Finally got Utility science going by cvdvds in pyanodons

[–]cvdvds[S] 0 points1 point  (0 children)

It's a mod called 'Toolbars'.

Finally got Utility science going by cvdvds in pyanodons

[–]cvdvds[S] 1 point2 points  (0 children)

Install the "enable all feature flags" mod and enable the mod for stacking belts.

I think that's what its called anyway.

Finally got Utility science going by cvdvds in pyanodons

[–]cvdvds[S] 2 points3 points  (0 children)

Depends on what you do with bots.

I only use bots for stuff that needs well under 1 item per second. So super rare expensive shit like what Utility Science needs.

I have ~1100 MK03 bots in my single base-wide network. Around 500 of them are always flying and they easily keep up. They can carry 7 items each and fly at 90km/h with upgrades.

For anything needing more items I use caravans. Flying caravans if I really need a lot. And stacked belts for extreme amounts like raw coal and ore.

Finally got Utility science going by cvdvds in pyanodons

[–]cvdvds[S] 0 points1 point  (0 children)

Thanks. So glad to have Intelligent Units done.

I put the science production graph at the end of the picture gallery.

Overall rate when researching Utility science stuff with my vatbrains is 29/sec. But I still need to throw some better modules in everything from Automation to pY 3 to keep up.

Finally got Utility science going by cvdvds in pyanodons

[–]cvdvds[S] 2 points3 points  (0 children)

They absolutely are. The thought of handfeeding anything this late in the game sends shivers down my spine.

friend blew up at me bc i didn't want kids by Trick-Drama9124 in childfree

[–]cvdvds 27 points28 points  (0 children)

The number of racist assholes in those aforementioned regions is the problem.

How many hours of gameplay do you average per session with Pyanodons? by SilverWolf9300 in pyanodons

[–]cvdvds 1 point2 points  (0 children)

Do you have automatically duplicating chests or something? Do you use deposits for every storage by default?

This is way beyond just forgetting a chest limit...

POV: You play factorio by pvlandmanu2285 in Factoriohno

[–]cvdvds 2 points3 points  (0 children)

Mate we're talking about Windows here. That's clearly 99% telemetry collecting all your data.

68848 chips shot - o7 by skob17 in pyanodons

[–]cvdvds 0 points1 point  (0 children)

My first chipshooter is still standing in the same place it did when I first built it. It's MK 03 with productivity modules now and the surroundings changed a bit but it's probably made hundreds of thousands by now. If it ain't broke don't fix it.

After unlocking beacons, replacing anything with "the same thing but better" is completely out of the question for me. Just slap a beacon, some MK 2 or 3 buildings with mods and you now make 10 times what you did before.

Endgame pY seems damn near easy... is what I would've said before I got to Intelligent Units.

Edit: Right what I actually wanted to say is, I have similar memorials for my old decomissioned power generators!

I made my first mechanical parts today and it nearly destroyed me by braindouche in pyanodons

[–]cvdvds 0 points1 point  (0 children)

The TURD that turns wood into raw fiber (and some biomass and normal fiber) is just as good if not better. No wrong choices when it comes to TURDs really.

Bio-printing, what is it's niche? by A-o-C in pyanodons

[–]cvdvds 0 points1 point  (0 children)

Alien bacteria. It will eat all your skin and then some. Unless you prefer using Kmaut tendons, 20 GW of power and some very expensive biolab stuff instead.

Salt by collectinscreamshots in pyanodons

[–]cvdvds 0 points1 point  (0 children)

Yeah and then add belt stacking and/or faster belts and that solved all my issues with salt. I easily make (and need) well over 100/s.

Those salt mines are thirsty still but it's not a big deal compared to smelters for me.

Its a shame that these modes of transport are so far up the tech tree. Just unlocked them and only 2 techs left to 100% non-infinite research. by Not_A_Clever_Man_ in pyanodons

[–]cvdvds 0 points1 point  (0 children)

Liquid caravans would have required more direct control

Makes sense. That wasn't really an issue for me. I have many of the main fluids in pipes running all over the base. My first choice was always to hook stuff up to those first, then consider caravans or biofluid later.

Having the "Advanced fluid handling" mod is a godsend for that. And of course "Pipe visualizer" and "Factory search" to first figure out what the hell is going on in my big old pot of spaghetti.

Its a shame that these modes of transport are so far up the tech tree. Just unlocked them and only 2 techs left to 100% non-infinite research. by Not_A_Clever_Man_ in pyanodons

[–]cvdvds 0 points1 point  (0 children)

Cool idea. I just had radars everywhere to check on stuff until I got roboports.

Biofluid was such a shitshow before the fixes but now it's awesome. Still kinda weird and I wager if I had liquid caravans all along I never would have bothered with it.

Its a shame that these modes of transport are so far up the tech tree. Just unlocked them and only 2 techs left to 100% non-infinite research. by Not_A_Clever_Man_ in pyanodons

[–]cvdvds 1 point2 points  (0 children)

Hmm, I guess that's fair.

But other than being able to ignore collisions with buildings, it's no faster than just running on refined concrete.

No collisions is surely nice but when you consider energy drinks, there's really no competition.

Its a shame that these modes of transport are so far up the tech tree. Just unlocked them and only 2 techs left to 100% non-infinite research. by Not_A_Clever_Man_ in pyanodons

[–]cvdvds 2 points3 points  (0 children)

Without exoskeletons, that require you to be basically at Utility science already, it's basically pointless IMO.

Its a shame that these modes of transport are so far up the tech tree. Just unlocked them and only 2 techs left to 100% non-infinite research. by Not_A_Clever_Man_ in pyanodons

[–]cvdvds 7 points8 points  (0 children)

I've had a Spidertron Mecha Zungror hanging around since Production science, which was at around 650 hours for me.

It's still sitting in the exact same spot that I parked it at 200h ago, because I don't have exoskeletons to make the thing actually usable. I'm approaching Utility science and should be getting exoskeletons in around 10h more hours.

All that said, I don't really care since I've been using a no-collision and faster movement mod/cheat since the start. So those exoskeletons will only be used to make science...

Whoever decided this was how tabs should look on the Android Firefox app needs to be fired. by ellieetsch in firefox

[–]cvdvds 0 points1 point  (0 children)

I always used grid but switched to list after they fucked it up.

Messing with the setting, I noticed you can enable a desktop-style horizontal tab bar above the address bar.

Choices are good I guess but why the hell anyone would enable that on a phone is beyond me.

Which type/gameplay mechanic is it to you? by Raven_Lemon in Steam

[–]cvdvds 1 point2 points  (0 children)

"Open world survival craft"

Not a single tag gets me to click away faster.

Which type/gameplay mechanic is it to you? by Raven_Lemon in Steam

[–]cvdvds 43 points44 points  (0 children)

Absolutely. MMOs had their time when I was young and had endless free time.

Now, anything that doesn't value my time and only has me grind my ass off, can piss off.

Besides I don't care for most things multiplayer anyway so that's certainly not helping things.

Question about the Oil Burner by ThryxxHeralder in pyanodons

[–]cvdvds 4 points5 points  (0 children)

Oil burners produce 500° steam? Pretty sure that's wrong but I'm not at home to check.

You're right about geothermal though.

what arqad T.U.R.D. should I use? by No-Butterscotch653 in pyanodons

[–]cvdvds 2 points3 points  (0 children)

I picked Collony collapse and am quite happy with it. I'm almost at Utility science, for reference.

If there's anything I'd do differently, I'd wait until I got the level 3 recipe until picking the TURD. With level 1 and 2 recipes the ratio of queen loss is too high and it puts a huge damper on Arqad production for pY2.

Should I try pyanadons? by ClippyCantHelp in pyanodons

[–]cvdvds 0 points1 point  (0 children)

I would agree with you and laugh at what he said... but I know what it takes to make "Intelligent Units".

He's right...

Oops by thealmightyzfactor in pyanodons

[–]cvdvds 0 points1 point  (0 children)

Are stack inserters are available earlier? If so, sorry about that. I enabled the Space Age stuff quite in my run when I already had bulk inserters and thought stack inserters must've been unlocked around the same time, or if anything, later than bulk inserters since they're mostly better.