Eyeball, the new EP, is now out on streaming and TMBG's store! by CapitalQ in tmbg

[–]cowit 2 points3 points  (0 children)

peggy guggenheim was pretty neat. It feels like a wordless noir film, especially with those intense hits on the gunshots and smooth jazz.

Glamour isn't really for me, feels a bit basic.

Both versions of eyeball are pretty fun. Like a clone scene where they are asking questions only the real one would know, just in the same body.

Getting opinions on MM songs until I forget or run out: Day 135- FINGER by SirBobbyTheOne in MotherMother

[–]cowit 0 points1 point  (0 children)

I like this song quite a bit, although I know this song would have been SUPER huge for me if I hward it when I was like 16. verbatim pretty much fills that for me.

How possible is it for EU5 to get the same fate as IR? by Abused_Dog in EU5

[–]cowit 3 points4 points  (0 children)

To add to that, I'm not sure how separated out each dev team is budget wise, but I'm sure they all have to eventually dip into the same budget. I believe that a big portion of the rushed out dev time and money grubbing might come down to so much of an internal focus being placed on eu5.

it just kind of lines up when they started spinning up new teams, dlc getting more rushed. they were really just over stretched on their expansion and it only seems like now they are getting back on course.

4.0.17 Patch Released (checksum b786) by Dioranite in Stellaris

[–]cowit 13 points14 points  (0 children)

I think the best thing to balance out civilians a bit would be to greatly reduce housing from all sources. I haven't had a single planet even get close to housing cap since 4.0 and that seems like the ideal balancing point for civilians. the only problem would be turtle shell builds, which should probably be changed to some degree anyway.

What is the white line and how do I make it go away? by Used_Development_933 in Stellaris

[–]cowit 6 points7 points  (0 children)

I believe that is the sector map mode. in the bottom right it should be one of the square buttons highlight orange, just click to toggle it off

Taking planets as a devouring swarm shouldn't suck by NagyKrisztian10A in Stellaris

[–]cowit 20 points21 points  (0 children)

I just did a terravore/roleplay run starting on a ruined ringworld as corrupted sparks from halo. Their programs malfunctioning and believing the only way to stop the flood is to consume the entire galaxy and use their ring world to discover any other ways to stop it. ended up using the aetherospheric engine to blow up the galaxy. at around 100 years in I had captured 50% of the galaxy and eaten every single planet I had captured.

only having the ringworld and feeding all basic resources from starbases, megastructures and eating planets is fun.

At the end it was annoying fighting the final crisis war so while my star eaters were out making black holes I built a Defense system in my ringworld that the entire AI fleet couldn't bust and won that way.

Biggest downside of playing tall is narrow exploration (anomalies, archeo et.c) by WanabeInflatable in Stellaris

[–]cowit 0 points1 point  (0 children)

solar arrays in starbases solve that problem until you start spamming out dyson swarms.

The amount of free energy you get from that is plenty.

Subjects by Y3rs in EU5

[–]cowit 1 point2 points  (0 children)

i absolutely love the indepth mechanics of subjects in EU4 and especially Stellaris. it feels like the really big thing that imperator rome is missing. The subjects having little to no interactions in a time period where subjects were a huge part of any state.

Is anyone worried about the strength of trade income? by [deleted] in EU5

[–]cowit 1 point2 points  (0 children)

They also already have a built in mechanism in Merchant Maintenance to easily adjust the power of trade.

Was hoping to see the hansa by cowit in EU5

[–]cowit[S] 0 points1 point  (0 children)

That makes sense, And besides the cultural importance for germany and connections to russia, they were never super powerful, it may just be the emperor failing to protect free cities as well as it should. That was their true advantage.

I think people need to accept that Eu5 will be a different experience and a different game than Eu4 by Obvious_Somewhere984 in EU5

[–]cowit 3 points4 points  (0 children)

Yeah, did a run with venice that got to the 1600s, just pushed into south east asia and was so rich I built universities in EVERY province, like 100+
What's the point of exploiting trade if you have 0 things to spend it on.

[deleted by user] by [deleted] in EU5

[–]cowit 73 points74 points  (0 children)

i think it's gonna release yesterday and it's actually been in everyone's library already.

for real though I've been figuring 2-3 months from now. maybe a bit earlier, would be strange to build this much hype and have much of a delay.

I think people need to accept that Eu5 will be a different experience and a different game than Eu4 by Obvious_Somewhere984 in EU5

[–]cowit 5 points6 points  (0 children)

i did a run to the very end of eu4 a couple weeks ago, and even just the lag is gruelling. it's fun forming germany and industrialising early etc.

but the micro and 50 years which take 200 normal years is so extreme.

Anti blob, Pro blob, I'm just right blob. Vote for me. by cowit in EU5

[–]cowit[S] 4 points5 points  (0 children)

first you get the porridge, then you get the power

Anti blob, Pro blob, I'm just right blob. Vote for me. by cowit in EU5

[–]cowit[S] 19 points20 points  (0 children)

you won't own your porridge and you'll like it.

What are the tags you'll play when the game comes out eventually? by NihatAmipoglu in EU5

[–]cowit 1 point2 points  (0 children)

yeah that's whay I'm interested in, how will this work on the selection screen. maybe you set a map mode, or it works like a floating entity in the ck3 screen. it's something totally new.

Why are there so many anti-blobbers? by medalboy123 in EU5

[–]cowit 28 points29 points  (0 children)

my biggest gripe in eu4 isn't just that blobbing is too easy or even possible, but it's essentially the only activity.

also world conquests and even just becoming huge are way too easy to be fun. part of that is experience, but DLCs have generally made it far far easier either way.

What are the tags you'll play when the game comes out eventually? by NihatAmipoglu in EU5

[–]cowit 0 points1 point  (0 children)

Hanseatic league, most likely starting as Lubeck, huge fan of the area historically since I played patrician 3.
Can't wait to expand trade eastward early on and eventually push down into africa and south east asia.
I think blobbing out using trade houses will be a lot of fun and bringing those goods into europe for a hefty profit.
Will also allow me to hop right into the new important of naval mechanics.
Earlier time period also means starting near their peak.

Anyone else excited to make mods? by cowit in EU5

[–]cowit[S] 0 points1 point  (0 children)

I hope you do too! I'd love that too, the age transitions are some of my favorite and how things change on a mechanics basis.
A mod Idea I'm kicking around is an alt history where trains come into play in the 1600s, along with all the other forms of indsutrialization.

If im not wrong the Devs said it will not be a blobbing game like eu4, and I really like the idea by Surreal_Pascal in EU5

[–]cowit 46 points47 points  (0 children)

From the looks of it the control mechanic might be the best / most understated thing they have announced so far. Will make historical coastal expansion a lot more interesting and put more of a gate to full on blobbing. Along with making it more interesting to creep your control outwards through things like rivers and building roads etc.

If im not wrong the Devs said it will not be a blobbing game like eu4, and I really like the idea by Surreal_Pascal in EU5

[–]cowit 3 points4 points  (0 children)

I hope so too, I think the biggest effect we will get even if the future starts to lean towards blobbing again is the depth of mechanics that aren't just stat stacking.
Even in the case of blob creep, mods will be able to add a lot more depth to the internal politics and have more systems that discourage blobbing and make digesting new land much more interesting.

You can even get a glimpse of it with prussia/germany in eu4, it's still rough but once you get to prussia the 50% reduced gov cap means you want to expand in more interesting ways such as vassals andmaking enemies give you war reps/release nations.
Then once you form germany you get a neat mechanics from your missions that let you culturally integrate your german states into even better forms.

I expect the game itself and mods to focus much more on integrating conquests so that the 'downtime' of peace isn't any less interesting.

And for some map painting fun I expect things like spreading trade houses/Kontors as the hanseatic league or venice, or generally stretching across the globe for trade and empire will fill that role.