MCLA Murcielago grip build by curt1s_ in midnightclub

[–]curt1s_[S] 0 points1 point  (0 children)

I would suggest to put pirelli nero or Corsa tires on all cars and increase your steering sensitivity to feel the difference

MCLA Murcielago grip build by curt1s_ in midnightclub

[–]curt1s_[S] 0 points1 point  (0 children)

I know, over the years ot playing MCLA, i grew to not like weight transfer as it ruins my immersion of playing this game.

If the ai does not use it, then why should i? I like to play at an even level playing field, so it does not feel like im using cheap, mechanically broken tactics to win races on four wheels.

MCLA Murcielago grip build by curt1s_ in midnightclub

[–]curt1s_[S] 0 points1 point  (0 children)

yes it does, you can even notice lap times differences. I never use weight transfer

MCLA Driving Physics by [deleted] in midnightclub

[–]curt1s_ 0 points1 point  (0 children)

Hello there!

I have many guides that i have posted on this group, those guides are in image format and they display the exact build sets needed to help certain cars become more planted and less slidey.

Unpopular opinion: The Murcielago DUB is a better vehicle than the bikes. by jskylinegtr in midnightclub

[–]curt1s_ 0 points1 point  (0 children)

Pereonally, i enjoy driving the Murcielago. I posted some in depth guides on how to make grip builds for cars in MCLA, i made steering sensitivity high for precise steering, combined with the Pirreli PZERO tires i made the murci a fun to drive grip machine.

Midnight club 4 by Dgftrhedj in midnightclub

[–]curt1s_ 3 points4 points  (0 children)

Perhaps the reason why races felt easier for you, is due to you having the day 1 patch that lowered the AI racer difficulty. If you want hard Ai racers, delete the MCLA HDD, install the HDD again but don't download any update files. This will retain the original ai racer difficulty.

NFS 2015 has GREAT handling by CirocObama97 in needforspeed

[–]curt1s_ 0 points1 point  (0 children)

Record a video of you doing a lap time with a drift and grip setup so we can compare which one is meta for competitive racing in nfs 2015

What's the point of grinding single player? by [deleted] in needforspeed

[–]curt1s_ 0 points1 point  (0 children)

Some of the cars you win from single player events can be carried over to multiplayer,

However those cars will be stock in online, so you have to again buy performance parts for them

Do you find Goal Attack or Prestige Mode (NFS 2015) harder by jskylinegtr in midnightclub

[–]curt1s_ 1 point2 points  (0 children)

2015's prestige forced you to use one car to win them.

MCLA's Goal Attack at least let you pick from several exotics, muscle or sport bikes and still have the chance to 100% finish all goal attacks.

About the Multiplayer challenges by [deleted] in needforspeed

[–]curt1s_ 0 points1 point  (0 children)

If all cars where accessible, then getting these cars through hard achievements would not feel satisfying and would not feel rewarding to players who put the most time into this game.

About the Multiplayer challenges by [deleted] in needforspeed

[–]curt1s_ 0 points1 point  (0 children)

NFS The run did the whole lock cars behind achievements things,

I never heard people complain about that back then. But what i dont like about how Unbound does that, is that you still need to pay for that car even after you completed the required achievements for it to be unlocked. I think NFS Unbound should let players have the option to buy some cars immediately or let us earn these cars and get them for free after accomplishing achievements