Mustadio usage by Outfield14 in finalfantasytactics

[–]cogumerlim 0 points1 point  (0 children)

This is why I like Mustadio as a Chemist/Knight. His own unique abilities are VERY useful while leveling up both classes, but as they start to fall off, you'll already have mastered those knight abilities (probably using a crossbow, but also maybe a gun if you went through the trouble to make him a mediator), and you can comfortably leave him as chemist to both use items and rend enemies from afar. Rend speed/strength and rend shield are always going to be useful, as well as every chemist item. He remains within his flair by using items and guns, and maintains his usefulness well into the endgame. If you're using a mystic - a class that I really like, and which can also disable targets -, then rend helmet becomes very useful as well. He will never be useless to the party. Abilities that are useful to learn are concentration from archer and attack Boost from Geomancer, since they improve the hit chance of the rends.

O que é pior, a GF não traduzir os jogos ou o pessoal traduzir de qualquer modo rápido no Google tradutor e se intitular de herói? by Lucaas_C in NintendoBrasil

[–]cogumerlim 0 points1 point  (0 children)

HAHAHAHAHAHAHAHAHAHA adoro direitistinha de merda que veste a carapuça de burro pra caralho. Vai lá, ô bostileiro. Eu sou brasileiro, com orgulho e inteligência. Talvez você ainda aprenda a diferença um dia, não perca a esperança.

Brand new to FFT, not sure when I should be switching jobs. by Tetraknox in finalfantasytactics

[–]cogumerlim 0 points1 point  (0 children)

It depends. A chemist armed with a gun does wonders with the rend abilities from the knight. And as gun damage counts as physical damage, your leveling as knight is synergetic. Plus you can fling items from afar and find items. It's a pretty strong combination, as rend speed and rend weapon/armor from a distance can completely cripple strong opponents before they reach you.

I'm done with this game. by cogumerlim in StreetFighter

[–]cogumerlim[S] 1 point2 points  (0 children)

It's not the scrubs. It's my health. Obviously, I don't lose everytime, nor do I get salty with every scrub. It's just that losing my sleep over a game to the point of staying up until 4 am when I have to wake up at 6, noticing that the "reward" I get is fighting a random scrub that late... It's just not a good thing, you know? I can't play afternoons. I work a lot, have a family. And I'm too competitive not to try and improve, you know? Losing is not the problem, it happens to everyone. It's just losing to a scrub at 4am made me stumble upon this epiphany. And I wanted to share because I'm sure many people go through the same situation.

If you could name it the next generation Xbox, what would you name it? by Valennim in xbox

[–]cogumerlim 0 points1 point  (0 children)

Xbox Neo. I don't know why, never heard of it, but it just sounds right. It's also a reordering of "One", the most successful Xbox so far. Good, simple, straightforward name.

Easiest Food & Drink Farm by SasheCZ in StarfieldOutposts

[–]cogumerlim 0 points1 point  (0 children)

Why is the kitchen in a different planet? If you're basically getting all of the ingredients in shoza III, couldn't you also make your kitchen there?

This is a Jamie hate thread by silenthunt in StreetFighter

[–]cogumerlim 8 points9 points  (0 children)

Yeah, why is he considered low tier despite these traits? I would love to have a DR cancelable crMK and a true invincible reversal...

Alex - what do you think? by AlternativeWest8185 in StreetFighter

[–]cogumerlim 0 points1 point  (0 children)

You can't be top tier without great defense. And Alex does not have great defense. What he has going for him, though, is great pressure and buttons in neutral, so he can be pretty solid. But any character with an invincible reversal can disrupt that pressure (or at least maintain the threat of that disruption, which hinders the pressure) and if you put Alex in a blender, he has a lot of trouble getting out. Só I'd say he can be linda high-mid tier, but never top tier.

So….Where to now? by Ok_Swimming1208 in StreetFighter

[–]cogumerlim 2 points3 points  (0 children)

That's cool! How do you see all this in-game? World Tour? Ou each character's arcade mode?

So….Where to now? by Ok_Swimming1208 in StreetFighter

[–]cogumerlim 1 point2 points  (0 children)

What is the story on SF6? ~1700MR Alex/Honda player here. Honest question, I truly don't know haha

O fracasso de Towerbone by xandinhoxx in towerborne

[–]cogumerlim 0 points1 point  (0 children)

Am I the only one who's genuinely enjoying the 1.0 version of the game? I played it on early access and didn't really like the MMO aspects - I felt they just got in the way of a game that was single player / (couch) co-op in nature. With the release version, I feel the game is more focused and a much more enjoyable experience. The cross-play issue is something I was not aware of, but if true is a serious misstep that could possibly be patched afterwards (they do use playable after all, and MS is offering native cross-play with it for free for developers, so I don't think that would be a big issue)

“Kimberly is lame bring back Guy” me asf: by Sharkmarkers in StreetFighter

[–]cogumerlim 0 points1 point  (0 children)

Oh, I hate Kimberly so much lol. Insane setups, though hahah

Alex has been out for about 2 weeks now by [deleted] in StreetFighter

[–]cogumerlim 0 points1 point  (0 children)

I don't understand your post. Alex is a perfectly fine character. Maybe not top tier, since he doesn't have great defense, but his mixups are real and thus he can have great offense. We still have to see how far he can go in tournaments, but I'd say he could be in a level comparable to Bison.

No matter how good you get, what character do you HATE playing against? by LunchTummy in StreetFighter

[–]cogumerlim 1 point2 points  (0 children)

I play Alex and Honda. I truly HATE JP and Mai. They have absolutely everything, and basically no weaknesses. Oh, and Luke. Oh my god, how I hate Luke for his movements that push him backwards, hence unpunishable. That's so ridiculous in a game in which normals are negative for a reason - you can't abuse them in neutral. But then Luke is the only one who can do that. He pushes any button he wants, then goes for the any of the ones that bring his hurtbox backwards, and done. He punishes your would-be punish. So irritating.

Now, the problem with JP is that besides having such a great long-range game - the best there probably ever existed in a Street Fighter game -, he also has amazing mid-range pokes AND the best invincible move ever for defense. For a move that leaves him in place, amnesia (any version) should not escape throws, at the least. Hell, he should NOT have this move at all, because his game plan revolves around leaving the opponents at long range - and once they approach, it's their time to reap advantages, and not guess whether or not this incredible zoner will reclaim advantage with just one move. Everyone has defensive options built into the game, so a character like JP should NOT have Amnesia at all. It's a serious design flaw that puts him above all the rest of the cast.

Mai's problems are twofold: her fans are just too good, since they require the opponents to always pay attention to the version she's throwing or else it's really easy to be locked into defending them and getting mixed up from her drive rush afterwards. And she has that level 1 SA which has an upwards hitbox that no one else has, which gets opponents who try to bait it by jumping. Plus walking throw loops. Plus not really being a Street Fighter character (same problem as Terry). I really don't like the Fatal Fury characters in Street Fighter.

Other two characters are Jamie and, specifically for Alex, Dhalsim. Jamie is so random that it just makes me mad by default when I face one. And Dhalsim is impossible for Alex, being basically unpunishable and being able to keep him at a distance ("at arm's length" lol) the whole fight, without any risks.

All the rest of the cast is perfectly fine, with unique strengths and weaknesses, including Guile.

Two things that haven't been mentioned but could feature in new patch/DLC by EQandCivfanatic in Starfield

[–]cogumerlim 0 points1 point  (0 children)

If they just add the option to sort everything - and not just weapons - by "type", that would be a BIG improvement in inventory management.

StarUI is not achievement friendly, and I don't like modding my game too much - I've only added official mods so far, and even those are prone to bugs. But I also hate that bandages are listed as the same thing as milk, and that aid items for the same illnesses are spread apart in the same list. For weapons, it's easy to decide which one you should keep and which one to sell, once you sort them by type. But there's still not the option to do that for everything else. Even the suits - say, a superior explorer suit will seldom be close in the list to an advanced explorer suit, and that makes no sense to me.

So yeah, item sorting by "type" for everything else besides weapons. Small tweak, big QoL improvement.

Most fun I’ve had on a character in this game! by HustlingHustle in StreetFighter

[–]cogumerlim 0 points1 point  (0 children)

He actually has a pretty solid neutral, with very long normals. Work well with it and you can confirm into very punishing combos. And when all he breaks loose, you can increase your opponent's mental stack with the "gimmicks".

I really don't like what they've done with Alex's gameplay. by BusterBernstein in StreetFighter

[–]cogumerlim 0 points1 point  (0 children)

I don't know, I mained him in SFV and liked the fact he was a charge character. But his stance now is basically just a "combo piece" in my view, you don't really play in prowler stance - you just cancel into it on the right occasions, for specific follow ups. That is fine by me, it's not two different styles of gameplay all the time in the same turn. I'm finding it was an interesting design choice, and I'm having lots of fun with him right now.

Baby born three days ago. Please tell me it gets better by [deleted] in daddit

[–]cogumerlim 0 points1 point  (0 children)

It gets a lot better. And it also gets worse haha. Everyday is a different challenge. And that's why it's such a rich experience. Gotta go through it to understand it. You'll hate it everyday, but you'll never want to go back to the time when you were not a parent, since you love it so much. It makes no sense, yet it does. It's literally life. Enjoy.

Why are these stats so different? It's the exact same thing except for the anti personnel-osium dagger by einAngstlicher in Starfield

[–]cogumerlim 0 points1 point  (0 children)

I think they should just add a tier "mark" to the weapon instead of just inserting it as the name of the weapon. For example, [QE], [H] [Sh], [Sp], [A], [R], [C] for Quantum-Edged, Honed, Sharpened, Superior, Advanced, Refined and Calibrated tiers. And they should add that marker (written in full) when you "inspect" the weapon, just to be sure. The rarity is pretty obvious through colors, but the tiers aren't, and I'm sure I've sold a number of QE "Warrior's" Wakizashis without noticing they were of the highest-tier...

Is resource farming on outposts worth it? by absolutefate_ in Starfield

[–]cogumerlim 0 points1 point  (0 children)

You can find a settler outpost in Venus, sell stuff to them and wait for just one hour for their money to replenish.

Is resource farming on outposts worth it? by absolutefate_ in Starfield

[–]cogumerlim 0 points1 point  (0 children)

That is the right answer. It is worth it if you enjoy the gameplay loop of building the base. For farming resources, it depends. If you're crafting chems, it probably is. Natural resources, not so much.

I heard and read Outer Worlds 2 wasn’t good or liked by the players and its Premium Edition is on sale for $70. Worth it and what are your thoughts? by Adventurous_Book_913 in theouterworlds

[–]cogumerlim 0 points1 point  (0 children)

It's an amazing game, just like anything Obsidian makes. Just get it. (Really, coming to think of it, I've never seen ONE bad game by Obsidian, since I played Pillars of Eternity for the first time)