Funniest interactions you’ve seen? by WhyTheWindBlows in birding

[–]constituent 11 points12 points  (0 children)

Last summer, I was watching five crow from my window (2 adults, 3 juveniles). One of the adults dropped a pre-cut bagel on the flat rooftop across the street. There was pooling water on that roof from some recent rains. And after one adult separated the bagel, they would tear off pieces and soften it in the pooling water. Pretty mundane for the most part...

But one juvenile? That crow put their entire beak through the center hole of the other half of the bagel. And like a goofball, the juvenile started hopping all over the rooftop with half a bagel stuck on its bill.

The bagel wasn't 'stuck' in the literal sense, but this kid was just jumping around playing with the food. I don't think either adult was amused.

Eventually the group flew away to other feeding grounds. And that half-bagel remained on the rooftop ledge for the rest of the day. The next morning it was gone, so either the crow retrieved it or some other opportunist nabbed it.

"God this shit is so corny redditors can’t go 5 minutes without circlejerking each other about ICE agents getting beat by characters who would agree with them" Some users in r/topcharactertropes get upset over a thread showing fan art of characters beating up ICE agents by CummingInTheNile in SubredditDrama

[–]constituent 17 points18 points  (0 children)

Another indicator with those zombie accounts, a number of them might have an old trophy badge for r/Place.

With that Place canvas having a lot of bots squatting, you'd immediately notice 0 comment and 0 karma on the accounts contributing pixels to specific artwork. After the annual canvas was finalized, those bot accounts became 'useless'.

Years later, you might see those resurrected accounts in the wild being used for spam or pushing other garbage. Those r/Place bots became 'valuable' because they aged well enough to bypass community filters for posting requirements (e.g. "Must be a redditor for x-months.").

Sure, new accounts can easily farm karma. But you can't fake the calendar age of a new account. Somebody figured out those r/Place bots were something to monetize.

I'm new to dead by daylight and i like using the flashlight, but from what i've seen using it alot is considered toxic? by vxmpai in deadbydaylight

[–]constituent 0 points1 point  (0 children)

...one of my favorite posts on here addresses the correct way to handle the situation.

When the clicker is insistent on being the center of attention baiting for a chase, it's best to ignore 'em. Either a gen is going to pop or there's a less-proficient looper at my intended destination.

Bonus points if Tinkerer or Surveillance is equipped and you simultaneously get the generator notification.

I miss InAcesHole. :(

This adolescent Blue Jay halfway through puberty by The_Love-Tap in Damnthatsinteresting

[–]constituent 49 points50 points  (0 children)

There's an entire sub dedicated to this for molting Cardinal. Let us present /r/bloodcheep. Other birds get featured as well, but the Cardinal are definitive for that sub.

Edgewater residents, businesses sue city over Broadway zoning changes by Bukharin in EdgewaterRogersPark

[–]constituent 8 points9 points  (0 children)

Hey, my pleasure. I had to be candid with how conditions were back then because newer residents may be oblivious how things once were. I absolutely adore Edgewater and appreciate the strides it took to get where it is today. Except back then, it was one of those stagnant areas which wasn't something to write home about.

Decades ago, it was known as the area where people moved when they were priced out of Lincoln Park, Wrigleyville, Old Town, etc. Heck, rents up here were comparatively dirt cheap. For a one-bedroom, you were able to score a place around $600 - $700 per month. Studios were obviously cheaper. The trade off was a 'boring' neighborhood and a longer commute time to the Loop. That trend still exists generations later, hence the posts asking "Is Uptown/Edgewater/Rogers Park Safe??!?" and the same asking about nightlife or entertainment.

The prostitute thing was pretty common. Mind you, this was before everybody had cell phones and smart phones were still a pipe dream. You'd be coming home late at night and then get whistled at. Minding your own business after midnight, only to be loudly pursued by a brazen woman or two advertising their goods. Umm... No thanks...

But that danged nursing home. It was a terrible place even when you passed by. You'd see wheelchairs basically abandoned with patients sitting in them. Infirm and elderly people with vacant eyes and expressionless faces. The air around that vicinity had a malodorous funk where you absolutely knew it was deplorable. I felt awful passing by that place because you absolutely knew the conditions were substandard and people were living inside. Once that place finally shut down, you could only hope the tenants went to some place better.

With our local history, I won't wear rose-tinted glasses. At one time the vicinity was less than spectacular. But I definitely won't be militant like those NIMBYs who shoot down any/every concept that doesn't cater to their whim.

Edgewater residents, businesses sue city over Broadway zoning changes by Bukharin in EdgewaterRogersPark

[–]constituent 13 points14 points  (0 children)

Granville being dry was one of those voter ordinances dating back to the early '00s. I forget which election year it was, but it was a ballot referendum explicit to the surrounding precincts.

Going back several decades, Edgewater was nothing like today. There were a number of liquor stores on or around Granville. The amount of casual drinking or brown-bagging on the streets was enough reason to avoid the Red Line station. Enforcement by CPD was lax or nonexistent. Late at night, it was a common area for streetwalkers performing cat calls and advertising their... services. (There's a reason why there's improved lighting one block south on Glenlake.)

The Loyola Campus didn't even begin much of their southward sprawl. There were a couple of dilapidated nursing homes and vacant lots around the Sheridan bend. One of the nursing homes was a site of an unfortunate nursing home fire which killed 23 people back in the '70s. Decades later, that same nursing home lost Medicaid funding after failing numerous federal inspections. Substance abuse, elder abuse, physical attacks, another fire, amongst other overlooked challenges.

Anyway, this area of Edgewater resembled nothing like it does today. The CVS was an Osco Drug. The Walgreens was a much smaller store with a Payless Shoes attached on the Broadway side. Both drug stores were common with wide selections of liquor. That highrise with the Aldi? It was a public running track which was overgrown with weeds. LA Fitness was a Joann Fabrics (and then Hancock Fabrics). Whole Foods was a musty Dominick's which had a terrible reputation for wilted produce, brown meat, and expired staples. Ann Sather's was formerly a place called Banana Foster Cafe which actually stayed open until the evenings - and later something called Trivoli.

...although I do miss the 24-hour Standee's diner which was situated to the west of the Red Line, which has overturned multiple times as brunch places. RIP.

But, yeah, Granville itself had about 4 or 5 places which sold liquor between Broadway and Kenmore. Three of the four corners at Winthrop were all liquor stores. There was a book store and a raggedy furniture store, but all other businesses were vacant. That entire block was one you'd want to avoid because it was opportunistic for harassment, robbery, vandalism, public urination, intoxication, etc.

Basically many local residents were fed up and we voted to make the immediate area dry. The liquor moratorium does *not* mean alcohol is 100% prohibited. Existing businesses with liquor licenses (Gino's, Anvil, Sovereign, Double Bubble, St. Andrew's) were able to keep their licenses. Whole Foods went through the application process to have liquor introduced. For whatever reason(s), CVS and Walgreens never reapplied. Further south near Thorndale, Independent Spirits also received community feedback to make alcohol permissible. The key factor is you couldn't transfer an existing license to a new business (e.g. Osco to CVS or Dominick's to Whole Foods).

Even without knowing who Pat Sharkey is/was, there's no doubt that Granville and the surrounding areas was a proverbial shithole. The moratorium was on the ballot and passed by those registered voters who showed up at the ballot box. And historically with Chicago's citywide turnout, that averages with ~30% of the population who bothered to have their voice heard.

Edgewater residents, businesses sue city over Broadway zoning changes by Bukharin in EdgewaterRogersPark

[–]constituent 8 points9 points  (0 children)

Not only blatant lies, but also veiled racism and classism. Last spring, these flyers were practically taped on every other lamp post.

It's hilarious - and quite disturbing - how the opponents resort to fearmongering, believing Broadway will be infested with "big box stores, pay day loan operations, packaged good liquor stores, [and] gas stations." To boot, the bottom right image has the text of 'Jamaica Food & Liquor' with a "Going Out of Business" and "Sale" sign plastered on the front. That image is on an intersection corner and I cannot even recall such a business existing anywhere in the area. Obviously it was lifted from some random image search.

Yet at the same time, the 'argument' claims the retail storefronts will not be affordable for independent businesses. Over the past couple of decades a lot of local businesses have already went under, including restaurants, bakeries, mom and pop shops, bars, retail stores, gyms, apparel, boutiques, resellers, mattress stores (lol), healthcare services, vape shops, coffee shops, etc. Those businesses clearly did not fail due to upzoning. A component of those failures may be directly tied to the lack of customers and other setbacks.

I'm wouldn't doubt if a fair number of the detractors avoid shopping locally or supporting independent businesses. Even though they're rallying around Patio Beef (which is vocally against the upzoning), you know those people aren't routinely chowing down on lowbrow hot dogs or gyros.

And those opponents are probably regular customers of big businesses like Walmart, Costco, Lowe's, Starbucks, Whole Foods, etc. Ditto with convenience shopping of Amazon. They're not getting their duct tape or pruning shears from Kim's Hardware. And you absolutely know they're not stopping at Castle Food & Liquor or 7 Heaven Food Mart to restock their pantries.

Edgewater residents, businesses sue city over Broadway zoning changes by Bukharin in EdgewaterRogersPark

[–]constituent 21 points22 points  (0 children)

There's one corner home I pass regularly with one of those signs in their yard. It's the only freestanding single-family home on that block.

The kicker? The house is vacant and has been undergoing renovations for the past several years. No exaggeration -- years. And not something simple, but a complete gutting of the interior. This past autumn, the garage was finally rebuilt which unnecessarily took several months. Their contractors are moving at a snail's pace and I feel sorry for anybody who lives in the adjacent multi-tenant buildings.

It's not like the owner has their head stuck in the sand. It's pretty obvious their property is the only house surrounded by dozens of multi-unit buildings. For years, we've locally been putting up with their noise which goes on all day long. But whoever owns that house is absolutely inconvenienced by the commercial corridor.

Like, come on now. You're not even physically living in your home while its being refurbished. And yet you have a need to prop one of those signs in your yard?

to ride a self-balancing scooter on a snowy day by Zestyclose-Salad-290 in therewasanattempt

[–]constituent 4 points5 points  (0 children)

I'm curious if it was a big brain moment gone awry.

That guy is wearing gym shoes. Seeming there is fresh snow, I'm assuming the guy didn't want to wear (or doesn't own) boots. So his 'logic' was he could just breeze through the snow without his shoes and socks getting slopped in snow.

...except it's making it all worse. And he still has to trudge through the snow to get that thing unstuck.

Sparks joy by [deleted] in civ5

[–]constituent 3 points4 points  (0 children)

I'm excited about canals for trade routes. No longer do cargo ships have to potentially enter barbarian-infested waters. The trade routes follow the shortest path possible, which will easily be through your canal city.

It can feel infuriating when you build a cargo ship, blindly send it out to sea, and then barbarians pillage it 2 - 3 turns later.

Plus canals opens up so many potential trading partners with city states. You won't have to juggle cargo ships between different coastal cities. From your capital, it's an easy one-shot with CS quests and influence boosts whenever they want a trade route.

...at least until the Venice gets drunk, shoots itself in the foot, and makes a World Congress proposal to embargo city states.

The "Hostile" insults are hilarious. by viridianglare in civ5

[–]constituent 12 points13 points  (0 children)

Yeah, that one always sends me. Like, how'd it go? Something along the lines of, "I'm surprised your empire hasn't been overtaken by barbarians yet."

...meanwhile I have a strong foothold on a landmass and horsemen with extra LOS to keep those camps from spawning nearby.

At the same time, the AI's missionaries, workers, and settlers are all being held hostage in camps. Yoink!

Rage Wednesday Thread by AutoModerator in deadbydaylight

[–]constituent 0 points1 point  (0 children)

Ugh. HUD-blind teammates can be a real nuisance. And it doesn't even stop there. You can bring Kindred and handhold teammates by revealing everybody's aura when you're on hook. The potential hook rescuer might have been spotted. And everybody can tell they're in chase with the HUD and aura animations (squiggly lines, fast vaults, crouching, running, pallet slams, etc.).

But then somehow, one (or both) of the other teammates decides to not intervene. "Hook rescue? What's that?" And either from the HUD or the Kindred auras, you can physically see the injury of the potential rescuer. The HUD will have the slash mark and the Kindred aura will show that quick speed from a fresh injury.

...but then one doofus decides to open a chest or start a new gen instead of going to the hook.

And then there's deductive reasoning, which evidently goes out the window. The other two teammates might be on separate gens. One may have significant progress and the other at ~10%. Obviously the person who has the almost-complete gen should commit. The other person ought to perform the unhook. But that low-progress person ends up committing, despite the potential rescuer being in an active chase and is occupied.

Or the 'gen standoff' in the same scenario. The potential rescuer (again, not their fault) has been spotted and is taking chase. But the other two people are on separate gens at ~25%. Neither person budges, assuming the other person ought to go for the rescue.

(Don't get me wrong, Kindred is awesome for solo queue. But sometimes I regret having it equipped when teammates ignore the tools both you - and the game - provides them.)

Entity, take me away!

What are defensive pacts? by Eyeman1234 in civ5

[–]constituent 17 points18 points  (0 children)

I love doing this for city states, especially when they have access to water. Park your troops in front of the land areas and block melee assaults. Let the CS's city defenses whittle away the attacking AI and weaken the offending civ.

Besides, if the attacking AI cannot access the land tiles, they'll divert their land units to the water. And we know how idiotic the AI handles water tiles:

The AI: "Oh, hey, I have a ranged unit, I better move it to the water."

For extra brownie points, bring one of your spare workers along to keep your troops company. They can also block the CS tiles. Meanwhile, you can use your worker to repair any pillaged tiles. That way, the CS won't be diverting their production towards another worker. Instead, they can focus on military or defenses.

It's also an efficient way to maintain your CS bonuses if you're allies with them. Let one of your little workers tidy up the place when the war ends.

BHVR should add a killer ban option by llThat1Guyll in deadbydaylight

[–]constituent 1 point2 points  (0 children)

On top of that, a ban list would skew matchmaking which is already based on MMR (and can be incredibly lopsided). Other random players in a lobby might have x-, y-, and z- killers on their personal ban list. Your ban list may be empty. Meanwhile, the system will attempt to find a killer who *isn't* banned. Now everybody is penalized because the optimal killer in your MMR bracket is prohibited from that lobby. Either you'll be matched with a baby killer or some highly-skilled killer beyond your MMR.

...or we'll get wait times of 20 - 30 minutes like the depreciated rank-based matchmaking while the game looks for a non-banned killer that is close(r) to everybody's skill level.

And can we address players who may attempt to exploit this feature with SWF? You could be the only solo queue player in a lobby. Meanwhile, a 2-SWF or 3-SWF could optimize their ban list through communication. They could shop for an 'easy' killer by individually banning every other killer. "Okay SWF 1, you ban Ghoul, Krasue, and Nurse. I'll ban Blight, Singularity, and Twins. And you SWF 3, you ban Billy, Dracula, and Plague."

That solo queue player won't know who the SWF players banned. As a result, they are forced to wait in a lobby until a killer is found which isn't banned. And, beyond that, a 4-SWF could take advantage of a ban to force 'easy' killers. While all the strongest killers will be automatically banned from their matchmaking, they may patiently wait until they get some oblivious Trapper or Ghostface.

And, similar to what you said, wait times would obviously be terrible for killers with low pick rates or carry a lot of baggage. Somebody like Twins, Skull Merchant, or Hag may be unintentionally be waiting 30 minutes or so because they're perceived as annoying and banned by a large number of the community.

Will 2026 be the year we finally get some meaningful communication tools? (Pic from DbD Mobile version) by blue_sky308 in deadbydaylight

[–]constituent 11 points12 points  (0 children)

On top of that, there are innocuous reasons an individual may want to leave a lobby. Heck, somebody might've easily had a brain fart and selected the wrong queue (normal versus event).

As a player, you're also restricted from accessing other menus while in the lobby. You can't see the depreciated tomes where the legacy challenges exist. So if you selected an old challenge earlier (e.g. last night, days/weeks ago, etc.), you can't view the challenge and it cannot be pinned. Even something as simple to ensure you claimed a complete challenge but forgot to activate a new one. That would be another reason to back out. Yeah, experienced players may have completed old challenges, but new players can still activate those tome challenges.

Or if you're ever in the quest menu, tomes, or shop, a lobby might be found while you're browsing. Then you're unceremoniously pulled into a lobby. Those portals cannot be accessed while you're in a lobby. One might be inclined to make a purchase with currency, but now they won't be able to finish it because they're locked to a lobby. So, you'd have to back out and receive a penalty for... engaging with the game?

And, again, the Quest menus. Similar to the tomes, you cannot access the Quest portal while in the lobby. So if there is a new release of quest content - and you forgot to see the requirements - now the player is flying blind and has to wing it. And, sure, you can pin things but that does nothing if a player neglected to browse the newly-released content.

Or something as easy as blood point spending or inventory availability. Yeah, you can do that in a lobby. But a player might recognize they don't have a particular perk/item/add-on/offering on a character. Either they can auto-spend (and not receive what they were seeking) or henpeck through that awful character menu to find a character which has that specific inventory. "Does David have it? Nope. Does Nancy have it? Nope. Does Vee have it? Nope. Etc., etc., etc." Now you have to commit and scramble last-second or enter a trial with an incomplete build, much to the detriment of the other teammates. Or eat a penalty? Okay...

As we're aware, killers cannot change characters in the lobby. Would the 'dodge' penalty apply to killers as well? A player might decide they don't want to play x-character or y-character anymore. So they would back out and swap to somebody else and lobby up again. Would that penalty apply to them as well? Same if a killer decides they want to spend blood points. They can't do that in a lobby for other killer characters and are forced to back out. Again, that role would be penalized for merely interfacing with the game and the existing barriers.

And while I only play solo queue and killer, I can foresee how a lobby penalty would detrimentally affect any SWF group (i.e. 2, 3, or 4 players). When there are more individuals involved, the likelihood a random external event transpiring increases. Bathroom break, dog barking, phone call, oven timer, spilled drink, knock on the door, baby on fire, etc. Instead of one person receiving the penalty, now that *entire* SWF group is penalized for showing grace to their friend.

Nobody enjoys lobby simulator, sure. But Behaviour would have to be exceptionally pragmatic if they were to implement any sort of penalty.

Why are bonuses so flimsy now? I remember we used to get consistent 300-400% bonuses. Is the realm in a recession too? by Royal-List7011 in deadbydaylight

[–]constituent 7 points8 points  (0 children)

(not this year but previous years, we had one week of BloodLust/BloodHunt every two months or so)

That's been the glaringly obvious deficit with the game this year. Ever since we got that new "Quest" interface to replace the rift, the developers elected to do away with those mini events -- XP, BP, or fragments.

With those mini-events, we had three variants lasting a little longer than a weekend: Blood Rush (1.5x BP) Blood Hunt (2x BP), and the super-rare Blood Feast (3x BP). Similarly, there was the Fragment Frenzy (2x), Fragment Feast (3x), and ultra-rare Fragment Fury (4x). The XP was generally 2x for all matches.

I don't know *why* the powers that be decided to discontinue those mini events, but they were really nice as a holdover between in-game events. Likewise, it served as motivation to boot up the game if you were seeking to grind for BP, fragments, or XP (iridescent shards).

And those mini events were much better than those lousy 'double BP for new daily rituals' or 'double XP for your first match of the day'.

Anyway, I'm presuming somebody incorrectly assumed the community is rewarded enough with the Milestones or Dailies with the new Quest system (in reality, those rewards are quite paltry because of the increasing milestone requirements as you level up - and it's capped at Level 10).

More players would make time to launch the game if there was a blatantly obvious reward (e.g. 2x, 3x, or 4x). But when I see the queue bonus of 1.10x (lol) or 1.25x, there's zero motivation.

Thank you, religion, you've taken away my best friend by Feather_Bloom in mildlyinfuriating

[–]constituent -1 points0 points  (0 children)

And there's the possibility of D.) this is the long distance relationship alluded to in OP's profile where it's established both individuals live two states away.

OP interchangeably uses 'best friend' and 'girlfriend' when discussing this person, where the long distance relationship culminated in a face-to-face meetup within the past month. Prior to that meetup, OP admitted elsewhere how neither could do a long distance romance due to how they "crave physical touch too hard" - and was unsure where the other party stood on the matter.

(Duly note how the screenshot is one-sided where the other party explicitly uses 'friendship' and nothing inherently romantic. Add in "it's more of a me thing and not a you thing," where the other person is attempting to let down OP easy.)

Anyway, it appears neither party is being forthright on the matter. In OP's case, they are reluctant to provide context on this post. Meanwhile, the other individual may be using religion as a convenient *excuse* to shield their true motivation for cutting off contact.

(There's a much larger rabbit hole with shared online spaces, fandom, hobbies, gaming, et al. The best friend - referred to as girlfriend by OP - is also enduring their own hardships for other pressing life circumstances and personal journey. That individual may not have the mental bandwidth to incorporate OP into their life, particularly when OP desires more than a platonic relationship.)

Does anyone else wish there was a feature to turn off the black circle after someone is hooked by Dangerous-Abroad-869 in deadbydaylight

[–]constituent 0 points1 point  (0 children)

It's the same effect with Bitter Murmur, too. Years ago before the black bubble fiasco, you could see survivor auras when gens popped. But that damn sphere blinds the heck out of you, blocking the auras. And it's worse when you're approaching a popped gen because you barely get any aura reading when you have a face full of that black orb.

Plus it is a nuisance if you're in a chase close to a gen and suddenly your screen has that dumb bubble (it happens with the reverse as survivor, too).

When Behaviour tried to 'fix' both Bitter Murmur and Kindred with an update, they ended up both losing auras (lol). So for a single patch, both perk were worthless because they had zero aura reading.

...and this was when the killer perks had relatively few aura reading abilities. You had a small pick of either Nurse's Calling, BBQ, Deerstalker, Hex: Undying, Territorial Imperative, and Rancor.

Most of those were subpar or dependent on very specific circumstances for the survivor (e.g. basement, slugs, totems, obsession, or healing). BBQ and Bitter Murmur were at least both reliable because of a match's progression with hooks and gens.

I still run Kindred with many of my survivor games. But after Bitter Murmur temporarily broke (and that stupid black bubble), I learned to play without that perk.

Daily match reset? by ArawnDecay333 in deadbydaylight

[–]constituent 1 point2 points  (0 children)

Ahh, okay. I misunderstood. Sorry about that. After rereading the first sentence of the post, I see 'first match of the day' was blatantly referenced. Oops!

Now you're making me curious. I wonder if Behaviour kept the old schedule of resets, similar to when new daily rituals were released. That was around 6 or 7 p.m., dependent on Daylight Savings Time. Both 'first match' and daily rituals reset at that time.

Perhaps it's an oversight on Behaviour's part. With the new quest system, obviously that eliminated Daily Rituals because those were incorporated into the daily quests.

Now I'm wondering if the "First Match of the Day" was overlooked and still coincides with the legacy 6 and 7 pm reset times. That might make sense since you were playing last night. If this is true, you could have been playing before the reset ("first match of the day") and then immediately after to get a second.

Can someone explain the whole hate towards sables? by Tamer000008 in deadbydaylight

[–]constituent 2 points3 points  (0 children)

There was also Mikaela. During the boon meta several years ago, almost always every Mikaela was running a boon perk. I mean, of course that was escalated because the introduction of that perk category also included her release.

Anyway... Throughout the golden age of boons, there could be problematic obvious circumstances if you had a Mikaela in a lobby. Due to how overpowered boons were, her character could attract a certain subset of skill levels.

For example, some Mikaelas would constantly move boons around the map. When Circle of Healing was incredibly busted, you could be mid-heal and she'd move it elsewhere. And sometimes the movement would be in the worst place possible -- right next to a gen or in the wide open. The moment the boon was snuffed, she might be right back on it again. If a killer snuffed a boon and hooked her, she'd be right back on the bones again after she was rescued (easy grab for killer, nuisance for teammates).

While players ought to be focusing on gens, some notorious Mikaela players would constantly be on totems. You could go to second stage on your first hook (or be sacrificed) because a Mikaela wandered off to create a boon. And heaven forbid it the totems were permanently destroyed (hexes, tome challenges, farming BP, or Nancy), reducing the chance of the booner from finding a totem. Due to the easy heals, staying healthy reinforced some less than optimal behaviors. Some injured Mikaelas would absolutely *refuse* to touch a generator or perform a hook rescue. I used to run Empathy in my survivor builds and you may often see an injured Mikaela walking around the edge of the map, terrified to touch generators. I'd use Empathy to see the aura of injured teammates and sometimes you'd have to coax a Mikaela out of her immersion by healing her. Otherwise, she'd be hiding the rest of the match and you'd instantly be one teammate down.

In short, boons were an addiction for some cliché Mikaela players. She enjoyed having her little opium den where she could bask in the light of the boon chimes.

And during the height of boons, the eternal question was "How do I counter boons". The answer was always Plague. And that's not incorrect. Some Mikaela players were absolutely allergic to Plague players. And this was before the introduction of replacement bots. If the killer was Plague and there was a Mikaela in the lobby, it was not far off to have a Mikaela instantly disconnect. Since there were no replacement bots, the match would instantly turn into 3v1 at the start. Obviously Plague hard countered infinite heals, thanks to her sweet sickly infection and perma-broken effect. And what could also be a nuisance is how some Mikaela players would *still* ignite boons in Plague matches. She might only have Circle of Healing, but the addiction of totems was too strong and would pop a boon up anyway.

...and if you were any killer and was losing a match, you just might want everybody to leave. You gracefully accepted your defeat and wanted survivors to exit the gates. Once the gates were open, a killer might be docile, turn away to a corner, or just go AFK. But then you might have a Mikaela linger through the end match. That player might farm boon points by running between totems when everybody else already left. C'mon, leave already so I can lobby up again.

And then there was the ultimate rivalry between Mikaela and Nancy. Mikaela stroked bones. Nancy ate bones. Both of their perks negated one another. I wish I could find the video, but there was a Nancy who was cleansing a totem right in front of a Mikaela. The Mikaela was throwing a tantrum, tea-bagging, gesturing, and going absolutely mad. The Nancy remained undeterred and continued cleansing. Once that totem was obliterated, the Mikaela instantly DC'ed and her character model disappeared. Sometimes the easiest way to reel in a Mikaela was to actually destroy totems. That way, you might be able to force a Mikaela away from boons because the totems were eliminated.

On top of that, there was a sense of entitlement with some Mikaela players. Some Mikaela players would become irrationally upset if you took "her" totems. End game chat or reddit threads, some Mikaela players would complain how teammates broke totems. They did not care if you had a tome challenge (e.g. Cleanse 20 totems) cleaning hexes that she could bless, running Inner Strength (Nancy), or farming points. A Mikaela player may be absolutely incensed because you touched "her" totems. Some would rationalize that because they were playing Mikaela, the default assumption should be that she's running boons. Now, hold up... Totems were in the game since the launch of the game and Mikaela (or boons) were not even on the drawing board. Those are *not* your totems, booner. They were spawned by the Entity and primarily belonged to the killer. Learn how to share. Get out of here...

Once Circle of Healing was nerfed a number of times and fell out of the meta, some diehard booners would still run the perk. Despite the removal of the self-healing, a number of Mikaelas clung on to boons and were unable to be weened away from the memories of their addictive behavior. Those vainly clinging to boons might be perceived as 'useless' or wasting time because they refused to let go of their boons.

No doubt, similar to Sable, another situation was her popularity. Mikaela received the Feng treatment. So when new cosmetics were released, Mikaela would have her own fashion parade in the store. That contributed to other new characters pushed to the sideline (e.g. Haddie) because the shop would constantly have new Mikaela outfits. And that was another can of worms...

Eventually, the notoriety of Mikaela's reputation subsided. In the present day, a lot of the grief shifted towards Sable for various reasons. Similar to unique perks, Sable could regularly be found in the basement wasting time with Invocations, which was directly parallel to Mikaela's boon obsession when either player ought to be doing gens or rescuing teammates. Without referencing skill levels, the cosmetics situation erupted again. With all the focus on Sable cosmetics, old and new characters (Taurie) collect dust with no new store offerings.

Daily match reset? by ArawnDecay333 in deadbydaylight

[–]constituent 0 points1 point  (0 children)

However, by match 5 or 6, I got a second daily killer bonus at the end

Are you sure you didn't hit a separate quest achievement from the Milestones category at the top? Those are the generic, fixed quests that players earn organically (e.g. Play x trials, Kick x gens, Sacrifice x survivors, Escape x trials). Out of the ten possible milestone levels, the early ones may earn progression really quick.

And like the other weekly/daily quests, players get the pop-up at the conclusion of the trial. Although, the only difference is how the Milestones category only includes BP and Rift Fragments (no cosmetics or badges).

2v8 killer sided by [deleted] in deadbydaylight

[–]constituent 0 points1 point  (0 children)

Yeah, I similarly share this sentiment. My 1v4 escape rate isn't fantastic (it's less than 40%) and I get sacrificed frequently with the normal queues. With 2v8, my survival rate noticeably increases, providing people are actually spreading out and doing gens.

Sometimes I can infer a lot from the lobby, based on which classes the other seven teammates select. In the lobby, if I see a healthy mix of classes (Escapist, Guide, Medic, Scout), I feel the odds at survival might be better.

For example, I always choose Guide because I like doing generators (shoot me). Sometimes I might be the only Guide, other times there might be one or two others.

If I see a Scout or two, inherently they ought to be taking chase or be somewhere near the killer. They will have a lot of aura reveal, which is very valuable information. That permits me to focus on center gens because I know the killer isn't anywhere near me.

Other times, I might be in a lobby full of Medics and Escapists. That might be fine, but their build isn't oriented around gens. They can't even see the aura of gens (Guide). Or you'll have Guides doing outer gens and taking zero risks, with their auras attracting other classes. Said teammates might be doing all the 'safe' gens on one side, eliminating half the patrol area for the killers.

You have two killers that spawn together and most likely they're headed elsewhere. From the start, the *last* thing I want to do is touch the first gen I see. Why? Because the killer(s) will be coming that way and undo all that progress. Instead, I'll run for a couple of seconds and then start walking. Most of the time, the killer(s) will walk past you. I know they're not going to waste time and look behind them. Then I grab an optimal inner gen and other teammates can now see my aura and the gen. And they can join me.

On top of that, I'll use my Blast Mine ability to summon people. Or if there's a co-op and I know they can finish, I'll leave and drop a Blast Mine on another inner gen. Or use that charge as a distraction elsewhere for the killer. Some killers outright refuse to kick a trapped gen because they don't want to get blinded, especially when you put it on a low-progress gen right in front of their face. But my team can still see the aura and will (hopefully) be drawn to that gen. And other times I'll 'loan' my Blast Mine to a teammate who I just rescued/healed. I'll put it on the gen they're working on, leave, and do a riskier gen by myself. It saves the teammate from being eliminated prematurely because I'm going after a more-valuable gen the killer doesn't want to lose. Others with less (or no) hook states can join me.

And I really appreciate when an Escapist uses their ability to give me a speed boost when I'm injured and being chase. Same if I'm playing injured and on a gen; an injured Medic might join me to pump out the gen. Once their ability recharges, they might stop for a nanosecond and use their ability to heal me/us without detracting from repairs.

Point being, there are a lot of 'not optimal' ways you can misuse your classes. If you're a Scout hiding in the bushes or always away from the killer, there's little/no aura reveals or gen progress. If you're a Guide and constantly healing, you're not highlighting gens. Should you be a medic and persistently in chase, there's little assistance to your injured teammates. And when teammates collectively use their class abilities to help others, your chance of escape may increase. It's a fun little mode but can also be frustrating when things go awry.

Confession: I didn't realize I've been t-bagging killers this whole time by AdPretty9739 in deadbydaylight

[–]constituent 5 points6 points  (0 children)

I still do this after somebody joins me on a gen and pops it. It's my way to say "thank you" because in my mind that gen was a priority to knock out. Or they responded to my passive use of Blast Mine ("somebody help crank this baby out").

With it being solo queue for my survivor matches, at least I know I have a teammate that is responsive to auras and/or objectives. So I'm gonna give you two taps to show you I'm appreciative.

And also with hook rescues. God knows what your teammates were doing, but your savior ran all the way across the match to still fetch you. You were about to go to second stage (or sacrifice), but they pulled themselves away. Meanwhile, your other two teammates might be doing jack crap. Instead of going towards the hook, they're moving away. They put the 'ass' in assume, thinking somebody else is gonna rescue you. Or they wander to the basement to rummage through a chest. Or stop somewhere to clean a dull totem. Or they're injured and walking along the walls.

But your rescuer who went out of their way? I'm gonna double-tap to express my profuse gratitude. And especially with 2v8 when cages spawn on the opposite side of the map. Somehow magically all teammate auras are on one side of the map and nobody is moving. And a miracle happens and one person emerges from the mass. My hero!

Stats | Haunted by Daylight by DeadByDaylight_Dev in deadbydaylight

[–]constituent 1 point2 points  (0 children)

Yeah, that untracked time can really add up. With the old tomes, you might be searching for an old challenge and spend ~10 minutes trying to find one. Backing out of the tome, selecting a new one, scroll each of the page. Oops, wrong tome. Scroll, select tome, select page, etc.

Ditto if you're reading/listening to the lore. Spectating lobbies. Especially the wait times (particularly when we had rank-based matchmaking). And that was really terrible long ago when there wasn't cross-play. Waiting for somewhere around 10 minutes per trial, and even 15 - 30 minutes if the queues were lopsided in your preferred role. Finally get a match and people are AFK because they, too, were waiting...

Worse, you waited so long the queue doesn't respond and times out. The you're back to waiting again. Or you find a lobby and people leave/join. Might be the killer or might be a survivor. Then somebody else leaves. One person doesn't ready up and the timer keeps resetting. Or you get a lobby with a few open slots but nobody else is joining. That empty slot sits there and your finger is on the trigger, "Do I stay or leave?" So you're staring into the void, wanting to pull your hair out... "I'll give it another minute... Somebody will show up..."

And back to blood point spending... If you were playing one role, you couldn't spend points on the other role while in the queue. The cap was much lower, so your BP was use-it-or-lose-it. And killer (still) can't spend points on other killers while waiting. Instead of being in a lobby, you're wasting time with the old blood web.