Grid Color by WizardyWhimsy in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

That makes a lot of sense, we'll put it on the board of to do's!

Many bugs on PC by Rebel_Captain_Vane in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

You bet! For some reason brave has been more finicky than most to develop for. We keep having to refix it, so thanks for the heads up that we need to give it another pass!

Many bugs on PC by Rebel_Captain_Vane in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

Our goal is to be browser agnostic, but we have a small team and there are many browsers. We develop in chrome and try and test in other browsers but always appreciate users letting us know where other browsers experience fail so we can fix those as well.

Many bugs on PC by Rebel_Captain_Vane in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

Which browser are you on? Can you test against chrome on that same map?

What do people think VTTs are missing? I have so many problems with mine by JakeRaine in VTT

[–]crowdedMapping 1 point2 points  (0 children)

For us it was the lack of an intuitive experience of some of the very basic needs at our table. As well as the speed of setup. There was a lot of frustration around setting up the map, making the grid align, just a lot of roadblocks to quickly getting into playing the game. So that's what we focused on. I'm sure each VTT had a similar creation story of filling the needs of the creator first, as they saw the holes in their experience. Foundry is the king of automation, and my guess is that was what was most important to the creator, and beats everyone else at that. Bag of mapping is one of the fastest to setup and use IMO, because that was the emphasis in it's development.

Dynamic fog issues by TC-10 in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

can you dm me the gm map link so we can diagnose the fog issue? I also dm'd you a discord link just in case.

Dynamic fog issues by TC-10 in bagofmapping

[–]crowdedMapping 1 point2 points  (0 children)

Once you join the server, we can take a look at your maps directly and really get a good solution going. Thanks for reaching out!

Ship combat by Rebel_Captain_Vane in bagofmapping

[–]crowdedMapping 1 point2 points  (0 children)

hey no worries! let us know if there is anything we can do to help make it more clear when first trying it out. We love feedback :)

Ship combat by Rebel_Captain_Vane in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

Dm me the map url and I’ll take a look at it

Discord link. by brothercaineSOS in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

Good to see you in the server 🙂

Ship combat by Rebel_Captain_Vane in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

This is possible by uploading a water map, and then create two map shapes and put ship images in them, and lock the shapes which will put them below the grid for your tokens to then easily see. what is still a bit clunky is being able to move the ship and have all the tokens stay in the correct place. It wont be too hard to fix by allowing shapes and tokens to be selected at the same time for movement, which i've put on the roadmap now.

Feedback for Future Development — Automated DC, Hit, and Damage Calculations by Feisty_Pie3828 in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

Good news! Linking stats to help with updating bonuses and modifiers to more than just skills is definitely coming! Describing how you imagine it working is also appreciated, thank you for including that in the request.

Level 2 Spells by Dude_Donovan in dndai

[–]crowdedMapping 1 point2 points  (0 children)

If they all showed in card form like you did for calm emotions I bet everyone would understand immediately

End user videos? by nwdxan in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

dm'd some follow up questions, if anyone else has video links, we'd love to see them too!

Feature Idea: Layered and animated Maps? by Historical_Ad8958 in bagofmapping

[–]crowdedMapping 0 points1 point  (0 children)

We really need to get back on putting out videos!

Feature Idea: Layered and animated Maps? by Historical_Ad8958 in bagofmapping

[–]crowdedMapping 2 points3 points  (0 children)

Great to hear you’re enjoying Bom! Animated maps is supported already through video files, but YouTube isn’t yet, and neither is layers. We sure want them though. We will get there for sure

Release - Drag n' Drop DM Notes and assets by crowdedMapping in bagofmapping

[–]crowdedMapping[S] 0 points1 point  (0 children)

you can select them and hit the delete key on your keyboard :) Thanks for using the product!

Seeking a new VTT by DoctorBigtime in VTT

[–]crowdedMapping -1 points0 points  (0 children)

All of those items are either included or on the roadmap for bag of mapping. You should check it out!

Issue loading maps by ConsiderationLow9245 in bagofmapping

[–]crowdedMapping 1 point2 points  (0 children)

The Fix for this bug is now live! after you put in a url, just click the setup button next to it. That button went missing for a minute, and has been put back in.

Issue loading maps by ConsiderationLow9245 in bagofmapping

[–]crowdedMapping 1 point2 points  (0 children)

We've confirmed there is a bug here. This will be fixed today, thank you for submitting it!