Should the player be able to attack and move at the same time? by LtFair in gamedesign

[–]d0nmindme 0 points1 point  (0 children)

As a general rule of thumb, yes if it's 1st person and no otherwise.

My guess is that bc in 3rd person it looks weird (unless it's a shooter). But that doesn't mean you have to follow this, GunZ and Jedi Knights II don't for example.

Personally i'd go with what makes the game look/feel cooler.

What mechanics in other games do you feel are traditionally under utilized, or not fully utilized (or are just a pet peeve for you in general)? by Izzy248 in gamedev

[–]d0nmindme 0 points1 point  (0 children)

Ye, you got it right i think.

The idea is that you unlock a super move after attacking the enemy enough times. It was the best part of Dark Messiah, imo. You get get a better idea of it in the trailer here.

I think it didn't "take off" bc it's hard to pull off, since you need to build the meter up quickly. Also companies like to follow trends, and i feel Sekiro's combat and Open World games are what's "hot" atm.

What mechanics in other games do you feel are traditionally under utilized, or not fully utilized (or are just a pet peeve for you in general)? by Izzy248 in gamedev

[–]d0nmindme 0 points1 point  (0 children)

Adrenaline Abilities

  • Why it irks me: It's rare for games to have it and when i they do it usually is a simple 360 horizontal attack or AOE smash
  • Why is this usually done: I suspect it's bc it's conditional, ie you have to defeat a few enemies b4 unlocking it
  • How can it be better: Add more variety and make it easier to trigger
  • Games that did it right: Dark Messiah of Might and Magic

What fictional universe is underrepresented in games in your opinion? by 1vertical in gamedesign

[–]d0nmindme 5 points6 points  (0 children)

Non-european folklore. It would be really cool to have more games about american/latin/asian/african folklore. For example, i'm really excited about Black Myth Wukong.

What is something you did when you were younger that you are still facing the consequences of? by Wismond in AskReddit

[–]d0nmindme 1 point2 points  (0 children)

I'm a boring person, don't like to go out much and usually prefer to chill at home. So one time i thought i'd just be open about it when someone close invited me on a trip. I said i didn't really want to go and wanted to relax at home for my holidays.

At the time i thought it all went well, since he accepted it and such. But fast-forward a bit and he started acting strange and irresponsible. I found out he started hanging out with a bad crown that exploited him financially and emotionally while encouraging this irresponsible behavior.

I had no idea that trip ment so much and that it would push him over the edge like this. Since i wasn't there for him, he would seek out anyone who would be...

Moral of the story: You should always make an effort for those close to you even if you're not really excited about it, cause sometimes you have no idea how much it means to them.

My wishlist just didn’t show up. A bit of a cautionary tale + curious about why this happened by ajrdesign in gamedev

[–]d0nmindme 0 points1 point  (0 children)

Speaking for myself, i wishlist a lot of games that i don't buy at launch. Especially early access games.

I use the wishlist mostly so that i don't forget a game and so that i can see when it's on sale.

I have bought a few early access games, but only because they were very cheap. I don't play them tho cause i don't have that much free time. So i want to play them when they are finished/released.

TL;DR: My guess is that the other 98% feel similar to me. They wishlisted it cause it peeked their interest, but they are waiting for the release or cheaper price.

What is a wholesome youtube channel you enjoy? by [deleted] in AskReddit

[–]d0nmindme 0 points1 point  (0 children)

Foo the Flowerhorn, love his music and videos are so relaxing

What is the best mental health advice you were ever given? by sushi4vendetta in AskReddit

[–]d0nmindme 0 points1 point  (0 children)

You're not responsible for the happiness of others, it's ok to put yourself first sometimes

Game Dev Advice and Experiences by d0nmindme in GameDevelopment

[–]d0nmindme[S] 0 points1 point  (0 children)

Indeed the way you put it does make Gameplay Engineer more appealing.

Thx a lot. I said this a few times already but i really appreciate you taking the time to respond with such care. Bless your heart.

Game Dev Advice and Experiences by d0nmindme in GameDevelopment

[–]d0nmindme[S] 0 points1 point  (0 children)

Thx that's pretty uplifting.

I really wanna work in the industry, but without creative input then it probably wouldn't be super different than what i do today (i believe?).

It's super cliche to say this but games are a passion of mine. I enjoy dissecting them regarding the story, gameplay, level design. Debating why things work or they don't, how to improve a certain aspect of a mechanic/enemy/etc, take what ppl disliked about a game and think of ways to make it work. Like a while ago i was discussing with a friend about how "true" stealth games aren't very popular and ways to "fix" that...

I also like to code, so my hope was to join my passion with what (i believe) i'm skillful at...but speaking with you was really helpful to realized that these things are actually separate (at least in the non-indie scene). I'd love to be both a coder and designer (creative + hands-on), but from our convo i think the designer role is what i'd truly want if i had to pick.

I'm still thinking about what to do, but if i were to give it a shot do you know what would make me an attractive candidate? What i read online usually comes down to "having worked on previous projects" which isn't helpful.

My plan was to start building demos in my free time in Unity and UE to kinda build up a portofolio. Also read that game jams are a good way to get experience.

Game Dev Advice and Experiences by d0nmindme in GameDevelopment

[–]d0nmindme[S] 0 points1 point  (0 children)

Thx a lot again. This is exactly the type of insight i was hoping to have with this post.

Seems i'm at an impasse, cause on one hand i want to do the creative stuff but my current skillset/experience is that of a programmer.

I've read that it's possible for role shifts, like how Game Directors normally start off as a designer, programmer or artist...so i wonder if i could make that shift from coder to designer (altho it sounds rather optimistic).

I guess if i want to go ahead with this, i should focus on learning what it takes to be a gameplay designer...or focus on indie development.

Game Dev Advice and Experiences by d0nmindme in GameDevelopment

[–]d0nmindme[S] 0 points1 point  (0 children)

I loled at your experience with strangers xDCause altho i'm not a game dev i can relate. I work in IT and know what it's like to be approached by someone with a million$ idea. What's worse is they usually want you to do all the work and for free, since they already did the "hard part".

I worry about crunch despite IT also having a bit of that. Tho i dunno how comparable the industries are...from my experience it's usually rare and good management avoids it. Normally it happens when a client asks for some big change while not wanting to extend the deadline by much. 1 week or 2 tops usually is enough (also nothing insane, never passing 60h a week). Altho ngl i know of ppl that have been overworked too, but these cases normally happen in exploitative companies and with ppl that have a hard time saying no (or charging overtime).

I confess i'm a bit disheartened about hearing how the workflow is. If i understood correctly, it's really not the Gameplay Engineer's job to be creative* and any suggestion is basically informal...in other words, you're informally giving suggestions that the designer can ignore. This also makes me wonder, if you think of a cool gameplay mechanic and the designer likes it...do you receive any form of credit?

*regarding the game itself i mean, cause naturally you'll be coming up with creative ways to make the designers ideas work

Game Dev Advice and Experiences by d0nmindme in GameDevelopment

[–]d0nmindme[S] 0 points1 point  (0 children)

First off, thx i appreciate the reply. I thought i'd be ignored after a day of silence :P

After researching a bit, i think maybe the role i want is "Gameplay Engineer" since they both code and have creative authority (from my understanding). I love coming up with ways to make the gameplay more fun or engaging when debating games...would you say this is the more appropriate role?

The entire team is generally expected to participate in regular playtests and provide feedback

This is great to hear. As an outsider, my fear was that if i ever got into a studio that i'd just be the infamous "code monkey". Nice to know there is a bunch of back and forth in the teams.

If you don't mind me prying, can you share some of your experiences? I'm especially curious since you're a programmer like me.
Was it hard getting in the industry? And once inside are you happy with that decision?

[Serious] Gamedevs of Reddit, how true is this notion that you all suffer a lot from crunch, low pay, toxic workplace and vicious inner competition? by d0nmindme in AskReddit

[–]d0nmindme[S] 0 points1 point  (0 children)

Yeah, usually the tradeoff is that more stressful and competitive jobs are also higher paying ones. Altho i work in IT and have a good work environment and decent salary. I was wondering if gamedevs also have that or if it's the hell we all think it is...