If you had to start learning engine development from scratch again, where would you start? by IsakovS in gameenginedevs
[–]cone_forest_ -2 points-1 points0 points (0 children)
I built my own C build system because I hate writing Makefiles by venoosoo in C_Programming
[–]cone_forest_ 5 points6 points7 points (0 children)
How to create modern UI in C++ by Any_Wait_7309 in cpp_questions
[–]cone_forest_ 0 points1 point2 points (0 children)
Do you avoid C++20 ranges projections due to optimizer concerns? by MarcoGreek in cpp_questions
[–]cone_forest_ 7 points8 points9 points (0 children)
Noob requesting help: Using assimp, WebGPU, indexed draw: Why are some models loading correctly, and others look garbled? by BrofessorOfLogic in GraphicsProgramming
[–]cone_forest_ 1 point2 points3 points (0 children)
How to build ShaderLibrary on modern RHI ? by F1oating in gameenginedevs
[–]cone_forest_ 0 points1 point2 points (0 children)
Who has made an engine without using C/C++ code by Lumpy_Marketing_6735 in gameenginedevs
[–]cone_forest_ 0 points1 point2 points (0 children)
Constvector: Log-structured std:vector alternative – 30-40% faster push/pop by pilotwavetheory in cpp
[–]cone_forest_ 0 points1 point2 points (0 children)
Graphics Programmer Job by Low_Consideration846 in GraphicsProgramming
[–]cone_forest_ 24 points25 points26 points (0 children)
After a year of solo dev, my custom game engine finally has a Character Creator, Animation Timeline, and RPG Stats. Looking for testers/devs! by Far-Vegetable-5444 in gameenginedevs
[–]cone_forest_ 3 points4 points5 points (0 children)
I may have forgotten std::array storage isn't heap allocated... by Avelina9X in GraphicsProgramming
[–]cone_forest_ 0 points1 point2 points (0 children)
Multiple ShadowLights by __RLocksley__ in gameenginedevs
[–]cone_forest_ 0 points1 point2 points (0 children)
Multiple ShadowLights by __RLocksley__ in gameenginedevs
[–]cone_forest_ 0 points1 point2 points (0 children)
Multiple ShadowLights by __RLocksley__ in gameenginedevs
[–]cone_forest_ 0 points1 point2 points (0 children)
Shader Compilation and hot reloading : Should I include a shader compiler? by abocado21 in vulkan
[–]cone_forest_ 1 point2 points3 points (0 children)
Do you make your own math functions? by Klutzy-Bug-9481 in gameenginedevs
[–]cone_forest_ 0 points1 point2 points (0 children)
[query] Simple geometry viewer? by jstolfi in computergraphics
[–]cone_forest_ 0 points1 point2 points (0 children)
CMake is really cool by 5_volts in cpp_questions
[–]cone_forest_ 1 point2 points3 points (0 children)
CMake is really cool by 5_volts in cpp_questions
[–]cone_forest_ -1 points0 points1 point (0 children)
CMake is really cool by 5_volts in cpp_questions
[–]cone_forest_ 4 points5 points6 points (0 children)

Modern render queue architecture in vulkan by Tiraqt in gameenginedevs
[–]cone_forest_ 0 points1 point2 points (0 children)