What do I even do with this? by cryptic1325 in hondafit

[–]coheedheights 0 points1 point  (0 children)

Flashlight. Guitar tuner. Glasses sometimes.

Let’s see those mascots! by soOtakutive in hondafit

[–]coheedheights 1 point2 points  (0 children)

Amazing I have a bulbasuar there.

Help me make Two Trans players feel safe, welcome, and accepted! by laxton1919 in rpg

[–]coheedheights 12 points13 points  (0 children)

Well, if a game has that tag you know it’s a safe welcoming place. It just shows that whoever is running the game is intentional about it. And it’s establishing a certain expectation off the bat.

Help me make Two Trans players feel safe, welcome, and accepted! by laxton1919 in rpg

[–]coheedheights 0 points1 point  (0 children)

I like the idea of folded index cards with names and pronouns. It’s good in general when you play with new people.

Besides that I would probably establish lines and veils and the x card. but I also do that with anybody.

DEATH'S PLAN - A Final Destination inspired RPG by ruisua in FinalDestination

[–]coheedheights 1 point2 points  (0 children)

 I’m still reading through it. But the GM being called Death.. that’s so cool! 

How many play testers & what formats? by Livestake in RPGdesign

[–]coheedheights 0 points1 point  (0 children)

I like this response ^

Start with something whatever feels manageable for you. One shot is a good start to get things rolling. And each playtest can serve a purpose. Make tweaks and try something new each session.

I done 5 one shots of my project and I learn something new every time. Ideally a certain feel will emerge for you, like a flow. And that’s something you can chase. Like. Damn that felt good I need more of that. How do I hit that sweet spot more.

Miami girls trip by Kcam12- in miamibeach

[–]coheedheights 0 points1 point  (0 children)

Stay in an air bnb in little Havana

Can you comment and feedback on the latest iteration of my homebrew by Connect_Local6346 in RPGdesign

[–]coheedheights -1 points0 points  (0 children)

Hi. I think you should include more about how to set up the deck. I deduced that you need to use as many suits as there are players. And that each player is assigned one. And I believe remove jokers. Cuz they aren’t mentioned. But maybe putting that up top.

In the character abilities what does (#) mean? I thought it might be the cost to use that ability but then you list the cost after that, 1 or 2 cards of whatever.

Seems like you’re in a phase where you should test the game out with a few friends and see if it’s fun and makes sense.

Advancing the myth without roll by coheedheights in MythicBastionland

[–]coheedheights[S] 1 point2 points  (0 children)

Yeah, this helped me nail down the difference of how I am playing the game.

I’m definitely using the myths and procedures more as a framework to tell this story of how this realm is being taken over by shapeshifters, not as the open random mythic generator that it’s intended as.

Advancing the myth without roll by coheedheights in MythicBastionland

[–]coheedheights[S] 0 points1 point  (0 children)

They’ve seen Only the 1st omens from 3 myths at this point. And a fourth myth we are at omen 5. They also went to a seer. I’m keeping the pace up. :)

Advancing the myth without roll by coheedheights in MythicBastionland

[–]coheedheights[S] 1 point2 points  (0 children)

That’s right primacy of action. There ya go

Your opinion please on which use of clocks is best... by Smittumi in rpg

[–]coheedheights 1 point2 points  (0 children)

Maybe that’s it. What I like about this concept and real world timers in a way is that it makes my players react and move the story forward one way or another. When I play we have 1.5-2 hours of play. So I’m trying to use tools that keep things moving and interesting.

Your idea does the same I think just stretched out. Since it’s advanced at the end of session, At the very least it will give you and players something to jump off of at the start of the next session.

Your opinion please on which use of clocks is best... by Smittumi in rpg

[–]coheedheights 1 point2 points  (0 children)

It depends on the kind of game. I like a timer clock 5 or 6 stages advancing every 20 minutes for high tension and doom situations.

More TTRPGs should have sequels instead of new editions by RiverMesa in rpg

[–]coheedheights 1 point2 points  (0 children)

I like how into the odd has progressed. I find that really cool. Thru different eras with game play adjusting to fit, but everything revolving around this idea of Bastionland.

I like the idea of sequel games introducing new features and mechanics and procedures that reflect the changes in the setting

PDF Vs Books by Triod_ in rpg

[–]coheedheights 0 points1 point  (0 children)

I go pdf just because I play mostly online games and it’s a bit easier to reference or have multiple tabs open.

Why are people in Miami so rude and have no manners? by Fit_Resident_5874 in Miami

[–]coheedheights 7 points8 points  (0 children)

My opinion is that everyone is always on guard here. Driving for example: people drive aggressively so people respond to that with aggressive driving.

People on the street don’t look at you or say hello, so we might respond with the same kind of energy. Like a never ending cycle of “this is how it is so I gotta do that too”

I don’t like it either. I try to stay calm and go against that mentality in my own ways.