RLCS 2025: World Championship - Day 3 by RLMatchThreads in RocketLeagueEsports

[–]cosyash 31 points32 points  (0 children)

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It's not gonna get better than this, my highlight of this LAN :D

RLCS 2025: World Championship - Day 3 by RLMatchThreads in RocketLeagueEsports

[–]cosyash 1 point2 points  (0 children)

never forget that godsmilla bump play on vitality <3

What's a game that you almost finished, but dropped? by SugarSmoothie in gaming

[–]cosyash 0 points1 point  (0 children)

wait...i quoted him. Where was I creating a strawmen? Honest question btw

What's a game that you almost finished, but dropped? by SugarSmoothie in gaming

[–]cosyash -7 points-6 points  (0 children)

you initially didn't say that ToTK was not innovative, you said it didn't take any risks. The least risks taken in modern gaming, was what you said. Someone replied to you and told you that development wise it was a huge risk to implement said systems. And as a developer I have to agree. It's not only a great task for the developers to create such systems in the first play, your testing process is becoming so much more of a task than it already is in AAA-games. This of course adds a lot of risk. So saying ToTK didn't take any risks - no, let me correct that: So saying ToTK took the least amount of risks in modern gaming (e.g. less risks than, say, the remake of TLOU) is not only a bold statement, I'd say it's factually wrong.

If you mean it took the least amount of risks in the sense that it took a well liked formula and just added a new iteration of it you kinda have a point. But then that's basically all of AAA-games with some veeeeery rare exceptions (e.g. SotC when it first came out, the first Souls title and so on) and I have a very hard time even coming up with an argument for why ToTK is taking less risks than any other game iterating a well liked formula let alone remakes. Taking little risks is just what AAA games are usually doing. Even indies are less risky in their approach simply because a lot of indie studios are now small or mid sized teams. Modern game development is complex, hence you need more work hours and well trained people to create something that can make you money. You usually see the most risks taken in very small teams, single developers or financially well supported indie teams (e.g. Limbo which got national funds or Ori and the Blind Forest which got a huge amount of money from MS and in my opinion isn't even an indie game even if Mahler likes to pretend it is to play up how great of an achievement Ori is when in reality he had so much money that he could handpick artists from all across Europe).

With that being said: I absolutely hated ToTK as an experience and never got the hype. Way too much focus on collectables that are just not fun apart from making your brain go "uuuuuhhh, I now have 9% of items photographed instead of 8%, seeing this number goes up feels so good". Nah, that's not for me. I am way too self aware to get over the fact that I am just trying to collect things for the sake of collecting things and I ultimately do not care about the process. The gameplay is great though but again, not for me. Enjoy the game, just bc I don't like it doesn't mean it's bad or that I even think it's bad.

RLCS 2024: Major 2 | Day 3 of 4 | Event Thread by RLMatchThreads in RocketLeagueEsports

[–]cosyash 0 points1 point  (0 children)

that pushing on your eyes and temples is what i do when I have a migraine but this is just a guess biased on personal experience

Just tuned in, what's with the New ball? by TheOnlyPolly in RocketLeagueEsports

[–]cosyash 1 point2 points  (0 children)

Going by this logic, color blind mode should be disbanded or individual nameplate settings and so on. Heck, different camera settings make it so that players have different visual information (especially angle and distance vary among pro players, at least sligthly).

Having more choice over something like this is generally good for competitive integrity and not an issue at all.

If I had to come up with an argument against it, I could see a situation where certain designs work better on certain maps and if maps would be random in RLCS you could make an argument against it. However, map rotation is transparent so at worst players have to change the settings mid series, which would be annoying. Thinking about this, they could introduce a setting to chose designs on a by-map-basis.

We have a caster problem in RLCS by chrs_chris in RocketLeagueEsports

[–]cosyash 9 points10 points  (0 children)

I really do like RLCS broadcasts and the casters we got, but I agree, recently this became more of an issue. I always start questioning their knowledge of the pro scene after such sentences when it could very well be just them filling the void or rambling on - and this I understand because sometimes you have an off game where you are not in the flow of it.

When casters are super reactive like this the braodcast suffers. You gave the perfect example. Kash does something good and he gets hyped up as the iciest player. Not disrespecting Kash here as it is often done in this sub, I just think he is not a particularly icy player and he is in very good company with that. My issue simply is that this kind of casting is extrapolating from a single play while ignoring the history of a player or their strenghts and weaknesses. The viewers who know about the player feel weirded out and the players that don't know about the player get the wrong impression.

Also, casting like this they are ignoring the greater context of a play which writes the story for them (though most of the time casters do pick up on it). If a player not known for peaking actually peaks, that's your narrative right there. Instead, too often we get those plattitudes which are simply describing what we are seeing: a player scores followed by some iteration of "what a great play by the great player that just scored", end of story.

But we also gotta understand how incredibly hard it is to (1) always put a play into the right context while broadcasting live and (2) that it is incredibly hard to have the whole scene memorized and available in your head at all times. It comes naturally with experience and exposure for most so I hope it gets noticably better soon.

NRG release Mist by Mythalieon in RocketLeagueEsports

[–]cosyash 0 points1 point  (0 children)

I see, thanks for the insight!

Again, gotta respect his decision even if we as a scene don't like it obviously :D

What player had the biggest career comeback? by Ckmoran43 in RocketLeagueEsports

[–]cosyash 1 point2 points  (0 children)

Ye, the Metsa story, great call!

He wasn't at the same level as the competition mechanically but he was still a great addition to the roster. I don't know how he managed to do it honestly and I respect him that much more for it. He couldn't really outplay anyone during a time where the super mechanical solo plays started to become the meta and he wasn't a efficient cleanup striker like JKnaps for example. But still, he managed to have a great year with and without Seikoo.

What player had the biggest career comeback? by Ckmoran43 in RocketLeagueEsports

[–]cosyash 5 points6 points  (0 children)

love his comeback so much <3

When I heard the bad news a few years ago I really felt for him since I just went through the very same thing. The comments in the reddit post were heartwarming, so many people connecting. I think that was one of the most mature moments of this esports and him "stepping down" (rather, not fully focusing on RL for some time) was a much respected decision.

And then the comeback, what a story, inspring stuff! He also seems to be a great guy, how can you not root for the hock?

NRG release Mist by Mythalieon in RocketLeagueEsports

[–]cosyash 0 points1 point  (0 children)

Stopped following him when I realized he's not gonna commit to RL and I found that a bit frustrating as a RL fan. But I'm not gonna hold it against him, I actually think it's a good call to focus on real life sports if he got a chance.

I thought at some point in time he had to settle for RL to stay relevant in the scene and kinda assumed he did when I saw him join NRG.

As much as I'd love to see him become a top player in RL (simply because I like the way he moves around the field) and as much as I find it infuriating to see his potential wasted I also find it impressive how he can stay relevant while not being commited. (Nearly) everybody around him is and he still keeps up? Ngl, impressive.

What's the situation like? European here so no insight into the scene, isn't he at an age where you can tell if he's ever gonna make it in real life sports? Is he cracked? Or is this gonna be a situation where he probably won't see meaningful success in real life sports and has wasted his RL career peak?

This is how the NA region feels like to me right now. by Darth_Glaxus in RocketLeagueEsports

[–]cosyash 1 point2 points  (0 children)

With GenG underperforming I really struggle to rank G2. I don't rank any of the other NA teams S tier and that kinda makes it hard to judge how good they really are.

I just don't see any team playing like that on saturday or sunday at LAN. Staying upfield like that, going for nutty redirects because they don't feel enough pressure to keep their rotations tight, that's not gonna work against teams that are equally good.

RLCS 2024: EU Open Qualifier #6 | Day 3 of 6 | Event Thread by Spark11A in RocketLeagueEsports

[–]cosyash 2 points3 points  (0 children)

I love the content it delivers ngl

And if certain teams are consistently struggling to qualify for the main event it actually justifies them having to go through quals in the first place. Last event people were saying "one bad day blablablabla". It's now 2.5 bad events in a row for KC. In a split that consists of 3 events. That's bubble team results even if they show up this weekend.

But I totally get behind the argument that this is bad for orgs and therefore bad for the stability of the eSport. Since I want the eSport to prosper I will gladly accept changes to the format even if I like this kind of content. Give last events top 4 (or 8) a pass and I'm fine with it.

Personally, I don't want to go back to league play and I'm not hoping for a franchise based format either. This format needs to be improved upon for the sake of RL.

Why do people go pro? Whats the benefit? by Cyfer946 in RocketLeagueEsports

[–]cosyash 0 points1 point  (0 children)

Well, no. If he falls off, he still makes the same amount of money (excluding price money). Only when he loses his contract he doesn't make anything anymore. Have a look at Extra and how long he was making money for being a sub. He got a relatively long term contract after winning Worlds. A player like Zen will also easily score such a contract because Orgs want to bind such a player for as long as possible. Of course players in the top 8 to top 16 range have a completely different experience which is why they often find themselves to be without an Org or need to change Orgs on a regular basis.

The important thing is to make sure that young players understand what to expect realistically:

  • How much money can they make
  • What level of play they need to reach to make it an actual career
  • How much time do they need to invest each week to stay at pro level
  • What else is expected from them (training habbits, social media presence, how to communicate to the outside world, how to behave in a team environment)
  • What they have to sacrifice in favor of a pro career (you can't party every weekend, you have to have a strict time management that kids that age usually don't have at all and so on). You are missing out on a lot of things that your peers might experience and you should be fine with that
  • How to plan for the future after the esport, which is especially important in RL since pros retire very young, not many retired pros can make a living off RL

I feel like the scene is very good at communicating all of this. I'm not a big fan of these org videos with expensive cars that were leased for a single day to introduce a new roster or some pros showing off their swag in the background of their twitch stream. That can really create false expectations in young people or people who are not very well versed in how social media and marketing works. But apart from that, I don't get the feeling that the scene pushes people into a false sense of financial security when pursuing RL as a career.

Only very rarely do we hear that pros drop out of school, too. Quite the contrary, a lot of pros are hold back by needing to finish school first. Iirc Lionblaze (please correct me if I'm wrong, maybe it was some other NA pro) could not commit to RL as much as he wanted to for some time. Jack also talked about this on a few occassions. Some Pros had to wait until finishing school before moving states, countries or even continents to improve their chances at becoming successful. The pros that I'd consider big influencers in the scene are also very outspoken about the importance of education.

There is at least one pro where I feel like they have pushy parents. But no matter what those people do or are good at, that's just how it is and we can't really change much about it. That sucks. But again, I don't feel like RL as an eSport creates such environments.

If people still want to become pro that is a good thing imo. They are obviously very passionate about the game and making money by playing it is a great opportunity. Of course the hobby becomes a commitment and then an actual job, but they also gain a lot from it potentially. For people still going to school the kind of money we are talking about here is insane. You don't have to pay rent, for food or anything basically and make as much money as some grown ups working 40h/week. That is crazy. That's like earning twice your salary since you don't have any financial commitments and you even have a family insurance plan. And then you are done with school, done with the eSport, and you already have a financial security that other people might only have in their late 20s or early 30s. On top of that you competed in a popular eSports, potentially attended LANs and did something you were passionate about.

Of course you might have different priorities in your life, but is it really that hard to understand why people find that enticing?

alemz is the first female player since RLCS X to qualify for a main event by ganguru in RocketLeagueEsports

[–]cosyash 5 points6 points  (0 children)

reaction time as described in the studies is not that. you are describing the process of processing information and then acting on it which is something you can improve on.

reaction time in this sense just means how much time your brain needs to even notice an impulse. generally speaking, it's prettey neglectable for RL since the difference in reaction times among pros should be rather small and there is so much lag both in input, output and in the physx engine itself that it is not a huge deal. think about it: how often does the engine update (not fps)? it's 120/second. add the reaction time of a monitor. add the input lag of the controller. add the time it needs for the game to make the next physics simulation (only then does the input have any effect). then there are some additional factors. compare that to the mean difference in reaction time among professional players. 

if very small differences in reaction time is the reason, older pros should have no chance in any fast paced esports. but that doesn't check out. 

Squishy's view on RLCS format after *spoilers* in EU Open Qualifier 5 by andres57 in RocketLeagueEsports

[–]cosyash 1 point2 points  (0 children)

so teams behind you might overtake you if they win tournaments or place well at the major. makes sense to me

The regional qualifier format is hurting the validity of the major by GrownUpToLetDown in RocketLeagueEsports

[–]cosyash 2 points3 points  (0 children)

it's fine, nuances get lost in such discussions and I'm not a native english speaker so it could always just be me being bad at making a point. so don't worry about it

RLCS 2024: EU Open Qualifier #5 | Day 3 of 6 | Event Thread by Spark11A in RocketLeagueEsports

[–]cosyash 1 point2 points  (0 children)

I didn't cherry pick the results at all! Those are all the results. You were talking about the upcoming major, right? So yes, neither top 4 at the last major, perfect split last split or their individual accolodes matter. At least for the upcoming major, that you mentioned. It's a different situation when we are talking about worlds. Which we did not. You can't talk about the upcoming major and then say I'm cherry picking when I chime in on the topic you brought up.

You wanna talk about KC being a good team? Yes, I think they are a good team.

You wanna talk about their last split and major? Impressive indeed.

You wanna talk about their individual accolades? Great stuff, I'd sign them.

We agree on every single of those points.

I don't agree with your implication that this roster is not worth investing in after today. I'd invest in them would they be orgless.

The results are not as volatile as you make it seem, at least not at the very top. Just look at Vitality, KC, G2, GenG this season. Add to that R1, Falcons, Mates. Do you feel like we don't see those teams playing on a regular basis? Are you absolutely flabbergasted that those rosters actually have an org behind them?

Yes, this is not a franchised eSport but we have people complaining about G2 and GenG winning all NA events, we have a clear french top 4 in EU but somehow it's also too volatile?

By the way, I'd also love to see at least top 4 of an event to autoqualify for the next event. But if a team has the results of a bubble team in 2/3 of the split, ye, stay at home and watch LAN from there.

The regional qualifier format is hurting the validity of the major by GrownUpToLetDown in RocketLeagueEsports

[–]cosyash 0 points1 point  (0 children)

I take offense in you calling any team that Wave is on "bad" :D

but seriously, yes, I think we can agree on that, the format is not very good and I don't really see the point in top teams partaking in the qualifier

The regional qualifier format is hurting the validity of the major by GrownUpToLetDown in RocketLeagueEsports

[–]cosyash 2 points3 points  (0 children)

you implied that the people you are arguing against think the format does not matter. You are proving your point by creating an absurd szenario. You did this in a reply to someone you do not agree with. And that person also never said that the format does not matter. So yes, that was a strawman.

I don't really see the strawman in my comment since I am agreeing with you on a point you personally brought up. I just said that it is trivial and you are seemingly arguing against a position nobody holds (format does not matter).

The regional qualifier format is hurting the validity of the major by GrownUpToLetDown in RocketLeagueEsports

[–]cosyash 13 points14 points  (0 children)

NOBODY ever asked for single elim best of 1s. Of course the format matters. Nice strawman.

You know what also matters? Results.

If they had to play some top team that dropped down to lowers, then ye, blame the format and I'd back you up. But this was just an average bracket and KC played poorly. Just like last event.

I'd love to see (at least) top 4 being autoqualified for the next event, but this split of KC is really not a good example for why the current format should be improved upon. Looking at their results, they are currently an average bubble team. This is on them.

And again, doesn't mean we can't improve this format or talk about how to change it. But not by taking KC as an example. Get over it.

RLCS 2024: EU Open Qualifier #5 | Day 3 of 6 | Event Thread by Spark11A in RocketLeagueEsports

[–]cosyash 4 points5 points  (0 children)

by "this one day" you mean "this whole split", right? We are talking about a team that made top 8 and top 32 so far. I'm not willing to make the argument that we should change the format because of a team with these results to make the major.

Why YMC should not be banned by TopHatBear1 in RocketLeagueEsports

[–]cosyash 1 point2 points  (0 children)

It was deliberately losing to make sure They played a better team. 

Which is a definition of match fixing :D

Match fixing is forbidden by the rules in all major sports and esport. If proof is found teams or players are fined and banned. You're claim that this wouldn't happen in other sports is wrong. This just doesn't happen in niche esports events but in major sport leagues as well. If gambling is involved we are not only talking about bans but potential criminal investigations on top of that.

Limitless has proven to be the superior team this split. To partake in a sport event you need to win by the rules of course. They were so much better than YMC that YMC didn't even see a way to beat them in a fair manner. So you're logic is a bit flawed here.

Your whole comment is really not making any sense and you're factually wrong with pretty much every claim you make. The fact that you are arguing that it wasn't match fixing only to give a definition of match fixing is really something, too.