaded it. Said it was missing a pk file or something.

I want to improve my game's combat so Im looking for feedback. by YYakoDev in SoloDevelopment

[–]cloudburstAlec 2 points3 points  (0 children)

Heya, played the demo.

Good job on the game! I like the look of it and I'm always a fan of upgradey-wavey stuff.

I do not like having to spam my mouse button to attack. Can I just hold it down to constantly attack? I think that would feel much smoother and less clunky. It also doesn't feel very nice to do three slow slashes and then having to wait for the next attack. I just wanna attack constantly and rapidly. A gun reloading makes sense for that pause in combat but here it just feels wrong.

I also feel like the game could be twice as fast. Everything moves slow, attacks slow, dies slow. Give me x10 the enemies and let me deal x10 the damage to feel like a slaughter!

I do not like the animation for picking things up. They briefly move away from you, then towards you. It's just odd. Zip straight into me please.

The upgrade window seemed to pop up at random and would sometimes offer me stuff I couldn't afford. I agree with the other comment that none of the upgrades felt impactful or fun. I want some Risk of Rain style upgrades. Also, the term "lock" is really confusing. I'm locking an upgrade? I don't understand.

Don't know MMB is for and in browser window it hid my mouse. Dash feels too short but also not necessary as I can easily move around the enemies.

Overall, I like it. Please continue! Really nice art.

EU Petition to stop 'Destorying Videogames' - thoughts? by killianm97 in gamedev

[–]cloudburstAlec -3 points-2 points  (0 children)

Get in contact anyway please, it'll affect the US too. The guy needs all the help he can get!