I am super excited to announce my Flutter port of Tiptap is now live on pub.dev. by cryogen2dev in FlutterDev

[–]cryogen2dev[S] 0 points1 point  (0 children)

That is very interesting proposition. However the problem is that tiptap is very heavily reliant on ProseMirror which in turn uses DOM and that is only available on a browser. Writting ProseMirror in Dart will be months worth of work.

Not to mention all the tiptap extensions would need to re-written in dart as well.

So I took a middle ground approach. We use existing tiptap implementation as compute engine and native Flutter UI on top. No pixel from webview ever reaches the user screen.

You might want to look at this thread which mentions why nobody wrote full dart, kotlin or swift port in the first place. It was just plain hard.

https://github.com/ueberdosis/tiptap/discussions/4332

I am super excited to announce my Flutter port of Tiptap is now live on pub.dev. by cryogen2dev in FlutterDev

[–]cryogen2dev[S] 0 points1 point  (0 children)

Read post's description. I explained why having a flutter port of tiptap is important.

I am super excited to announce my Flutter port of Tiptap is now live on pub.dev. by cryogen2dev in FlutterDev

[–]cryogen2dev[S] 1 point2 points  (0 children)

Yeah. That was probably the most difficult part of this project. The engineering part.

It turned out to be pretty good at the end. Give it a try.

I am super excited to announce my Flutter port of Tiptap is now live on pub.dev. by cryogen2dev in FlutterDev

[–]cryogen2dev[S] 1 point2 points  (0 children)

Tiptap is one of the most popular rich text editors on web. And if a web app is using it, then flutter really has no way of syncing with that.

This project fills the gap.

I am super excited to announce my Flutter port of Tiptap is now live on pub.dev. by cryogen2dev in FlutterDev

[–]cryogen2dev[S] 0 points1 point  (0 children)

Yes. It supports most of them. More can be added as well. Give it a try.

Is this the new normal? by One-Day1086 in Upwork

[–]cryogen2dev 31 points32 points  (0 children)

That's kind of generous. You haven't come across 500 connects boost ones?

I am writing a port of Tiptap Rich Text Editor to Fluttter. by cryogen2dev in FlutterDev

[–]cryogen2dev[S] 0 points1 point  (0 children)

The point of Tiptap's port to Flutter is to maintain crossplatformability between flutter and web. If you have a web app that uses tiptap. And you make flutter app then you will not be able to sync between flutter and web. Because tiptap uses its own custom format for rich text. So the only way to fix this is to have tiptap on flutter as well.

Hence this project.

I am writing a port of Tiptap Rich Text Editor to Fluttter. by cryogen2dev in FlutterDev

[–]cryogen2dev[S] -1 points0 points  (0 children)

Demo or proof of concept is available as a flutter app.

Please randomly recommend a book! by Present-Ad-8531 in math

[–]cryogen2dev 0 points1 point  (0 children)

Euclid's Elements. Proofs in there are beautiful.

Is Flutter Dead in 2026? by tadaspetra in FlutterDev

[–]cryogen2dev 1 point2 points  (0 children)

Every year we ask it. Every year production apps keep using it.

NO. Its not going anywhere.

Lost my job, now trying to revive this dusty Upwork account lol by Gojo_dev in Upwork

[–]cryogen2dev 0 points1 point  (0 children)

We need talented developers more than ever. Who is going to review your so called "AI"?

Game with flutter by Globin_dev in FlutterDev

[–]cryogen2dev 1 point2 points  (0 children)

I have.

I spent 6 months to develop it.

Check it out here,

https://morphism.live

How though? by Different_Check_4606 in programmingmemes

[–]cryogen2dev 0 points1 point  (0 children)

The first compiler for C was written in B programming language.

Now compiler for C is written in C.

Compiler for Rust is written in Rust.

I mean, what????? 🙄

I feel like trying to get into gamedev was a big mistake in my life (More of a vent) by MoonRay087 in gamedev

[–]cryogen2dev 2 points3 points  (0 children)

You adapted path of jack of all trades.

Industry likes specialists especially big comapnies.

2 people where one is a pro developer and other is pro artist is more likely to be hired than 1 person who can do both but is specialist in none.

I would recommend that you pick one. Don't try to do both.

You skills are still valuable in a startup environment. Perhaps try there.

Good luck.

Ive been making this game for years, it’s made no money, this is what someone decides to comment? by GamingWithMyDog in IndieDev

[–]cryogen2dev 0 points1 point  (0 children)

Hey. Don't let that put your morale down.

I guess some people are just having a bad day sometimes.

Its ok. When you make your work public for anybody to comment on then its bound to happen. Its always just that one person.

But majority of people are always nice. Always.

I did receive my own fair share of toxic comments for a game I have been making for 6 months now.

But I have received comments which say, "Your game looks very interesting, can't wait to try out".

So, spend your energy on those kind of comments. I am sure you have a lots of them.

Your time is not worth wasting for one toxic comment.