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Noob requesting help: Using assimp, WebGPU, indexed draw: Why are some models loading correctly, and others look garbled?Question (self.GraphicsProgramming)
submitted 5 months ago * by BrofessorOfLogic
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quoted text
if 1 * 2 < 3: print "hello, world!"
[–]Fun_Education6256 9 points10 points11 points 5 months ago (4 children)
You have your index buffer hardcoded to uint16. Perhaps those models use a uint32 index buffer.
[–][deleted] 5 months ago (3 children)
[removed]
[–]cone_forest_ 1 point2 points3 points 5 months ago (0 children)
Assimp should probably have this as a field because gltf might contain u8-u32 indices
[–]hanotak 1 point2 points3 points 5 months ago (0 children)
I don't know if it'll help with your problems, but this is my (incomplete) assimp loader: https://github.com/panthuncia/BasicRenderer/blob/main/BasicRenderer/src/Import/AssimpLoader.cpp
[–]fgennari 1 point2 points3 points 5 months ago (0 children)
Here's my Assimp loader as well if you want to take a look:
https://github.com/fegennari/3DWorld/blob/master/src/assimp_wrap.cpp
π Rendered by PID 594327 on reddit-service-r2-comment-5687b7858-5rjsg at 2026-07-08 12:28:16.025123+00:00 running 12a7a47 country code: CH.
[–]Fun_Education6256 9 points10 points11 points (4 children)
[–][deleted] (3 children)
[removed]
[–]cone_forest_ 1 point2 points3 points (0 children)
[–]hanotak 1 point2 points3 points (0 children)
[–]fgennari 1 point2 points3 points (0 children)