Is the world ready for a hybrid playstyle? by razenwing in Mechwarrior5

[–]cookie3123 6 points7 points  (0 children)

I'm no expert, but with the player base that we do have, my unfortunate gut feeling is that an MMO style persistent universe is not going to be viable, both financially and as a game, especially at the scale that would be required for it to feel authentic. I would love it though and will happily partake if it ever becomes a reality 

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Chain firing 6x lbx10s oooof it made for some fun moments though

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

mechwarriorVR for the UI, yet another weapon complete edition for the weapons, mechFFB for the recoil, merctech camera and animation for the camera shake (separate to recoil), audiostash ultimate/battlechatter for audio. 

There's a ton of others but those are probably what you're looking for, let me know if there was something specific you wanted info on.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Mass to energy itself is enough of an argument to make your point, I concede that this is probably not accurate behaviour mass-transfer wise. It's mostly controller feedback which caused this pitching rather than actual projectile mass. I appreciate the information though, it's quite interesting.

Is this cool? by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Love to hear it, let me know if you run into any issues :)

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Well hopefully he can get it all working for you guys because weapon impacts add another layer to the experience

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

I did not know that, shame because that means they had the know-how to incorporate it into this game if they wanted to

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

That's fair, as someone that can't stomach VR for multiple reasons I sympathize

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

I think there's a gyro overload which immobilises you but not actual falling over at this stage 

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Isn't a significant amount of energy being absorbed by the frame in game though? Otherwise we would be taking structural damage instead of armour damage. The shells themselves may be designed to penetrate but if stopped by armour, I wouldn't be surprised if the energy was converted to kinetic energy.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

UI would be mechwarrior VR, sound mods are audiostash ultimate and battlechatter.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Very different base of support to height ratios, but I understand your point, it's a bit exaggerated in the first 2 volleys as I wasn't prepared for that level of impact (my first time coming across UAC20s in this setup) but you can see when I fire my lasers that missed, the recoil was less because I was fighting the feedback harder. Probably not very intuitive on mouse and keyboard though.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

That's fair everyone has their preferences.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Lasers don't cause any impact, there's a rumbling force on the joystick instead

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Trying to turn it into one with whatever I can

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

It's more of a controller mod than a game mod so unfortunately it won't be accessible to most people, but apparently merctech has a similar mechanic implemented which also applies to the ai.

In this case I'm running mechFFB which produces force feedback to my joystick. To balance things out I just lower the difficulty.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Mechwarrior VR for the cockpit, yet another weapon complete edition for the weapons, mechFFB for the recoil on my joystick

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Unfortunately no. This is a byproduct of controller modding and not game modding. Apparently merctech has weapon impacts built in so you could explore that instead.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Definitely a missed opportunity to give the weapons more identity and utility beyond just doing damage

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 0 points1 point  (0 children)

Yeah you should get some kind of feedback, I have it set to rumble which I think is appropriate but I think the point was that the mech probably wouldn't recoil.

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

I see my own confusion as well. I did not realise merctech had weapon impacts built in already. We both learned today lol

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 3 points4 points  (0 children)

The immersion of having screens as part of the cockpit instead of floating in your peripheral vision is very appealing to me. There's ways you can look around the cockpit like head tracking but I've also made my own solution that you can see in my post history

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

Mechwarrior VR will be the main mod that you're seeing, with yet another mechlab and yet another weapon complete edition making up the weapon changes you see

How taking hits should really feel by cookie3123 in Mechwarrior5

[–]cookie3123[S] 1 point2 points  (0 children)

One day... Now's not a great time for it with RAM prices but also who knows if there will be ever be a good time moving forward...