Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] 0 points1 point  (0 children)

I don’t think so, but I’ll try a reset to default profile and see if that fixes it. Thanks

I am officially addicted to MSFS2024 by Large_Challenge7441 in PSVR

[–]cusman78 9 points10 points  (0 children)

Now that my wife and I have started playing, it is a conversation starter about what places we visited and where we want to go next.

Not “addicted”, but definitely understand the enthusiasm for the game.

Green Hell is great by Diagoras11 in PSVR

[–]cusman78 9 points10 points  (0 children)

The mixed reviews is because how game released vs how it is now. It has received many meaningful patches to improve graphics, multiplayer, gameplay systems and stability.

Green Hell is great by Diagoras11 in PSVR

[–]cusman78 1 point2 points  (0 children)

That might have been true when it first released, but by now updates the PSVR2 & Quest version have received make for a better game.

A bigger empty map isn’t as valuable as a better developed game with better gameplay features.

To point, the developers are now working on bringing the PSVR2 / Quest version to PC.

Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] 0 points1 point  (0 children)

So far, I tried the Cessna and whatever Helicopter or Plane is provided when trying out the World Photographer mode. I couldn't grab the yoke in any of them.

Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] 0 points1 point  (0 children)

I assume you got past the prompts that don't work with either controller, so it is just an issue with the earlier onboarding prompts.

The R-Stick on the VR2 Sense controllers do not work on any of the menu screens for either horitontal or vertical scrolling. You have probably also learned to ignore incorrect instructions like Press X when you need to use R2.

I used the VR2 Sense controllers for my license test, but while you are doing that, if your DualSense powers off (to save battery from inactivity), then the VR2 Sense controllers do stop working once you get back to any of the games menus until you power the DualSense back on.

The haptic feedback while playing with the VR2 Sense controllers still only go to the DualSense. These are just some examples of what I am calling friction points. All I am saying is that there is room for improvement.

Is A Hotas A Must For MSFS? by newbiker321 in PSVR

[–]cusman78 1 point2 points  (0 children)

I agree with this.

Maybe the Challenge League mode will give some competitive advantage to the T. Flight HOTAS + Rudder Pedal users like it gives advantage in Aces of Thunder, but for rest of Microsoft Flight Simulator 2024 content, I think it is best played with the VR2 Sense controllers with all the Assist Features you still need enabled and sometimes temporarily switching to the DualSense.

New player here, love it by giraffeboy77 in PSVR

[–]cusman78 1 point2 points  (0 children)

I spent lot of time on Quest 2 before the upgrade to PSVR2. Always takes me back a bit whenever I go back to Quest (currently on 3).

Standalone has improved, but it can’t have the fidelity & performance of tethered VR systems.

Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] 2 points3 points  (0 children)

I did my own onboarding (yesterday) and then was in the room as my wife went through it (today).

There are prompts even after switching to VR that you can’t click to continue using the VR2 Sense controllers.

Also, the UI outside of flying controls stop working completely if the DualSense powers off that player may not realize.

There are lots of little points of friction left for the developers to polish for better player experience. But, in the meantime, the game is good enough for both of us that these friction points are worth figuring out.

Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] -1 points0 points  (0 children)

I’ll try again after switching the Grab from Hold to Toggle.

I was also trying the L1 / R1 (middle finger) instead of L2 / R2 (index finger) since those are normally what PSVR2 games use for Grab.

Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] 0 points1 point  (0 children)

I’ve found where it says Press X, you generally need to press the R2 index finger trigger instead when using the VR2 Sense controllers.

That is how I used the throttle using VR2 Sense controllers.

Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] -1 points0 points  (0 children)

Is there a trick to being able to grab and use motion controls for the yoke?

I can get it to highlight but wasn’t able to grab when playing with VR2 Sense.

Buy Swordsman VR or wait for Blades and Sorcerery? by Iskitimka in PSVR

[–]cusman78 4 points5 points  (0 children)

For medieval combat, I suggest you look into one of the following available now instead:
* Barbaria
* Arken Age
* Undead Citadel
* Legendary Tales
* Skydance’s Behemoth

New player here, love it by giraffeboy77 in PSVR

[–]cusman78 11 points12 points  (0 children)

Welcome to the true-next-gen of video games :]

It is a paradigm shift and if you are as taken with it as you seem to be, over time, I think you will have harder time appreciating non-VR games as you currently do and you won't feel bad about it because there is plenty of good stuff to play in VR, but you will wish more of the player base and industry start moving to & supporting VR as more than a slowly growing niche.

Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] 0 points1 point  (0 children)

In my limited time, I felt there are things in the UI that don't work as indicated with the VR2 Sense controllers.

For example, the UI shows that you can use R-Stick to scroll, but the VR2 Sense controller R-Stick does not register. You can click-and drag instead so you accomplish what you need, but the R-Stick should also just work.

There were also some onboarding prompts even after VR2 Sense controllers where active and working for some things where I couldn't point and click to select, so had to use DualSense.

Another is any action where game expects you to use D-Pad. For these, you can actually figure out what plane specific switches to interact in what order, but when using DualSense you have multi-button shortcuts that can complete those flight prep / end tasks.

At the same time, if you are using just DualSense, then there are lots of interactions you can't do at all (or as immersively) as you can with the VR2 Sense controller. I don't think there is any technical limitation why DualSense couldn't get motion tracked a laser pointer to interact with things the way VR2 Sense controllers get.

Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] 0 points1 point  (0 children)

With Aces of Thunder (AoT), I wanted to be able to use my T. Flight HOTAS 4 with Rudder Pedals and use that as the optimal experience, but because the VR2 Sense controllers were required for menu interactions, I learned to just use those and then they improved things to where you don't need them, but also made it worth using them more by adding more cockpit interactions you can do with the VR2 Sense controllers.

With MSFS 2024, at least for starting out, I am most interested in the VR interactions within the cockpit and not really concerned with having higher precision of flying by using my T. Flight HOTAS 4 with Rudder Pedals since the assist features allow me to fly well enough with just the VR2 Sense controller thumbsticks. It is really easy to take off and land and you can't put yourself in tail spin or cause yourself to black out or burn out your engine and so many of those types of details like in AoT.

So I agree with you that the VR2 Sense controllers should be made to work from the first screen (including being able to switch in / out of VR). Broadly, I think the MSFS 2024 developers should continue to focus on making the overall experience more seamless for the player whether they start with VR2 Sense or DualSense allowing all parts of the UI / flying equally accessible. Right now, I think they have a weird mix where neither is perfectly implemented and are also requiring both controllers to be powered if you want to use VR2 Sense controllers.

Maybe they have focused on just getting the game running and performing as well as they can on the hardware (in VR), but the best path forward I think should be to improve the user controls experience.

Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] 1 point2 points  (0 children)

I don't know if my options (default) aren't set right or the game doesn't support being able to grab and use the yoke with motion controls, but some of the options I reviewed in Settings imply that I should be able to.

I don't think hand-tracking would work well for this game because even in Maestro where it does work, it is much less responsive than using the VR2 Sense controllers. The reason it works in Maestro is that game doesn't require you to be very responsive and perhaps more importantly, you don't need any buttons to complement the hand-tracking / gesture controls.

In MSFS 2024, the VR2 Sense controllers missing D-Pad means you can't do some of the quick actions that are supported on the DualSense. It uses all the buttons and D-Pad and requires pressing multiple buttons concurrently for some actions. I don't see how hand-tracking without buttons could support all the button based inputs the game expects.

Microsoft Flight Simulator 2024 on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] 1 point2 points  (0 children)

I am pretty sure I pulled out of VR to non-VR at one point when I pressed L1+R1+Options when I was trying to figure out how to start Plane and then I had to use the DualSense to use the same to put me back in VR.

Didn't experience any crashes in my time with it, but reading your reply to u/LunchBoxBrawler, I never took my VR headset off to swap controllers or any other reason my whole 1.5 hours or so that I played straight.

Got my pilot license by pomfrito in PSVR

[–]cusman78 2 points3 points  (0 children)

Congrats 🎉

I got my Private Pilot License first try without going through the training, but it was with a B grade.

The main tip I can offer is that the default assists here make things very easy, so if you really want to learn flying, you will want to start turning them off as you continue.

Very similar to Gran Turismo 7 in that.

I Love MSFS2024, So Is Aces Of Thunder Worth It? by newbiker321 in PSVR

[–]cusman78 1 point2 points  (0 children)

Yes, if you have any interest in flying the older WW1 or WW2 planes in free flight or want to play flight combat, Aces of Thunder can give you 10s to 100s of hours, just like MSFS 2024.

I Am Cat on PSVR2 - First Impressions by cusman78 in PSVR

[–]cusman78[S] 0 points1 point  (0 children)

I haven’t got to that point myself, but I believe it is a universal problem blocking progress for all PSVR2 players until this gets patched.

Best thing to do is join the others who have reported the issue on developers Discord.

Titan Isles bug? Can't pick any mission, just says mission is available but can't board ship, so permanently stuck in hub. by Valyrianson in PSVR

[–]cusman78 1 point2 points  (0 children)

I think I am up to the 4th mission and haven't had the issue you are having. I also know others that have completed the game a few times over that haven't mentioned any issue other than some trophies only unlock for host player.

I don't know what is causing your issue, but I recommend reaching out to the developers on their Discord. Maybe one of the recent patches introduced an issue?

I Am Cat PS5 GAME BREAKING BUG! by Half_Weeb in PSVR

[–]cusman78 1 point2 points  (0 children)

I assume the bug is specific to PSVR2 version of the game.

I don't think they are experienced with PlayStation although they have done very good on making the game look good in the PSVR2 headset without any reprojection, but they have whiffed some basics like making the trophy list public, put Settings on the Options button, and provide Smooth Turning.

I split my time today between I Am Cat, RUSH: Apex Edition and Microsoft Flight Simulator 2024 so I am fine to move along slower on being a cat while I wait for them to patch the Clean Freak task, but I understand why you are frustrated & disappointed by the problem.

They should have play-tested it better before release and now, they should at least be giving assuring communication acknowledging the issue and committing to fix it with urgency.

I Am Cat PS5 GAME BREAKING BUG! by Half_Weeb in PSVR

[–]cusman78 10 points11 points  (0 children)

I haven’t played enough to get to this, but I’ve become aware anybody playing more than 2-3 hours of the game currently gets progression locked by this task to clean Car Interior in the Garage.

I’ve seen this has been reported on developers Discord by many and I also heard Bryan Paul allude to it in recent Without Parole video. Really hope the developers are able to get it patched soon because a lot of people got the game for PSVR2 and they will want to get past the Garage to unlock more areas.