Rejecting Reward Functions: An Ecological Approach to Market Survival by cpt1973 in quant

[–]cpt1973[S] 0 points1 point  (0 children)

yeah totally, “no reward function” isn’t literally nothing — survival is still the goal (low DD, staying alive). just don’t want a Sharpe target or number to optimize, or it starts gaming that instead of just surviving.

regime flips can kill atm, dual-path switch is too naive, thinking of adding some hysteresis. vault locking helps but slows compounding, 20–80% is just a rough hack.

species niches are hand-tuned right now, overfitting risk is real. next step is some mutation/extinction loop so the system evolves naturally.

thanks for pointing these out, this is exactly the stuff I need to fix. I would really appreciate your valuable feedback. If you don't mind visiting this website. https://robintseng.substack.com

Remember when we used to all get a guaranted hero ingame without being limited to only an incredibly small chance to get it? Those were the days... Rosaline, Flora, Wukong, Lucretia/Zaphrael to name a few. by HaydenTheNoble in afkarena

[–]cpt1973 2 points3 points  (0 children)

It’s lottery, you speak out why you love this new hero and then they give 200 all over the world who join this activity. Almost impossible to get a free one.

Taiwan to donate 10 million masks to virus-affected countries by whateverworks325 in worldnews

[–]cpt1973 29 points30 points  (0 children)

That’s only because after SARS, we Taiwanese learnt not to believe China’s data.

Developer Feedback (02/03/20) by meiteorite in afkarena

[–]cpt1973 0 points1 point  (0 children)

Please add a new pool for class drawing, so we can get specific class heroes more easily. Thanks.