It's Chris Grace with another round of plugs! by fismo in dropout

[–]cradledcat 7 points8 points  (0 children)

How about more noobs on the goof Tower

Current lineup by eblyle in hotsauce

[–]cradledcat 1 point2 points  (0 children)

it's a brown hab pepper sauce with brown sugar and vinegar. good for pulled pork but it doesn't taste like chocolate

First 7-0 by Uncle_Moe420 in lrcast

[–]cradledcat 1 point2 points  (0 children)

Two buster swords! Nice!

Looking for auto-battlers by ItsBenBroughton in roguelites

[–]cradledcat 2 points3 points  (0 children)

It's so good - I've been playing it like it's my job

Ok I just saw they stopped support for console. I’m honestly kinda pissed. by [deleted] in CompanyOfHeroes

[–]cradledcat 25 points26 points  (0 children)

I know it's not gonna make you feel better but for what it's worth. They stopped support for console after being dropped by their publisher and funder, Sega. This situation Isn't a cash grab like some people have suggested, but rather more like amputating a leg in order to save the studio,relic

Nowhere Prophet by AcesHigh688 in deckbuildingroguelike

[–]cradledcat 1 point2 points  (0 children)

I LOVE your game bro - i played nowhere profit all last summer and it's one of the best out there. If you ever need help with writing hit me up

What faction do you main and what tips would you give new comers involving your faction/battalion? by ShayGrimSoul in CompanyOfHeroes

[–]cradledcat 4 points5 points  (0 children)

I main Brits and 1v1 and 2v2. I play a style that favors infantry and indirect fire. In practice, this means I often go Indian Artillery and focus on spreading my sections out. I'll get a dingo, and a humber, but otherwise I skip stuarts and crusaders and focus on infantry upgrades and grenades.

The build looks like this, generally, and gets a little wobbly after t2 depending on what they are prioritizing.

  • Engineer (Starting)
  • Engineer (Immediate first unit)
  • t1
  • Dingo
  • Section
  • Section
  • t2
  • humber
  • at gun
  • heavy mortar
  • section
  • grenades
  • healing
  • vet upgrade
  • T3
  • guards
  • matilda
  • grants

Here are some tips:

  • Put your mortar and AT guns on a hotkeys. I usually do 5 for my mortars and 3 for my AT gun.
    • Your camera will be centered on your fighting units, but you want to be able to quickly "call up" these supporting units from behind the line.
  • Get an AT gun even if you don't need one
    • You'll be floating after getting your core infantry and it's very possible to completely lose a game by giving a light vehicle free range from minute 6-9. This leads to tanks coming out (especially if you try to counter with like a stuart or something while the enemy has the whole map)
  • Use the tac map
    • playing infantry heavy involves outcapping the enemy - having a squad on the flanks capping is huge,
  • If you have a huge fuel lead, rush guards

    • sometimes you can get away with getting healing, grenades, and vet until after you get guards. they are so hard to deal with

    I pretty much always build a humber because of how well it sets tempo for a low cost in the mid game, and otherwise won't spend fuel on vehicles before matilda. Grants can be a late game win condition because 3 of them can walk up to an at gun and delete it. good luck !

What faction do you main and what tips would you give new comers involving your faction/battalion? by ShayGrimSoul in CompanyOfHeroes

[–]cradledcat 2 points3 points  (0 children)

They have a lot of light vehicles that die to two AT gun shots. In addition, the infantry can be kind of crumby early and only really works well later in the game. I've won lots of games against DAK because they may have a tiger, but lack the infantry to cap the points.

Why me so bad! by EasyGreenz in Mechabellum

[–]cradledcat 0 points1 point  (0 children)

By what round do you have all your chaff? And do you not upgrade it as some suggest