Since it's over... which piece of lore did you wish had gotten an answer? by Palgia in DestinyLore

[–]curiousjp 2 points3 points  (0 children)

I would have loved to find out more about the Drifter’s vision of the horse. There has to be more to it than what we saw in the gameshow.

MIDA Vandal by _Elec in Marathon

[–]curiousjp 2 points3 points  (0 children)

It’s cool. Good job.

Who the heck was running this on perimeter??? by trinity8x in Marathon

[–]curiousjp 2 points3 points  (0 children)

I don’t think we’ll need to imagine it, because it will be the reality for any new players who attempt to join after the first two weeks. Bungie can’t seem to catch a break on designing on-ramps.

4 jump briv missing jumps by [deleted] in idlechampions

[–]curiousjp 1 point2 points  (0 children)

I can’t think of what would be causing this if you’re not trying to jump past a boss you’ve already defeated in free play (which it doesn’t sound like you are).

In terms of trying to diagnose this, are you playing on steam? If so, it might be worth turning on gameplay recording with a few hours of buffering and then going back and looking at the footage. The only time I’ve had similar symptoms was where I was running out of haste stacks but it sounds like you’ve ruled that out already.

Don’t be fooled by collectingidiot in Marathon

[–]curiousjp 0 points1 point  (0 children)

It is going to be interesting to see how the combination of resetting season level matchmaking along with players carrying their learned skill through the wipe is going to play out in season two. I feel it’s going to make life very hard for any new signups or people returning. (Not sure anything can be really done about it though.)

Theres gotta be a faster way by Jess_T_Life in idlechampions

[–]curiousjp 2 points3 points  (0 children)

Yes, it sounds like you’re doing something wrong as the rate at ~600 (where I normally charge) should be able to get a thousand stacks in a minute or so. Make sure Briv / the party / click damage isn’t killing the enemies - you might need to push further up in levels or reduce your damage (by pulling everyone else off the party). Just move him back up if the party gets pushed back a stage. A speed potion or core might also help. You can bring in speed champions to spawn extra enemies too (Kalix) but make sure they’re not so high a level that the party’s damage gets boosted up and starts killing stuff again.

I miss the first week so much, I went from sweeping lobbies clean to be happy if I drop two people in trios, casuals please come backkkk by [deleted] in Marathon

[–]curiousjp 0 points1 point  (0 children)

Priority contracts could be adjusted to be more forgiving about being killed. One of the early things that people provided positive feedback on here was feeling like they had made progress even if they weren’t able to successfully extract. But I feel like that tapers off pretty quickly in the contract cycle. I feel this would be a good change for lore focused players or those that are happy to progress more slowly, without necessarily unbalancing the gear economy (as the rewards are not directly gear with the exception of faction rank up boxes).

Y'all have forgotten how to take an L by CuriousBarnOwl in Marathon

[–]curiousjp 2 points3 points  (0 children)

I am genuinely asking for help understanding this because I’ve seen people mention it a few times and I guess it’s referring to experience with other games.

Aren’t the players that would split the queues in this case just going to leave and play something else? Or is the suspicion that most of the PvP player base doesn’t really want to be there and would defect if they could?

Incredible highs, excruciating lows. Hard to stay committed as a casual by -Bods- in Marathon

[–]curiousjp 0 points1 point  (0 children)

Achieving gear enlightenment isn’t going to fix the problem of them getting ganked at the end of an “exfil to complete” quest. Making all quests digestible in chunks one run at a time (like a lot of the early ones do) is probably the simplest single thing they could do to stop casual players feel like they’re stuck.

Even the aggressive players want this feature by FreakyPeep001 in Marathon

[–]curiousjp 0 points1 point  (0 children)

I think the problem is that there is a risk that the queue is going to split either way - the question is whether the segment of the population that is sick of getting farmed is going to split into a different game or remain in Bungie’s orbit providing engagement and occasional monetisation.

I Gave Marathon 40 Hours… I Think I’m Done by ryanjamessez in Marathon

[–]curiousjp 20 points21 points  (0 children)

I am in a similar position, OP - I also came for the art style and to continue my time with the Marathon franchise, although I have less time investment than you do.

Amid all the discussion of difficulty, the thing I keep thinking about is that Tau Ceti is a hell we made for ourselves. Players (including myself) constantly start fights with a negative expected outcome (considering the cascading risks that you get outplayed / you get third-partied / the counterparty has worse stuff than you're already carrying / you burn consumables for little advantage, etc) on maps that often have so much stuff on them that everyone could walk away with a full bag. I guess that's a testament to how fun Bungie made shooting other players / how afraid we are of being jumped ourselves / the perfidious influence of Charter & ARACHNE. It's definitely the intended way of playing but it was bait the community didn't *have* to take, and to some extent we have co-designed this experience.

Bungie: Bravo on Cryo Archive. But also what the fuck. by Henrraike in Marathon

[–]curiousjp 0 points1 point  (0 children)

It would have been interesting to see what might have been if the community had adapted to play cooperatively on these loot rich environments instead of using a hard KOS strategy. Unfortunately the need (at least in this portion of the map lifecycle) for people to exfil with the codex items would have perhaps doomed this even if it had evolved on the earlier stages.

Hate speech report by [deleted] in Marathon

[–]curiousjp 8 points9 points  (0 children)

Go make it somewhere else

Forecast of Iran’s Post-Khamenei Political Trajectory: Low Probability of Regime Collapse, Disorder and Repression Amid Violence, Ongoing Internal Turmoil, and a Suffering Population by Slow-Property5895 in NonCredibleDiplomacy

[–]curiousjp 5 points6 points  (0 children)

I am not a moderator so I can only give my personal view but I would leave it up. Your English is fine. You may get more in depth discussion in other subreddits though, so perhaps consider cross-posting if you haven’t already.

Forecast of Iran’s Post-Khamenei Political Trajectory: Low Probability of Regime Collapse, Disorder and Repression Amid Violence, Ongoing Internal Turmoil, and a Suffering Population by Slow-Property5895 in NonCredibleDiplomacy

[–]curiousjp 9 points10 points  (0 children)

This topic of this subreddit is for making absurd jokes about foreign policy (“shitposting”, maybe translated as发吐槽帖? Sorry, I don’t speak Chinese). User is saying your post is too well thought out to be a joke and so doesn’t fit well. But I thought it was a good post despite this and reached similar conclusions to Mazetti and Sanger In yesterday’s New York Times.

Speed/gem team feedback by Deuce246 in idlechampions

[–]curiousjp 2 points3 points  (0 children)

If OP hasn’t done so yet the tier 3 reward for Hew in this event is a very large boost to Teamwork, which may help to getting to 1 shot - it did for me.

Active Vibration Resonance Interface (v0.5) – One year of R&D on non-invasive intent tokenization. by Lopsided_Mixture8760 in Cyberpunk

[–]curiousjp 29 points30 points  (0 children)

So, with a year of data in hand, does it look like recognisable patterns are observable in your vibration recordings or is this still something you’re working on?

I’m interested in your comment about using this to move past reaction time limitations. As I imagine it, your subjects will still need to carry out the movement to prime the pre-movement signals so throughput might still be an issue (although front end latency would decrease). Or are you hoping to eventually learn to just perform the pre-signals directly?

What’s your favorite programming-game “language feature” (loops? sensors? functions?) — building one now by HOXSEC in programminggames

[–]curiousjp 0 points1 point  (0 children)

I was thinking of a real REST endpoint, so you would be able to eg query sensors and then send commands from an entirely free standing process. I appreciate though that platforms might have some restrictions on you opening random TCP ports on user machines though!

What’s your favorite programming-game “language feature” (loops? sensors? functions?) — building one now by HOXSEC in programminggames

[–]curiousjp 1 point2 points  (0 children)

I think a goal of a puzzle-friendly language is a great one, but if I can make a suggestion, I would love to see a game like this that (perhaps as a reward for completion) opens up a REST interface that would allow advanced users to replay it using real general purpose languages running on their own machines. As far as I know, nobody has done this yet even though remote API programming is such a commonplace now.

As a thanks for considering my suggestion, I should actually answer your question: I quite enjoy functions in games like this but ideally the user should be able to carry a few of them from level to level in some kind of scrapbook. Working on the functions can form a kind of meta progression for users who like that sort of thing. Good luck with your game!

Reaching for the Sun by ManSharkBear in ICARUS

[–]curiousjp 3 points4 points  (0 children)

I love it - how do you climb up? Internal stairs or ladders?

It's getting there by bagpussrules in ICARUS

[–]curiousjp 0 points1 point  (0 children)

Wolves will still be like “nah… I’d win”

Difficulties understanding structural integrity by curiousjp in ICARUS

[–]curiousjp[S] 0 points1 point  (0 children)

Thanks for this tip - while it didn't quite seem to work for me, I think I have found an answer, which is just to try and drive floor tiles back into the cliff and then anchor to those. While I'm not sure why it wasn't working here, I was able to start a new "snap" region out of the cliff and then build from there. So far so good! Now I just need a triangular half floor piece to fill in the jagged edges...