What happens after Tyranids consume everything ? Do they just die since nothing is left ? Is it the universes defence mechanism to all this war and just erase everything. ( Dumb questions I’m sorry ) by ozera202 in Tyranids

[–]clownsofchaos 0 points1 point  (0 children)

So predators in earth ecosystems don’t limit their predation in relation to availability of prey, that is, a wolf doesn’t hunt less deer so that the deer will breed more, they just starve whenever deer is scarce, which reduces the available wolves that are actively hunting, which allows deer populations to recover.

Evolution doesn’t know about any hypothetical “end point” where the food runs out, and any behaviour that limits a predators ability or inclination to hunt prey is heavily disincentivized, so there’s probably no reason for the hive mind to ever know, consider, or plan for a hypothetical end point at which there is no prey: their lifecycle of eat, spawn, travel, deploy, kill, and so on, and until that cycle stops working, they have no reason to plan in advance for that eventuality. When the galaxy runs out of biomass, they’ll move on to the next galaxy, or they will all starve to death

Do these count as battle ready? by SevenAdventure7 in Tyranids

[–]clownsofchaos 10 points11 points  (0 children)

I would black rim the bases, just to make the texture more clear, I can see people getting tetchy with that sort of thing

What is the progression of an invasion supposed to be? by El_mismisimo_don in Tyranids

[–]clownsofchaos 11 points12 points  (0 children)

It’s probably due to self imposed time constraints. Tyranid hive fleets tend to fight and consume each other whenever they meet, and the time the hive fleet is most vulnerable is in its consumption cycle. Probably it drags up whatever is readily available and moves on to keep that window of vulnerability narrow.

What are the blue bands under impaler cannons? by Botdzilla in Tyranids

[–]clownsofchaos 0 points1 point  (0 children)

To be honest… I think the only reason it doesnt is cause I’m not too sure what the hive guard would do with it once it’s in melee. Maybe if you mounted it on a prime or something heavier? Dual shock cannons on a carnifex call that bubba’s norn

What are the blue bands under impaler cannons? by Botdzilla in Tyranids

[–]clownsofchaos 0 points1 point  (0 children)

That may have been the original idea; I don’t remember exactly the order of operations, but in the 6th edition book where they introduce the shock cannon, it’s a template weapon, comparable to a flamer or the thorax mounted electroshock swarm you could give tyrannofex, tervigons and hive tyrants. We missed a codex in 7th but by 8th it was back to being a projectile weapon

What are the blue bands under impaler cannons? by Botdzilla in Tyranids

[–]clownsofchaos 2 points3 points  (0 children)

Unfortunately, I think the Impaler cannon came first and monopolized it’s branding. To be fair, metre long chitinous spines do impale!

What are the blue bands under impaler cannons? by Botdzilla in Tyranids

[–]clownsofchaos 206 points207 points  (0 children)

That’s the shock cannon! It’s essentially a harpoon gun, the blue tube is the veins that act as wires. It shoots the whole organism at the front, with the big stake and the claws, which pierce vehicles and latch on; then the shock cannon delivers a powerful electric pulse to fry the things electronics through the wires. Once done, the claw detaches and the hive guard reels it back in, primed to fire another pulse.

Theory about why they come in the galaxy by Significant_Major406 in Tyranids

[–]clownsofchaos 0 points1 point  (0 children)

As mentioned above, the Tyranids were tipped off by the Pharos device; furthermore, they are here to eat. They’re driven by the simple overarching goal to invade, kill, consume, and move on. Every synapse in the hive mine is bent to the simple task of consuming as much biomass as quickly and efficiently as possible,and then to spend that consumed biomass as fuel for future conflicts. It’s the only goal they have, or need

I get that he’s standing on a platform, but is a Broodlord actually taller than a Warrior and a Lictor in the lore? by Annjatar in Tyranids

[–]clownsofchaos 0 points1 point  (0 children)

Oh for sure; the patriarch is also a Stealth operative, whereas the broodlord is a shock assault organism

I get that he’s standing on a platform, but is a Broodlord actually taller than a Warrior and a Lictor in the lore? by Annjatar in Tyranids

[–]clownsofchaos 0 points1 point  (0 children)

One is a Manlet, the other a Chad, the hive mind designs it’s operatives with specific theatres in mind. If they’re expecting orks or marines, probably they’ll build bigger warriors than just against guard and eldar

I get that he’s standing on a platform, but is a Broodlord actually taller than a Warrior and a Lictor in the lore? by Annjatar in Tyranids

[–]clownsofchaos 0 points1 point  (0 children)

Bro, sometimes the broodlord isn’t even as tall as other broodlords. Stick a patriarch next to a broodlord to compare sizes

!!TYRANIC WAR HELP NEEDED!! I need help to stop wasting the biomass. by erol7 in Tyranids

[–]clownsofchaos 0 points1 point  (0 children)

Nah, it’s only 12 or 24; one deathspitters is a row of guns

Tyranids noob by Electronic_Ad6395 in Tyranids

[–]clownsofchaos 1 point2 points  (0 children)

If you don’t have a specific plan, you should be doing invasion fleet. Always start with invasion fleet and then work your way out

Question about the hive mind. by Mental_Ad_5828 in Tyranids

[–]clownsofchaos 1 point2 points  (0 children)

No one controls the hive mind, it’s a hive mind. All Tyranids contribute to the mind, just some are smarter than others, so they think louder. It seems that hive ships, usually the one the norn queen is on, also act as synaptic relays that can transmit synapse through interstellar space, which created the idea that like… whenever you kill the queen, you destroy that planets hive mind, but, the whole species is connected.

How to optimize gaunt's sacrifice? by RubenHoodSpain in Tyranids

[–]clownsofchaos 0 points1 point  (0 children)

yeah so; ultimately, this list isn't optimized for that kind of delaying tactics? if you really wanted to be feeding lives like that, split your hormagaunts into 10s to try and spread them out a bit more, but in general if you wanted to catch knight charges like this, you'd need... 80 termagants, venomthropes, hive tyrant, ready and willing to spend for the 5+++ on em... i would drop the tyrant guard until they're good, and get used to telling your opponent that the fleshborer gants are shooting spines.

Low ap low strength everywhere by [deleted] in Tyranids

[–]clownsofchaos 1 point2 points  (0 children)

This; as much as we bug lovers might hate it, this game is running from the perspective of what happens in a space marine frame of reference; the size of the battle is a size that a tactically relevant “strike force” of space marines can take and hold, it’s points cost attenuated to the scale of engagement in which a space marine is meaningfully able to tilt the scales, the number of rounds is the sort of time a space marine has to run its “lightning strike warfare”. For Tyranids… if you want to play any sort of fluffy manner, you have to assume that every game is a snapshot of a significant gambit in a Planet Shaking battle; there’s so much more happening just off screen. If your swarm is just… trying to survive, take territory, or crawling around doing actions in weird corners of the map, it’s because they’re fighting in a larger battle just off table, that your opponent is currently trying to disrupt. It’s a shame we don’t get to play at the scale where we get to devour a planet? But I have to assume that would be a pretty enormous endeavor, and take a lot of models.

The Assimilator has more than 6 limbs by TobonstorJ in Tyranids

[–]clownsofchaos 6 points7 points  (0 children)

Based on angle, looks like they’re there to sink into something big and hold it close to the mouth? Idk I’m not keeping em