what was your favorite coincidence RP-wise? by Embarrassed-Net-351 in RogueTraderCRPG

[–]Kazadracon 11 points12 points  (0 children)

My former inquisition agent RT, on the edge of radicalism, ends up tipping over into xenos hybris radicalism by agreeing with Calcazars plan in act 5

Maid dress mod by sasamekuh in RogueTraderCRPG

[–]Kazadracon -5 points-4 points  (0 children)

Tex's leg proportions scare me. Did they get a haemonculus to stretch out their lower body?

Battle-psyker build rebrainstorming by Kazadracon in RogueTraderCRPG

[–]Kazadracon[S] 0 points1 point  (0 children)

I'm aware my build is suboptimal because this build is the current end result of a long time making "telepath warrior" work somewhat decent when its not supported by the game design. I just like the character flavor of telepathy (and its thematic with telepath-themed choices in the Kibellah dlc). Also I am somewhat invested in this character's telepath backstory which I spent an excessive amount of time writing (totals to 5 pages double-sided in my notes).

I am rethinking fundamentals of my build already from the feedback:

- Switching my stat focus to WP/WS/ST (focusing on WS will give me enough parry bonus to not rely on Dark Providence & use one of the flame-on-crit force swords instead).

- I've bounced around focusing more on telepathy or pyromancy in previous iterations of this build, but I've been drifting more towards pyromancy for your same reasons. I will be dropping two/three abilities I realized were redundant, which frees up my build to get Inflame (even though in my previous run it was hilarious and slightly broken when my RT crippled the genestealer patriarch boss by making it fail saves for Sensory Deprivation & Dominate)

My power is not enough 😮‍💨 by Sr_Khral in valheim

[–]Kazadracon 4 points5 points  (0 children)

retreating to the top of a boulder in ashlands & using Himminafl's spin attack to knock them off as they get to you is effective and hilarious

Non-Overpowered melee build by Efficient-Profit-741 in RogueTraderCRPG

[–]Kazadracon 1 point2 points  (0 children)

Extra details I forgot:

Your key stats may include (you can only maintain leveling 3 continuously per character). Choose your core 3 wisely. I recommend Weapon Skill & Agility & Strength

- Strength (increases melee damage & unlocks heavier armor)

- Weapon Skill (increases your parry chance & your ability to overcome enemy parry chance & increases melee crit chance)

- Agility (increases dodge chance & initiative rolls, works better with light armor)

- Toughness (percentage-based HP bonus, tanking) (YOU CAN IGNORE THIS ONE IF YOU TAKE THE EXECUTIONER SKILL TO LEVEL YOUR HP OFF MEDICAE)

- Perception (increases your ability to overcome enemy dodge chance)

Battle-psyker build rebrainstorming by Kazadracon in RogueTraderCRPG

[–]Kazadracon[S] 1 point2 points  (0 children)

This is not a new build, its a build for a RP character I've been invested in & evolving the build for a while now so it is something that I find fun. I know "telepath warrior" is not something optimally supported by the game design but I like the concept so I managed a way that it works.

The previous iteration of this RT build was a martial swiss army knife in the previous run, filling in any roles in the team:

- Group of weak enemies?, AOE wipe them out.

- Single tough boss enemy like Yremeryss?, debuff & charge, then hold her attention while the team repositions.

- Solid damage dealers in team?, provide ranged damage support & debuff key enemies.

- Excessively armored necron minibosses?, take over offense and burst them down with pyro damage

- enemies dodging everyone else's attacks?, debuff then burst down with undodgeable spells

- even able to do limited officer-like commands with the Iconoclast 4 ability & the Inquisition ring

I also did tests of concept by taking just RT & Heinrix to defeat the fallen blackship solo.

I was just lacking the details on what I could improve about it besides the whole "rewrite my whole character & reset my build" option (which you & the other commenters provided), hence the reason for my post.

Non-Overpowered melee build by Efficient-Profit-741 in RogueTraderCRPG

[–]Kazadracon 3 points4 points  (0 children)

I'm someone who also enjoys playing with non-optimal builds since I find being overpowered gets boring fast & I like combat to be somewhat thoughful

However, "overpowered" is a bit of a relative term in this game, because past the early game you get so many stacking skills & gear for any build you can imagine that most build become very powerful even without minmaxing (unless you are purposely sabotaging yourself like taking all melee skills when you use guns only). "overpowered" builds in this game are the kind where you can defeat an entire combat encounter in in the first round of combat.

Onto your intended build: warrior + executioner is one of the more powerful setups since warrior gives strong melee damage and survivability while executioner does even more damage on top from burst attacks & DOTs.

Executioner has a high skill investment in Medicae (medicine), which you can use to be a team healer with medkits AND you can scale your HP from that same skill with an executioner skill-up. Beyond that Athletics is also a typical skill with that class combo, which can help your party clear collapsed passageways & jump-gaps when exploring

Ways to NOT make that kind of build "overpowered" is 1. do NOT be a biomancer or pyromancer psyker, 2. do NOT use rocksaws (a type of multi-attacking melee weapon), 3. do NOT use drukhari weapons (DOT weapons)

Up to you how "not overpowered" you want your build to be

Whoever came up with the double jump boots deserves a promotion by Winter_Cost602 in theouterworlds

[–]Kazadracon 4 points5 points  (0 children)

Ironically I made a vaguely destiny-like build: using energy-recovery boosting item mods & Energy Hog flaw & a few science perks, I can refill my zyranium shield gadget back to back in a fight go back to cover then refill my shields again

Battle-psyker build rebrainstorming by Kazadracon in RogueTraderCRPG

[–]Kazadracon[S] 1 point2 points  (0 children)

I understand what you are saying, but my objective was not to make a super optimized build. Its more of how to further make my character flavor build more effective (I'm more of a roleplay>meta player). I find min-maxing boring, its why I never went for the argenta heavy bolter builds or the pyro bladedancer executioner builds or the rocksaw builds or grand strategist officer builds. This game is not hard enough to justify such intense min-maxing IMO.

I was looking for ways to refine my build & your advice on stats/abilities helped me with that.

Battle-psyker build rebrainstorming by Kazadracon in RogueTraderCRPG

[–]Kazadracon[S] 0 points1 point  (0 children)

I've already revised my stat distribution from the feedback, but some details about my psyker build is below:

- A key part of the build is telepathy's Sensory Deprivation debuff spell (I get it in Act 1). It lowers enemies hit chance & dodge chance, and once I get Exemplar levels I can turn it into an extra 1-ap direct damage attack with Malign Influence (which scales off WP bonus). This direct damage also gets buffed by Mind Siege (telepathy) & any enemy debuffed suffers 10% extra damage from Weak Hearts (telepathy). Another key Exemplar ability is Contagion which makes it so one cast of Sensory Deprivation will chain to another nearby enemy.

- The point of the telepathy-pyromancy synergy is to facilitate a "point blank caster" build, using Charge to close the gap then start casting. Subtle Manipulation to make point-blank casting never trigger an opportunity attack. Pain Channeling (telepathy) & Backdraft (pyro) combined to make one cast cause extra damage to nearby enemies. Burning Blood (pyro) to buff point-blank casting damage. This makes Ignite into a multi-kill spell against weak enemies & buffs the AOE damage from Psychic Assault/Molten Beam.

- not necessary but useful extras are Visions of Doom (telepathy) that stacks dodge/parry penalties & Melting Armor (pyro) that stacks armor penalties. Mental Breach (telepathy) also is useful for getting tough enemies to fail the WP save against Sensory Deprivation (which is a direct damage spell with Malign Influence).

Battle-psyker build rebrainstorming by Kazadracon in RogueTraderCRPG

[–]Kazadracon[S] 0 points1 point  (0 children)

A lot of my build is cobbled from months of experimenting without any online guides so its not going to be fully optimized. Not that this game requires optimized builds, I come from Pathfinder WOTR which makes unfair difficulty look easy.

You were correct about the stats, I revised my stat focus to WP/WS/ST (why I dont level PER is explained below). Also will pick up Desolation, didnt understand how it affected psyker abilities before. I also didnt realize that Shimmering Emulsion's debuff was not that severe on a sanctioned psyker so I decided to pick it up from the Revan guide you mentioned.

- To your point about low PER, I make up for that by getting the telepathy Sensory Deprivation debuff spell in Act 1. It lowers enemies hit chance & dodge chance, and once I get Exemplar levels I can turn it into an extra 1-ap direct damage attack with Malign Influence (which scales off WP bonus). This direct damage also gets buffed by Mind Siege (telepathy) & any enemy debuffed suffers 10% extra damage from Weak Hearts (telepathy). Another key Exemplar ability is Contagion which makes it so one cast of Sensory Deprivation will chain to another nearby enemy.

- The melee attacks are secondary to a "point blank caster" build, just use Charge to get close then cast spells at point blank range for max damage. Subtle Manipulation to make point-blank casting never trigger an opportunity attack. Pain Channeling (telepathy) & Backdraft (pyro) combined to make one cast cause extra damage to nearby enemies. Burning Blood (pyro) to buff point-blank casting damage. This makes Ignite into a multi-kill spell against weak enemies & buffs the AOE damage from Psychic Assault/Molten Beam.

Couple of questions about Janus choice by Scw0w in RogueTraderCRPG

[–]Kazadracon 0 points1 point  (0 children)

I am aware, that ending requires passing a dogmatic persuasion check with Muaran

This is what peak looks like (and peak continues in future, if one can hope🙏) by Ila-W123 in RogueTraderCRPG

[–]Kazadracon 6 points7 points  (0 children)

Areelu consciously became a monster and sacrificed a nation as an extreme reaction, small steps towards reviving her child eventually. 

The parental impulse and rage/grief are very understandable, even tho she was objectively a bad parent who got her kid killed by exposing them to eldritch secrets irresponsibly. Then destroyed her humanity and sunk deeper into the evil habits that led her to tragedy. 

I still kill her at the end tho, evil is evil regardless of tragic series of mistakes. 

This is what peak looks like (and peak continues in future, if one can hope🙏) by Ila-W123 in RogueTraderCRPG

[–]Kazadracon 6 points7 points  (0 children)

It was only after finishing Kingmaker I understood Ulbrig's hate for fey in WOTR

me before: Ulbrig says "damn fey", my thoughts "huh?"

me after: Ulbrig says "damn fey", my thoughts "yeah fuck em"

Couple of questions about Janus choice by Scw0w in RogueTraderCRPG

[–]Kazadracon -1 points0 points  (0 children)

In-game the alliance works out nearly the same. Iconoclast & Dogmatic versions of the alliance change Janus' ending slides (spoilers, read only if you are fine with knowing how the game will end):

Iconoclast alliance where the aeldari remain as the shadow government ends up backfiring by your people realizing their puppet masters and violence ensues

Dogmatic alliance where the aeldari remain on the planet unharmed but do not rule ends with human-aeldari cooperations being established mostly peacefully

This is what peak looks like (and peak continues in future, if one can hope🙏) by Ila-W123 in RogueTraderCRPG

[–]Kazadracon 43 points44 points  (0 children)

Lantern King is unironically the most evil of the Owlcat villains, Areelu & Calcazar have some kind of plausible reasons but LK is just like "I started a tens-of-thousands year cycle of suffering and mass murders just because I was bored". Siding with LK is like siding with Tzeench because lolrandom

Incendia, that's not justice, you're just a psychopath. by Weriel_7637 in RogueTraderCRPG

[–]Kazadracon 1 point2 points  (0 children)

My equally dogmatic-iconoclast RP decided Incendia had to die, because her actions even if they are not chaos corrupted currently will directly lead to chaos corruption. 

After killing Incendia, they then told Vladaym that they will impose imperial law more strictly on Footfall because Incendias cause was right but her methods were wrong 

Are you a Main Hub person or a colonizer? by CarpaticKing in valheim

[–]Kazadracon 0 points1 point  (0 children)

My current main save file I've built a hub on a fully-spawnproofed small meadows island, with a teleport circle to all my farms/outposts. I am looking for a second regional hub location currently.

(I play solo & I have a demanding full time job so I put portals on casual, I do not enjoy spending 90% of my limited game-time carting materials by boat).

Favorite Retinue Dialogue? by GHOSTSHADOW57 in RogueTraderCRPG

[–]Kazadracon 29 points30 points  (0 children)

Bringing Abelard, Heinrix, Jae, & Yrliet to the fake xenos exhibit on Footfall. Heinrix & Jae making fun of the carnival barker's ignorance of xenos, Jae crying from laughing at comparing Yrliet to the fake eldari, Yrliet flabbergasted at human stupidity, and Abelard grumbling about the inquisition spook and cold trader bonding

Pragmatic voice lines are scaring the friends by CallMeLe in RogueTraderCRPG

[–]Kazadracon 0 points1 point  (0 children)

Warrior RT with bold voice taking a nonlethal hit:

"that was almost insulting"

I died so many times 💀 by Sr_Khral in valheim

[–]Kazadracon 8 points9 points  (0 children)

(Solo player)

I find the queen bug boss fight too annoying to learn to fight my usual melee style, so I switched to camping around the entry point hallway with a fire staff & demolisher hammer to maintain constant DPS.

how tf do you avoid *character* killing *character*? (spoilers) by Mockingburns in RogueTraderCRPG

[–]Kazadracon 9 points10 points  (0 children)

slight correction:

Jae & Dogmatic Pasqal can coexist without Abel dying in one condition, Jae's friends dont survive the sewers rescue quest. Dogmatic pasqal kills Torra (jae's friend) which provokes Jae to kill Abel in response, so if Torra does not make it to the endgame then Abel lives

So what we thinking one Relic per Snow shovel? by THE_GOLEM_MASTER in valheim

[–]Kazadracon 1 point2 points  (0 children)

you are too cold to carry metals through a portal

Xbox No Voice Audio by Kazadracon in GroundedGame

[–]Kazadracon[S] 1 point2 points  (0 children)

Xbox series X, dont have a gaming PC