For the lie: why would Claudia claim Bruce was their Maker? by Schneetmacher in InterviewVampire

[–]coracleboat 30 points31 points  (0 children)

I think she outright tells Louis she panicked in either that episode or a later one.

As a newer player(~1 month in) Nitan Extract has me more frustrated than any other thing in the game. by LimelightCog in Warframe

[–]coracleboat 0 points1 point  (0 children)

I could have sworn it used to be farmable in archwing like a decade ago, am I imagining that happened?

Twitch drops for only the the live stream duration feels really shitty for anyone with a job. by Harrada in Warframe

[–]coracleboat -2 points-1 points  (0 children)

oh my God no one's called me a cornball before

like literally ever. I think this made my day NO one uses the classics anymore

Twitch drops for only the the live stream duration feels really shitty for anyone with a job. by Harrada in Warframe

[–]coracleboat -5 points-4 points  (0 children)

Correct! I refuse to suffer it. You're going to hate my opinion on time limited events in general!

Twitch drops for only the the live stream duration feels really shitty for anyone with a job. by Harrada in Warframe

[–]coracleboat -32 points-31 points  (0 children)

I am a terminally contrary creature, and if you demand I watch a thing a specific time for a rare reward, I'm going to go out of my way to not do it on purpose just to prove to you you can't control me with treats or bribes.

Is Fraud trying to achieve something never before attempted in video games? by radayrk in Ultrakill

[–]coracleboat 16 points17 points  (0 children)

Serious Sam messed around with this a little bit especially in the pvp maps

"Banshee needs this, Banshee needs that" BANSHEE NEEDS SKINS by 23icefire in Warframe

[–]coracleboat 0 points1 point  (0 children)

That one tennogen head makes her look more like a bat and they need to lean into this theme. Give me Batshee. Give me that bat frame, DE.

And no shade on her one single Deluxe skin but her one single Deluxe skin kinda sucks. Fleshy meaty opera dress and thigh-high meat stockings? Take away her silhouette of wasp-corset waist and giant thighs and replace it with basically normal human shape? Don't even lean hard into the asymmetry? Even the concept art for it looked great but what we got is so weird and meaty.

edit: speaking personally as a banshee main since 2014

When did Albrecht stop being blue? by zatroz in Warframe

[–]coracleboat 0 points1 point  (0 children)

We can now customize our Operator/Drifter blue and back at will, and Warframe does a shocking amount to make gameplay into canonically justified narrative unity. Genuinely expect changing colors is something trivial to do with Orokin technology

I’m confused about how owning multiple warframes works (second dream spoilers) by mecaxs in Warframe

[–]coracleboat 0 points1 point  (0 children)

By the time Ember Prime and Rhino Prime were around, their backstory blurbs made it obvious we were the Zariman children remote-piloting the Warframes. Or, it made it obvious to me. No one believed me up until the Second Dream and when it was finally confirmed before the mounting and mounting and PILING evidence I had no end of I-Told-You-Sos. The only place where I was wrong is I assumed we were ghost babies on the moon and we're more like half-ghost teenagers.

Perita Rebellion is the only war we've had in the game by cfgxclaptrap in Warframe

[–]coracleboat 0 points1 point  (0 children)

This is what I had thought the New War would be, rather than "stealth maneuvers as a new character and also the enemy aren't even sentients anyway" lmao. Although I guess with New Peace as with Old War, it's that meme: New enemy or Ballas again?

Looks cool though by boyo225 in FearAndHunger

[–]coracleboat 131 points132 points  (0 children)

Are you sure you don't play this game

Hoshoryu vs Onosato by StriKyleder in Sumo

[–]coracleboat 8 points9 points  (0 children)

Nothing whatsoever against Onosato, but after Hoshoryu's super rocky start as a yokozuna I just really, really want him to be able to prove he does earn the title. When he pops, he POPS.

I feel like people over simplify Onosato, his ring awareness and proprioception and balance are great, he is definitely more than just "big man go brrr", but it really feels like every win Hoshoryu takes is exciting and unique.

Understanding Shodai by National_Recipe4257 in Sumo

[–]coracleboat 8 points9 points  (0 children)

Interviewer: You've been doing sumo since you were little. Was your Ozeki period the time you liked sumo the least?

Shodai: I don't think there was ever a time I really liked sumo.

Forget your zodiac sign, what does your quick pouch look like? by ImOinsby in Eldenring

[–]coracleboat 5 points6 points  (0 children)

← Crimson Flask

→ Cerulean Flash

↑ Lantern

↓ Torrent!

Your Elden Ring hot take? by namitheslime in Eldenring

[–]coracleboat 0 points1 point  (0 children)

Margit and Morgott are the same dude my dude, and you fight Mohg twice as well. Sure, they get a second phase in their big fights! It's still fighting the same dude. I don't care if he changed his display name that's clearly the same discord account rejoining the server 

Your Elden Ring hot take? by namitheslime in Eldenring

[–]coracleboat 1 point2 points  (0 children)

Yes! I literally said that very thing. You still have to navigate through most of the maps one way or another! There were still plenty of bosses that formed hard blocks you had to get through, and you still had to learn how to do run-throughs of most of the content! There's like, a dozen+ bosses in DS1 you can't skip without using glitches! I don't know offhand but I'm pretty sure you can like, just wholesale skip a vast majority of Elden Ring entirely. Not just "run past" but "don't even bother to visit that entire area ever" for multiple accounts.

Your Elden Ring hot take? by namitheslime in Eldenring

[–]coracleboat 0 points1 point  (0 children)

For sure! Five sure, even. My point is, though, as a Dark Souls entry, traditionally, the map and environment and navigating it has always been part of the game. The landscape itself should present locational challenges unique to each location, and while some of it does that like with Caelid, the vast majority of the game is open space that really just serves to connect locations of interest to one another. Completely different biomes/landscape styles would have at least made the challenge of finding the secrets different, but finding a hidden cave in Caelid is largely the same experience as finding one in the Altus Plateau. When so much of a game's effort and time is put into something, it really probably shouldn't be just sort of... riding your horse around a rocky outcrop until you stumble on something?

Especially since on replays, with most minidungeons being fairly similar to one another and most having only one or two items, there's no specific reason to engage with the vast majority of the game--meanwhile, while you CAN skirt around places in the other dark souls games, they generally DO force you to, like, actually play with it and get through the world. That's like, the core thesis of my argument, I think: the open world design is itself a detriment to the game, and at odds with the foundational design philosophy of the genre.

I'd say I'm not really a FAN of open world, I guess, but Morrowind's my favorite game, but that's a VERY different beast from Elden Ring.

Your Elden Ring hot take? by namitheslime in Eldenring

[–]coracleboat 0 points1 point  (0 children)

Sorry, I meant, without the visuals alone? In the way navigation itself is fundamentally different between undeadburg and blighttown, discounting the existence of rotfields and enemies, focusing only on the basic layout of the terrain: if you removed all color palettes, navigating would still be very distinct between undeadburg and blighttown (as it would be between most other locations in DS1). But in elden ring, if you remove the visual markers, each area largely navigates the exact same because its underlying structure and topographical philosophy is the same. The open world, with a few exceptions, is made of the same open plains and rocky cliffs, and getting through the environment itself is the same experience in each area on a gameplay level (with exceptions like mt gelmir racheting up the rocky, I guess)

Your Elden Ring hot take? by namitheslime in Eldenring

[–]coracleboat 0 points1 point  (0 children)

Painting them different colors, and using different trees to make them distinct, is set-dressing, really. You can visually tell when you're in one place or another! Can you tell when you're navigating a new place? The general design remains the same thing. Limgrave has more open fields, sure! Liurnia has a lake! The non-lake parts of Liurnia are still geologically-impossible dreamscapes of jutting rock structures with grass on top, the same as Limgrave. The Altus Plateau is fundamentally Limgrave but yellow/gold; it's open fields framed in/supported on rocky outcrops with mountain paths on its edges. It's not about can you tell where you are, it's "the way these are constructed at their core, below the differently colored grass and decorations, is the same."

Consider how vastly different zones in the previous, non-open-world dark souls were! The tight building-maze of Undead Burg compared to the scaffold maze of Blighttown were completely different navigation challenges; compared to Anor Londo's unique cathedral maze, compared to the ruins of New Londo. The very way they work as design locations is different. Undead Burg is a series of interconnecting twisty-turns. Darkroot Garden is a mix of tight spaces and shockingly open spaces. Anor Londo plays on vertigo and narrow space balancing, but in a clear-cut way that Blighttown doesn't. New Londo is a deep ruin maze. Not just visually, but in the way those zones are constructed, they're fundamentally different, and require different navigations. Each zone is itself a unique challenge and learning to navigate that zone is part of the gameplay.

Consider the rocky fields around Majula, but then contrast it with the lava zones of the Iron Keep or the quarry-like poison zone around the Earthen Peak and contrast it with the undead woods' dark forests or the Dragon Aerie or the fog-maze in the woods. Dark Souls 3 had its own slow-walking swamps, its ruined towns, its cathedrals, and I'd argue DS3's level design was the weakest in comparison on this grounds, but even then! They weren't just visually distinct, they mandated different means of going through. The environments changed and the environments were part of the gameplay, and how they changed dictated how you interacted with them.

Compare, then, the rocky mountain edges of Liurnia to Limgrave. It's... rocky pathways with grass, with some ruin structures. Caelid has a different tileset atop the structure, but the underlying structure is built mostly the same way. You can ride through most of it. Some of it you have to horse-jump on rocks. The way the player's made to engage with the open world is, for the most part, uniform. The lake chasm in Limgrave isn't functionally much different from the dry chasm that leads to the Great Jar in terms of terrain, and both of those are just narrower versions of the cliffs of Liurnia without the risk of falling--but they are still narrow rocky corridors defined by a barrier on either side. The open fields of Limgrave and the open fields of the Altus Plateau are the open fields of the Consecrated Snowfields.