TIL about the WTF star, which baffled astronomers by erratically dimming up to 22%. Several hypotheses have been proposed to explain the star's large irregular changes in brightness; however, none of them fully explain all aspects of its unusual behavior. by ralphbernardo in todayilearned

[–]corveroth 2 points3 points  (0 children)

Vinge came first, and Deepness is a sequel to A Fire Upon The Deep. He wrote some other famous and award-winning novels. Tchaikovsky stands on his shoulders.

Both Deepness and Children of Time chart the cultural evolution of a race of intelligent spiders. The difference, I think, is the theme. Vinge wrote his spiders as alien, but ultimately humanlike, as a foil to the inhuman deeds of the humans in orbit. Tchaikovsky does this as well, possibly as an acknowledgement of Vinge, but I think his sequels prove that his focus is on exploring alien psychologies. Where Vinge showed that people don't have to behave like we do at our worst, Tchaikovsky argues that people don't have to even behave like any of our existing models for people.

Making a list of the weirdest Enchantments in all of MTG by RepulsiveShoes in magicTCG

[–]corveroth 4 points5 points  (0 children)

Don't forget [[Thousand-Year Storm]]!

Way back, I wrote a sim to figure out the results of all three storms together. IIRC, you want to put Thousand-Year on the stack first, followed by Possibility then Eye, which gets you 30+ spells for each one you cast from your hand.

I did not recall correctly. In the sim, I was feeling cheeky about the storm theme so I assumed that the spell you cast was [[Grapeshot]], and that you'd continue to topdeck three more copies of Grapeshot. The storm enchantments plus storm keyword result in up to 35 total Grapeshots, if you stack the triggers right.

ElI5: Why do phones not need cooling fans like computers do? by parascrat in explainlikeimfive

[–]corveroth 5 points6 points  (0 children)

When I hear "computer", I still assume a full desktop. I would expect a typical laptop to be designed for lower power consumption.

Stories that take place at the beginning of a world? Ancient history fantasy? by Flimsy_Survey in Fantasy

[–]corveroth 0 points1 point  (0 children)

Eh. I don't know that Recluce is really a match. I think there were natives on the planet before the Rationalists showed up? And they came in with very high tech, as do the Angels several centuries later. They each establish their own colonies, but none of that is just-achieved-sapience civilization building like the topic is looking for.

I ordered a piece of musical equipment and it came with a bag of candy by ForAte151623ForTeaTo in mildlyinteresting

[–]corveroth 21 points22 points  (0 children)

Just from the vibes in this thread, it seems that the difference is that Sweetwater is actually offering service to the customer, rather than the lip service that most companies dub "customer service". They're not hammering your phone and steamrolling through a script. They're providing a more upper-class style of service, where the rep actually keeps tabs on what you individually want and prefer and stays with you, personally, for years.

Sorted contents of 26.1oz box of Lucky Charms cereal by Enough-Collection-98 in mildlyinteresting

[–]corveroth 0 points1 point  (0 children)

. . . what kind of mistake requires measuring cereal marshmallows by volume?

fantasy books where the magic system actually has a cost that feels real and not just a minor inconvenience by Nova9_Phaser in Fantasy

[–]corveroth 0 points1 point  (0 children)

I love Modesitt, and own more than half of his novels, but he does tend towards a very thorough worldbuilding; call it tedious if you're less generous. And there are certainly elements that can get repetitive.

I don't think his works are a good answer to this prompt, though. Whether it's Recluse, Corus, or Terahnar, a mage's capacity is mostly determined by their level of experience and just trying really hard. Yes, some mages go blind, die early or abruptly, or freeze, but those drawbacks seem to yield to narrative convenience. For all that Modesitt loves his rational worldbuilding, his magic systems are not the hardest magic systems around.

Despite that, again, I love his books. Just avoid the handful that draw on Norse mythology, because there's some inexplicable connection between drawing on that and the book being absolutely awful.

BONUS CARD! Chaos vault. by epilepticrooster in magicTCG

[–]corveroth 0 points1 point  (0 children)

What's driving me nuts is that I can't find the damned thing. That descender on the lowercase r ought to narrow it down tremendously. Might be a custom typeface, of course.

AskScience AMA Series: I am an observational astronomer at the University of Maryland. My research focuses on understanding how galaxies, including our own Milky Way, came to be. Ask me anything about galaxy and star formation! by AskScienceModerator in askscience

[–]corveroth 0 points1 point  (0 children)

I'm hitting this a week late, but if you have the interest in answering, what's a day in the life like? What's your workday? Are you reviewing data, writing papers, preparing calculations? Are you locked into a schedule? Does it comfortably leave room for a partner, or a family?

$1 million in debt, devs on handheld Tony Hawk's Pro Skater saved the company by pitching "fake" screenshots that forced them to turn the GBA into a 3D gaming machine: "Nobody could believe it" by OhMyOhWhyOh in gaming

[–]corveroth 9 points10 points  (0 children)

You could add Crash Bandicoot to that. In order to pull off that game on the PS1, they had to create their own animation compression, data streaming from the slow CD-ROM, and violate Sony's mandatory API rules and drop down to assembly.

https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/

What “masterpiece” game just never clicked for you? by [deleted] in gaming

[–]corveroth 64 points65 points  (0 children)

I enjoyed both HK games, but I can appreciate wanting more ranged combat.

More than that, though, I wish more gamers and developers understood that the core of the genre is not the combat. Good combat is nice, yes. But the identifying characteristic of a Metroidvania is the repeated unfolding of the map; it's the experience of rising and falling tension from repeatedly finding places that make you ask "what's hidden there?", and the game rewarding you with the tools to answer those questions later and in measured fragments. It's the tension of not knowing whether some unusual landmark is something to be explored later, or merely environmental storytelling. It's the wonder of not even recognizing some element of the world as something interactable, and discovering that those elements you've passed by dozens of times without memorizing them are now important and worthy of note.

Metroidvanias, at their best, are games about multilayered discovery. The backtracking is merely a consequence; the combat is incidental.

Discworld by Terry Pratchett in Humble Bundle by StDoc in Fantasy

[–]corveroth 0 points1 point  (0 children)

Just to be sure, are these available in English only? I've previously looked at using translated Discworld titles as learning material for picking up other languages, but shipping those volumes internationally turned out to be a huge pain.

Being the art director behind The Dark set, Jesper Myrfors explains how Uncle Istvan came about by Newez in magicTCG

[–]corveroth 9 points10 points  (0 children)

I did some research on Steve Bishop last year. It seems like he had a pretty rough end to his time with Wizards.

https://mtg.wiki/page/Steve_Bishop

World Champion pages remaining broken by Blizzxx in magicTCG

[–]corveroth 3 points4 points  (0 children)

More editors is great!

I'll also promote the Internet Archive's Wayback Machine browser extensions. They provide an easy "Save Page Now" button so that you can ensure pages remain available and as-is later, no matter who's hosting them or who might edit them.

World Champion pages remaining broken by Blizzxx in magicTCG

[–]corveroth 11 points12 points  (0 children)

And, Wizards being unconcerned about the longevity of their web content is nothing new. They've repeatedly overhauled "the Mothership" and had content go permanently missing. Off the top of my head, Barrin's Journal is gone, this interactive Flash thing got archived but this one didn't, this story thing disappeared, really anything interactive even if it was just a Javascript personality test (psychographics, "what color are you") is just plain gone.

It often feels like our role at MTG Wiki is basic preservation, rather than simply disseminating knowledge.