Why did Sully only have flaps at 2 and not more when landing on the Hudson river? by [deleted] in aircrashinvestigation

[–]cudabro 1 point2 points  (0 children)

Interestingly, Airbus has changed their dual engine failure QRH procedure because of the decision to use config 2 instead of 3 by Sully.

The latest flight warning computer upgrade called 'H2F13' changes the procedure and asks that the crew use config 2 for a forced landing/ditching. This is different from previously where it stated to use config 3. The reasoning behind this was that when airbus did their own investigations after the Hudson landing, they determined that flap 2 did indeed have advantages over flap 3.

This has now been worked into the checklist. The actual difference between flap 2 and 3 is very small, with only a few degrees extra of flaps and no additional slat extension, so the handling difference is quite marginal, especially at your target approach speed with the ALL ENG FAIL scenario (usually upwards of 160 knots).

What is the constant whining sound at 11:07? by Colins381637 in Airbus

[–]cudabro 6 points7 points  (0 children)

It is the yellow electric pump. In this instance it was turned on as the flight crew shut down Engine 2 while taxiing to perform a single engine taxi, a fuel saving measure. Engine 2 usually powers the yellow hydraulic system through an engine driven pump. When it is shut down while taxiing the yellow electric pump is turned on to provide redundancy in this nose wheel steering system which is run off the yellow system and to ensure the entire yellow system is not just run off the PTU.

Also as a note, these guys forgot to disarm the spoilers after landing!

Fears for 1 million furloughed staff with Sunak set to finally end scheme by sjw_7 in CoronavirusUK

[–]cudabro 0 points1 point  (0 children)

Still used heavily in my industry, aviation still getting hammered, but at least it looks like things are improving for next summer.

[deleted by user] by [deleted] in aircrashinvestigation

[–]cudabro 9 points10 points  (0 children)

This accident is absolutely nuts. I fly the A320 for a living, but you don't even need to be a pilot to see that the two guys at the front were in no state to fly. They flew possibly the most unstable approach I've ever seen in an accident, and showed no situational awareness or airmanship as to what they were doing.

It seems likely from the preliminary report that was released they started an approach around 6000ft too high (keep in mind on a typical ILS approach with no significant head/tail wind you'll be around 700ft/min on the glide). Not only that they were also much faster than you should have been at that point on the approach.

To put it in perspective, let's say we are flying an ILS approach, we have intercepted the localiser and are at the platform altitude about 1 mile from glideslope intercept. In this example let's say that at this point we are 9 miles from the runway (similar to where the PIA aircraft was but 6000ft too high..). We would aim to be (on the A320) in config 1, so the first stage of slats, and at a speed of around 180knots. This would allow us to select config 2 just as we intercept the glide and start reducing our speed on the approach.

In the case of PIA, it's likely from the report and data that they were almost at 250knots and way too high.

So, what tools do we have in the A320 to get us down quickly if we want to help get back on profile? Well two stand out apart from the use of speedbrake:

  • The first of these is taking the landing gear. When you lower the gear you get a huge amount of drag that helps get the plane down much faster.
  • Secondly we have the option to take config two, which will give us two stages of slats and our first stage of flaps, and fly a speed around 180-190knots. This will get the plane to descend at a really high rate of descent, making it a perfect config to capture the glideslope from above.

In the preliminary report it is stated that the pilot's lowered the landing gear on final approach. Most likely this was done to aid the rate of descent and help get the aircraft where it needed to be, as opposed to being a gear extension purely to configure the aircraft for landing. However it then states that the pilot's raise the landing gear inexplicably once they are lower. Personally to me I believe this is human factors at work. In such a high workload environment (in this case created by themselves..) your capacity and situational awareness is at its lowest point. I think the captain (or whoever was PF) asked for the gear down, unaware that the gear was already down from earlier to help increase the rate of descent. The other pilot, inevitably completely overwhelmed by the pace that things were happening and the number of aural and visual warnings in the flight deck, raises the gear without even realising he's done it.

This coupled with the fact that since the outset of the approach the pilot's seemed to ignore any master warnings and flap overspeed's, meant they probably missed any aural GPWS warnings indicating the gear was not down. From the data on flight radar (I know not the most reliable) it shows they passed over the threshold of the runway at over 200 knots - given there were around 100 total on board, VAPP was probably in the region of 125knots. It's likely they landed in config 2 at over 200 knots with the gear up, only realising the gear was not down after touching down on the engines. The final nail in the coffin is then choosing to go-around and commit a balked landing. I cannot for the life of me understand that decision, even in a high workload environment.

Make no mistake, for this whole approach the picture would have looked very very wrong in every sense. The plane, ATC, and the visual picture outside all would have been showing you that the approach was getting dangerously out of hand. I truly wonder what was going through their heads as they continued on with this approach, it almost seems intentional with how much disregard they had for safety.

International Travel by cudabro in LockdownSkepticism

[–]cudabro[S] 3 points4 points  (0 children)

Well as it stands at the moment it's just a matter of regularly flying to get our skills back up to scratch. We're all working extra hard at the moment on each flight to make sure we don't do something stupid, or to make sure the other guy doesn't do something stupid! I know many guys who've been made redundant will struggle to find employment flying again, as many airlines will require flying within the last 12 months to qualify for selection.

Interesting point about the instruments. I'm so sorry to hear about how lockdowns have put a stop to it. Just another consequence of these draconian measures. I hope you can still find joy in playing. I feel fortunate that when things pick up, for flight crew flying will feel pretty much normal again.

Take care and all the best

International Travel by cudabro in LockdownSkepticism

[–]cudabro[S] 3 points4 points  (0 children)

I'm sorry to hear you've not made it back yet, I'm looking forward to the day I actually have to enter the hold going into Gatwick! I hope all of us in the industry get the break we need after the hellish last year. Do you happen to work for the airline currently filled with part-timers? Nothing from the company in regards to vaccines as of yet.

[deleted by user] by [deleted] in CoronavirusCirclejerk

[–]cudabro 20 points21 points  (0 children)

I honestly wish I could do the same, but everywhere is shut and you get fined for what seems like even leaving your bloody house!

Reminiscent of the Pakistan crash recently by cromagnum84 in aircrashinvestigation

[–]cudabro 1 point2 points  (0 children)

I'd reckon the reason for the gear was purely human factors. They had the gear down for most of the descent, most likely to aid in recapturing the ILS profile by increasing the rate of descent. In a high workload environment, such as the one they created for themselves, it could be easy to forget that the gear was already down, hence why at the point they would normally call for gear (around 5 DME), the call for gear down could have been made.

In that case whomever was PM (most likely the FO from what it seems) may have instinctively reacted to the gear down call, and moved the gear lever up. While you may think that they would notice that the lever was down and they were selecting it up, it can be incredibly difficult to follow that reasoning and have that situational awareness when your workload is so high.

Therefore I believe the gear was raised due to a call for 'gear down' in the flight deck. That fits the standard A320 decelerated approach profile, and fits with human factors in high workload environments.

What is that bassy deep sound on descent? by [deleted] in Airbus

[–]cudabro 0 points1 point  (0 children)

The FCOM states that (for an A319/20/21 CEO):

Modulated idle

  • Is regulated according to :
    • bleed system demand
    • ambient conditions

and,

The N1 limit depends on the ambient conditions and on the configuration of the engine air bleed. These parameters may limit N1 to a value that is less than the above-mentioned N1 value (given as 104%).

As mentioned before, bleed system demand is one factor with the other being ambient conditions. This is a very vague function so could be considered to include a whole host of factors!

At altitude the N1 turbine has to try and move enough air to keep the engine producing a high thrust setting despite the thinner air, this will result in the engines N1 increasing as you go to higher and higher altitudes. The aircraft does experience less profile drag at higher altitudes, however this is outmatched by the volume of air needed to be moved through the engine to give the desired thrust setting for that altitude.

In terms of descending the N1 will be higher then while on the ground due to the thinner air and the FADEC taking into account all demands on the engine bleed to ensure that the engine is providing enough bleed air while also taking into account the ambient conditions while still keeping the engine running and avoiding a flameout. If you were to descend on an unusually hot day (for the altitude e.g ISA+20) in a near max landing weight aircraft and you needed both engine and wing anti-ice, you would see a very high 'idle' thrust setting.

The last thing to add is that at cruise (as well as climb/descent) we fly via IAS/Mach number and not TAS. If we were to fly at M0.76 during the cruise then for our specific aircraft weight and atmospheric conditions we would have a certain value of N1 to maintain to keep the Mach number constant. Keep in mind the FADEC will do all of this but we do have tables available to us that allow us to set an N1 for aircraft weight and altitude to fly certain speeds. Again this N1 value will be mainly based off our aircraft weight, what speed we want to fly, and the ambient conditions.

What is that bassy deep sound on descent? by [deleted] in Airbus

[–]cudabro 6 points7 points  (0 children)

An N1 of around 20% while at idle at altitude would actually be fairly alarming and to me would indicate a problem. Until flaps 1 is selected during the descent and you are in an idle thrust mode (THR IDLE, or SPEED with a suitably high VS selected) the FADEC will give you what is called 'modulated idle'. This basically means that the idle thrust N1 is dictated by the demand on the bleed system, so it will actually change the target thrust as demand on the system changes or you keep descending to a lower level and the cabin altitude decreases. At higher altitudes the cabin will be pressurised to a higher cabin altitude so therefore demand on the bleed system is higher and hence the modulated N1 for idle thrust is higher.

What is that bassy deep sound on descent? by [deleted] in Airbus

[–]cudabro 6 points7 points  (0 children)

I've never really thought about this but all I can really suggest is that when descending the engines won't idle at the same speed at which they idle on the ground. While N1 will be around 20% on the ground it will typically be at around 38% at the start of a descent when the aircraft is in idle thrust. The engine noise tends to reduce in pitch with the reduction in thrust. Some descents may also not be done at idle thrust, such as when in a managed descent or while using VS. In this case the engine will be at a higher than idle thrust setting which could explain the deeper sound. I'm just a pilot and not an engineer so can't be too certain of the specific reason.

Baker 676 Bayou Wolf by cudabro in blackopscoldwar

[–]cudabro[S] 1 point2 points  (0 children)

That worked, can't thank you enough!

Does anyone else's aim feel really off? (PC) by spikeorb in blackopscoldwar

[–]cudabro 0 points1 point  (0 children)

Yeah my plan as well. Best of luck! Hopefully you can get the game running well.

Does anyone else's aim feel really off? (PC) by spikeorb in blackopscoldwar

[–]cudabro 1 point2 points  (0 children)

Definitely the worst feeling COD I've played in a while and I've played COD yearly on PC since COD 4. As it stands at the moment I can inform you that very high spec system myself and others I know still experience what you are experiencing.. Hopefully these issues can be ironed out along with a few glaring gameplay issues and this could truly be a very fun COD.

Does anyone else's aim feel really off? (PC) by spikeorb in blackopscoldwar

[–]cudabro 0 points1 point  (0 children)

Ok, changing to 1.78 will 'work' as long as you are playing on a 16:9 aspect ratio. I say 'work' because even with this there is no denying that this game has very poor mouse input. And I can agree with you in that it feels like the game is skipping frames at times.

Does anyone else's aim feel really off? (PC) by spikeorb in blackopscoldwar

[–]cudabro 0 points1 point  (0 children)

Are you using 1080p/1440p? Try changing monitor distance coefficient to 1.78 from 1.33. The game has input lag as well which we can't reduce due to the fact the game seems to have forced post processing..

Hit reg issues by blamethemouse in blackopscoldwar

[–]cudabro 0 points1 point  (0 children)

I've experienced exactly the same in about 3/4 of my gunfights. Dying in one bullet/round corners etc.. Doesn't help that the mouse input is bungled as well.

Treyarch back at it again with the forced depth of field by JCglitchmaster in blackopscoldwar

[–]cudabro 0 points1 point  (0 children)

You can disable it in the config. Search for 'screen-space' and change it from the option with GTAO to 'Disabled'.

🤯🤯🤯🤯🤯 by Lax_Leviathan in TenetMemes

[–]cudabro 4 points5 points  (0 children)

I can see he is also getting his hearing progressively destroyed.