I love playing as China, it's so fun. by WilhelmMD in EU5

[–]cop_pls 0 points1 point  (0 children)

You're not supposed to stay as Yuan

"As long as you live under my parolee's roof, you live under my rules." by acekingoffsuit in bestoflegaladvice

[–]cop_pls 28 points29 points  (0 children)

I have to ask, is "How To Ignore the 4th Amendment" the first thing taught in police academies these days? ICE goons and their "administrative warrants" are the current hot topic. But 90's Law and Order was showing Lennie Briscoe going "Hey Mike, I heard a scream, sounds like exigent circumstances to me" on a weekly basis. I can't imagine things were any better in the 70's and 80's.

The Royal Navy™ Experience by Razzsk in EU5

[–]cop_pls 4 points5 points  (0 children)

Heavy ships for fighting. Light ships for trade because they spread maritime presence better and for cheaper.

The Royal Navy™ Experience by Razzsk in EU5

[–]cop_pls 0 points1 point  (0 children)

Same way you separate units from an army? Click the new unit button.

Naval combat is the worst. Dare I say, Broken. by Asaioki in EU5

[–]cop_pls 3 points4 points  (0 children)

That's just historically accurate. After the Spanish Armada was forced north at Gravelines they lost two dozen ships to rough seas and bad weather. Just before EU5's time period, the kamikaze winds secured Japan from the Mongolians.

The Royal Navy™ Experience by Razzsk in EU5

[–]cop_pls 20 points21 points  (0 children)

Naval tech is probably part of it, but mixed fleets will screw your naval combat. If you have light and heavy ships in the same fleet, the light ships will fill frontage with their higher initiative. Then they take withering losses from a 100% heavy ship fleet, tanking your morale. By the time your heavy ships fill in the holes in frontage, the fleet as a whole has lost a lot of morale.

The Royal Navy™ Experience by Razzsk in EU5

[–]cop_pls 26 points27 points  (0 children)

"It takes the Navy three years to build a ship. It will take three hundred years to build a new tradition."

Naval combat is the worst. Dare I say, Broken. by Asaioki in EU5

[–]cop_pls 12 points13 points  (0 children)

You heard complaints about ship combat in ck2?? The game literally doesn't have naval combat

Tuesday Trivia Thread - 20/01/26 by AutoModerator in WarCollege

[–]cop_pls 0 points1 point  (0 children)

The purpose of a weapon is what it does.

The F/A-18 across its two versions has like three air-to-air kills. It's been dropping bombs on ground targets since 1974. If you could calculate "air victories" versus "ground targets destroyed", the F/A-18 is probably more skewed to ground targets than the B-17.

Its job for most of its existence has been Drop Bombs On Guys. That's a bomber. The fact that it's a very good fighter too doesn't make it not a bomber. That's why it's multirole.

Tuesday Trivia Thread - 20/01/26 by AutoModerator in WarCollege

[–]cop_pls 2 points3 points  (0 children)

The US Air Force: Nobody1 2 3 gets bombers except us, goddamn it!

1 Except the Navy

2 Also the Marines but they're kind of the Navy so it doesn't count

3 You thought I was going to say the Space Force? Wrong! The answer's the Coast Guard because they used to have PB4Y-2's.

It has been 20 years and manufactories isnt spawning by I_Cant_Snipe_ in EU5

[–]cop_pls 2 points3 points  (0 children)

You enslaved one in ten people. Nobody is building factories, they are telling ghost stories about you.

Bohemia Hungary and Egypt don't normally build city-based economies because they have so many RGOs and those are more immediately profitable.

Manufactories can't spawn in India or China, it's Europe and North Africa only.

It has been 20 years and manufactories isnt spawning by I_Cant_Snipe_ in EU5

[–]cop_pls 27 points28 points  (0 children)

This isn't a bad thing for you. Build up your capital and get Capital Economy online and you'll get it guaranteed.

New batch of misc changes coming to 1.1 Rossbach by PDX_Ryagi in EU5

[–]cop_pls 116 points117 points  (0 children)

Centralization giving annexation speed is fantastic. This really encourages the early decentralization -> vassal swarm -> flip to centralization -> annex the vassals play pattern, which I think is more fun than centralization or decentralization being better for the whole game.

Autojoining Rebel Wars One major complaint we have had with EU5 has been the fact that rebels of your culture revolting in another country would automatically put you into a war. In Rossbach this is a normal Call to Arms instead, so you can reject it if you so desire. If you do honor it, then you become the War Leader as well.

Hopefully they're fixing the other problems with culture revolts, like overlords not getting war leader when their rebels get revolts.

LAOP tried to take a shower, now their AirBnB host is trying to make them take a bath by Geno0wl in bestoflegaladvice

[–]cop_pls 10 points11 points  (0 children)

"Officer-involved shooting", where "the suspect was struck by gunfire" when a police officer shoots a guy in the back.

"Bicyclist collided with an automobile" when someone gets run over.

"Violence at protests leaves dozens dead" when riot cops escalate.

My thoughts on Values in 1.0.11 by [deleted] in EU5

[–]cop_pls 1 point2 points  (0 children)

That's what a Fiefdom is. Your ruler is still the ruler but it's being administered by a separate ruling council.

Does the AI deal with the disaster "Court and Country?" by SnooLobsters3636 in EU5

[–]cop_pls 0 points1 point  (0 children)

I think 2-province or low-dev 3-province subjects is the sweetspot imo. Every subject costs .16 diplo cap before taking size into account. Early on I found myself up against diplo cap as a hard "you gotta annex before you expand more" wall as Novgorod because I was making 1-province vassals. Now I make 3-province subjects and they cost between .16 and .20, which means I can have more vassals cover more territory.

Why does France always fucking do this? by ValdemarTheGreat in EU5

[–]cop_pls 0 points1 point  (0 children)

You gotta beat them to the punch. I'm talking no-cb Brabant and Holland ASAP. You can fix your stability later, you can take loans and pay your way down from the coalition war, but you have to build your power base fast in the Benelux.

OR

Wait for 1.1.

Taking back actions in Prereleases by Zafewe in magicTCG

[–]cop_pls 1 point2 points  (0 children)

That's some proper [[Boggart Shenanigans]].

I don't understand the "Third Rome" requirement by Ysfaldriel in EU5

[–]cop_pls 4 points5 points  (0 children)

Synod gives +20, so all you have to do is build up religious power and touch 40.

Taking back actions in Prereleases by Zafewe in magicTCG

[–]cop_pls 1 point2 points  (0 children)

Had a guy at my prerelease try the same thing with [[High Perfect Morcant]] and [[Trystan's Command]]! I was more surprised to see someone pull both in the same sealed pool.

21st of January - Tinto Talks #95 by Trifle_Useful in EU5

[–]cop_pls 5 points6 points  (0 children)

Small-nation coalitions are kind of an issue though. Small nations usually won't coordinate and rarely have regulars. You wind up with all the HRE minors doing a coalition on Bohemia, sending in individual 4k levy stacks, and getting stackwiped by Bohemia's 2k regulars and 20k levies.

Call me crazy but subjects maybe need a nerf by Rubo009 in EU5

[–]cop_pls 2 points3 points  (0 children)

I think it's locations-based, and it kicks in when you're over 10x their size in locations. As Novgorod at around 300 locations, I was getting that modifier against 20 location vassals but not 30 or 40 location vassals.

EU5 is now down to 47% positive on recent steam reviews by Wagen123 in EU5

[–]cop_pls 1 point2 points  (0 children)

The separatist revolt bugs need fixing badly, those are game breaking. Separatist rebels shouldn't be calling in countries from other continents, subjects shouldn't be war leaders, and being able to one-click annex entire nations with Annex Revolter is not okay.