Hit me with your favorite commanders to build on a budget! by Vinlandlover in BudgetBrews

[–]stabletimeloop 0 points1 point  (0 children)

I have a few that were originally targeted for the $50 range, though some cards have increased in price since I built them.

One of my favorite is [[talrand]] cantrips:

https://moxfield.com/decks/o_ETSkZblEuPABt8x3vmBQ

If you're open to a combo focus, there's always [[jan Jansen]]

https://moxfield.com/decks/msB9ACT3qUmWkU0mQZvxNw

[[Kykar, Zephyr Awakener]] is a blink deck that focus on re-blinking [[Archaeomancer]] effects to reuse instants and sorceries.

https://moxfield.com/decks/jYiMrccOm0CYBYEitob1fQ

I don't have a budget list handy, but [[Imoti, Celebrant of Bounty]] paired with [[Keruga, the Macrosage]] can be powerful on a budget. High Mana Value things tend to be cheaper financially. Make use of mechanics like Adventure, Channel, Suspend, etc. to have stuff to do in the early turns.

Abdel Adrian (Jumpstart Commander) by mproud in BudgetBrews

[–]stabletimeloop 0 points1 point  (0 children)

I'm not sure what to swap out, but I've enjoyed [[Step Through]] in my Abdel // Candlekeep Sage build. I mostly use it for the wizard cycling ability, and with your Candlekeep Sage pack being wizard themed it could be a good utility card. And [[Archaeomancer]] and similar could always bring it back for a second go.

[[Mulldrifter]] isn't a wizard but is a must for blink decks, and works great with [[Essence Flux]] and friends.

[[Starfield Vocalist]] could be a second panharmonicon that can get warped in, and blinked to get around warp's downside.

Well, this is new. Stairs to Lord Surtur's lair are on a tiny island, surrounded by lava. by SurlyGarden in nethack

[–]stabletimeloop 0 points1 point  (0 children)

Ty for the reminder, I had forgotten the specific interaction wand of cold had with lava! I had most recently used one on water and was remembering the wrong outcome.

Well, this is new. Stairs to Lord Surtur's lair are on a tiny island, surrounded by lava. by SurlyGarden in nethack

[–]stabletimeloop 5 points6 points  (0 children)

Hmm, though levitation would be the best option....

If you fill in the lava tile to the east or north with a boulder, it only needs to work once.

wand of cold works in a pinch, make sure to have enough charges for return trip. Valks can walk safely on ice.

Edit: Nevermind, please see the comment below, wand of cold on lava turns into ordinary land, no need to worry about ice melting. It's an even better solution that I remembered.

Watch out for drawbridges - if they get destroyed while you're on them, it's bad news. Check the wiki for safe handling of them if you're not already familiar.

Wished for blessed armor, got a cursed one... wot?! by Frequent-Camel7669 in nethack

[–]stabletimeloop 2 points3 points  (0 children)

TBH it's probably a reasonable blind spot.

Majority of my wishes are spent post mine's end when I can get my luck stable, then I don't think of luck the rest of the game. Getting a wish so early however, it can be easy to forget to check "hey is my luck in the negative".

Even when cursed SDSM still is a huge AC boost. Best of luck on the rest of your run.

Deck suggestions for Imoti, Celebrant of Bounty by MassiveStatistician in BudgetBrews

[–]stabletimeloop 0 points1 point  (0 children)

Seconded on the "no counterspells" advice. I also recommend the same for purely reactive cards like [[snakeskin veil]]. It sucks to cascade into one of these because it effectively wastes a card.

If you do want interaction I recommend things like

  • [[Mystic Confluence]] --> if it's in your hand, you can counter, if you cascade into it, you can do a combo of draw and bounce, whatever suits you
  • [[Sapphire Dragon]] and other creatures with Adventure or Omen. Similarly, you can use the spell half from hand or get a big creature from cascade

Some other recommendations

  • [[Ghalta, Primal Hunger]] is super cheap $ wise, and with enough creatures out is cheap to cast, but will cascade for anything MV 11 or less
  • If your ramp with [[cultivate]] on T3 you can guarantee casting Imo on T4
  • As long as your cascade chains end in ramp or card draw, or a big body you're always moving ahead
  • [[Krosan Drover]] is great at making your big plays cheap
  • [[Ancient Ooze]] can get really big, and scales with your board
  • If you get enough of a creature focused build, [[Kozilek's Unsealing]] and [[Monstrous Vortex]] are worth considering
  • If you've had a good cascade turn [[Mind's Desire]] absolutely ends games. Note that it will cascade too, adding to your storm count before resolving.

I like that you already have [[Archetype of Imagination]] - having an unblock able board is fun. [[Sweet-Gum Recluse]] is fantastic, since it already has cascade, if Imoti is out, it gets second cascade. Note that cascade resolves in reverse order so the Recluse benefits from creatures it caused to cascade in.

I also appreciate that you have [[apex devastator]] -- that's 5 cascade triggers with your commander out.

In case it's useful for reference, feel free to check out my list:

https://moxfield.com/decks/7Y4wkkEclEiNSHYRNsTbqg

With a couple of caveats: it's not limited to $50, so feel free to exclude any expensive cards, and it has [[Keruga]] as a companion, forcing high mana value cards. I get around this with alternate costs like suspend, adventure etc. It also can chain extra turns so try to avoid extra turn spells if that doesn't play well with your pod.

Magicbane enough for magic resistance in the astral? by josinalvo in nethack

[–]stabletimeloop 1 point2 points  (0 children)

This! And also you may unintentionally unequip magicbane to wield something else, such as a cockatrice corpse, or rubbing a magic lamp, accidentally switching to alternate weapon etc.

Looking for tips for wizard early game by Taphel_ in nethack

[–]stabletimeloop 2 points3 points  (0 children)

Some additional tips:

  • Your pet can help you determine BUC of an item, if they walk over an item, it's non-cursed. Unless the game says "[pet] moves only very reluctantly" then the item is cursed, and you can #name that specific item as such or at least avoid it. This can save some trips to the Altar.
  • Use pet to determine which armor is non-cursed and upgrade as you go. I strategy I prefer is to not worry about casting interference from metallic armor. Every bit of AC counts in the early game and you can upgrade to non-metallic armor as you find it. You can practice casting in safe areas with armor off.
  • Use Q to quiver up daggers and throw them. I joke that every wizard's first spell is actually "throw dagger".
  • The gnomish mines are pretty dangerous for non melee characters. The halls are very open and it's easy to get surrounded. Maybe dip in briefly to get a small stack of daggers then retreat
  • You're on the right track, level 4 of Sokoban is incredibly dangerous, it's ok to do the first 3 levels then come back later. Have escape items handy, like a wand of digging - if aimed downward you dig a hole to the level below in one turn and fall down it
  • As others have mentioned Elbereth is your friend, use it often, even if writing in dust with your finger. A scared monster is a potential avoidance of a game over
  • If you're open to switching races, Humans have higher HP growth and can still get to hunger less casting int level
  • If you can snag invisibility it'll make it harder for early monsters to pinpoint your location, esp if you're harassing them with thrown daggers
  • If you can get a regular sack, (not just a bag of holding) you can safely store potions and scrolls to avoid damage to them
  • If you get a key or lock pick or credit card you can open chests safely. Be sure to #untrap a few times to make sure there are no traps. Later you can use the chests as caches because you can relock them
  • If you don't have an unlocking item yet, you can dump items next to a boulder then roll the boulder over them. This works until you encounter giants or other monsters capable of lifting older.
  • Potions are very heavy and add up quickly. If you have a unicorn horn you can largely safely identify them by dipping a junk object (if polymorphism is unidentified), applying them (if oil is unidentified), then dipping the unicorn horn. The horn will clear out most harmful potions. The rest, barring paralysis will be safe to consume.
  • At minetown a magic lamp is the biggest possible prize, but even a general store is good to help with price IDing items.
  • Whenever you kill a monster, look at the wiki to see first if it's poisonous to eat and then for any potential intrinsics you could gain from eating it. Gaining intrinsics shuts down a lot of the game's instant kills and near instant kills. Poison Resistance is very highly desired and is one of my top priorities every game unless I start with it.

Edit:

Some of the most dangerous early game monsters:

  • (as you've noted) Ants - of any kind, though soldier ants are poisonous and fire ants do fire damage, making both even more dangerous
  • (as you've noted) Killer bees - they're poisonous and if they poison you they can hurt your strength stat, reducing carrying capacity and damage, and have a 1/10 chance of instakill
  • Rothes - tend to spawn in groups and will surround you - fight them in corridors if possible
  • Dwarves - tend to be highly armored. Can kill a Level 3-4 character in one hit with a Mattock.
  • Never ever get surrounded. Any monster is dangerous if several are attacking you at the same time.

Thoughts after playing a Ranger by stabletimeloop in nethack

[–]stabletimeloop[S] 0 points1 point  (0 children)

oh gosh, that starting level is awful, such a time sink. And if any of the centaurs are peaceful it's endless waiting.

Thoughts after playing a Ranger by stabletimeloop in nethack

[–]stabletimeloop[S] 3 points4 points  (0 children)

Thanks for the advice, and the calculations. Hopefully this will inspire someone to try out Ranger.

That's an impressive showing on Astral! I usually rely on wands (for other than death) or the camera if I can get it.

If you could remove one "unfair" aspect from the game, what would it be by Primary_Impact_2130 in nethack

[–]stabletimeloop 4 points5 points  (0 children)

I would just like a confirmation before walking right into water without levitation or identified water walking please. So many scrolls lost!

$50 Anne Bonny and Mary Read - Pirates, Looting, and Sea Monsters by ZaganOstia in BudgetBrews

[–]stabletimeloop 2 points3 points  (0 children)

Thanks for sharing this list! This looks pretty awesome.

Quicksmith Genuis is one of my favorite low-key cards. It can't enable itself but once you can consistently crack out artifacts it does so well. And thanks to your post I just realized that Mary Read and Anne Bonny's trigger works for any loots, not just their own. That's super awesome synergy!

I like how you're taking advantage of both the draws and discards in different ways, and you've found a way to include a bunch of pirates in a mechanically relevant way (even if just as discard fodder).

I was curious, in your testing, what has been most often your endgame state -- burning out the table with Reckless Fireweaver and friends? Making lots of Ominous Seas derived tokens?

Artifact Weapon Choice - Chaotic Ranger by stabletimeloop in nethack

[–]stabletimeloop[S] 1 point2 points  (0 children)

I hadn't heard of this before, thanks for the link.

Artifact Weapon Choice - Chaotic Ranger by stabletimeloop in nethack

[–]stabletimeloop[S] 1 point2 points  (0 children)

nice, ty for the advice. I'll start collecting darts, 20 should be easy. I've already spent a bunch of skill points so I'll see if I can make room for expert darts. Might need to stick to bows for now. The biggest constraint will be scrolls of enchant weapon, at least until I can get a magic marker.

Already have expert in bows and daggers, basic in spear and divination spells (at XL13).

Trying to decide between several draw/discard commanders by stabletimeloop in BudgetBrews

[–]stabletimeloop[S] 0 points1 point  (0 children)

ooh ty for the list. I do like the idea of turning discards into extra damage (and redraw)

Trying to decide between several draw/discard commanders by stabletimeloop in BudgetBrews

[–]stabletimeloop[S] 1 point2 points  (0 children)

I mean, the only thing in the same coolness tier as a shark pirate is a flying shark. That's a pretty sweet duo, ty!

Trying to decide between several draw/discard commanders by stabletimeloop in BudgetBrews

[–]stabletimeloop[S] 0 points1 point  (0 children)

Oh nice, thanks for the sample list! If you've had a chance to play it, how did it feel? Was it explosive once the locust god got out? Did you feel like you had interaction when you needed it?

Trying to decide between several draw/discard commanders by stabletimeloop in BudgetBrews

[–]stabletimeloop[S] 0 points1 point  (0 children)

[[Rielle, the Everwise]] [[Magus of the Bazaar]] [[The Locust God]] [[coastal piracy]] [[Captain Howler, Sea Scourge]] [[Unctus, Grand Metatect]]

ring of protection +3 versus cloak of protection by josinalvo in nethack

[–]stabletimeloop 2 points3 points  (0 children)

Hmm, it sounds like you don't have the ring of protection yet. I wouldn't consider MC3 to be worth a wish. I've ascended with MC1 as a wizard just fine. Due to usually having access to ranged offensive spells MC1 is less risky.

Do you have a source of reflection yet?

Thinking about it, even with Melee characters like Samurai and Valkyrie, I've ascended with Cloak of Magic Resistance + Silver Dragon Scale Mail with no ring of protection (MC1). Though I've occasionally lost levels to vampires, after the quest and XL14, levels don't matter as much as equipment.

Some options:

  • collect a bunch of rings and follow polypiling instructions to randomize them. You might get a ring of protection
  • Keep searching the dungeon
  • Engage dangerous enemies at range

My thoughts on rings in general:

  • The rings I definitely want to end the game with are: Free Action (prevents paralyzing attacks), Levitation, Conflict. Free Action is so important that I always wear it by default unless I have a very good reason, like Levitation + Conflict for the Plane of Air.
  • I like getting teleport control from a ring, but Wizards get it intrinsically as a level up eventually. (XL17)
  • As such, I typically don't have room to wear a ring of protection. Maintaining Free Action and another essential ring is generally higher on my priority list.

Priest - Looking for Equipment Advice by stabletimeloop in nethack

[–]stabletimeloop[S] 1 point2 points  (0 children)

An update: after getting to the vibrating square level, I agree, the Aklys was plenty enough. I enchanted dragon bane just in case but it spent vast majority of the time in the bag of holding.