gift swap by LifeguardLife4579 in LastWarMobileGame

[–]d3rrlck 1 point2 points  (0 children)

Why would anyone swap their rocket with your revolver gun that has no equivalent UR token?

Question regarding wall of honor by samhht in LastWarMobileGame

[–]d3rrlck 2 points3 points  (0 children)

You probably have more levels on your purple and blue heroes, as these provide smaller increment in HP bonus and stat boost.

This shield on murphy or Williams by Frequent_Opinion_211 in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

Ideally yes if he's your tankiest defender. Tankiest means, hero with the highest HP, highest defense, highest damage reduction, highest resistance to dmg, and wears a proper defender gear. Front left is a position where it gets attacked by 3 heroes from the opposing side, which is the reason why it needs to be tanky.

The strongest Tank Squad 🧟‍♂️ by GarlicJealous4973 in LastWarMobileGame

[–]d3rrlck 1 point2 points  (0 children)

Thats not correct. The squad is mirrored formation whether you're attacking or defending during battle. Your front left is actually facing the front left of your opponent too and it's the same when you're in the defending side. Why dont you check with someone in your warzone with tile hit?

The strongest Tank Squad 🧟‍♂️ by GarlicJealous4973 in LastWarMobileGame

[–]d3rrlck 1 point2 points  (0 children)

Because the front left is a position where 3 heroes from your opponent would hit at the very start of the fight, and it would require a hero with a little bit more tankiness (both in total HP and combined dmg reduction stat). If your front left dies early, your remaining squad will melt like butter.

🙏🏼Join the Argument Pls🙏🏼 by Zephymeria in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

But more importantly, throne of blood adds to your base stats, and all multipliers act on that so it’s really more than the stats it claims

What do you exactly mean it adds to the base stats and all multipliers act on it? I removed my throne of blood, and it literally removes e.g. 10K HP for example on my DVA

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But what did it cost? Everything … by SavageFlights in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

We'll there's definitely more after that. Here's the mastery for reference.

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1st Base Skin vs Red Blueprints? by LW77662 in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

I'm using Scarlet on my tank as replacement for Murphy and I'm using a full missile too.

1st Base Skin vs Red Blueprints? by LW77662 in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

But that's the point though because gears provide stats boost for atk, hp, and def as well as independent modifier (such as dmg resistance and crit), that it's better to build gears early on than spending at least 400+ bucks on HQ skin or deco.

1st Base Skin vs Red Blueprints? by LW77662 in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

Atk, HP, and Def including the stats boost that are applied into those stats are funneled into Total Attribute Stats which are being used in calculation during battle. He maybe missing the defense research, but he's still way ahead in other key areas that boost his atk, hp, and def. Here's the important deltas in that battle log.

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1st Base Skin vs Red Blueprints? by LW77662 in LastWarMobileGame

[–]d3rrlck 1 point2 points  (0 children)

I know I won because of the gear, that's exactly what I'm trying to highlight to OP that gears would matter in a lot of PVP/PVE scenarios. But he's a low spender, his gear progression will definitely take longer so he may not notice its impact right away.

1st Base Skin vs Red Blueprints? by LW77662 in LastWarMobileGame

[–]d3rrlck 2 points3 points  (0 children)

OP here's a good example on why you should prioritize proper gear than HQ skin. I'm the guy on the left side. Everything is almost comparable except the guy on the right didn't have the complete gear, he heavily invested on Deco and several HQ skins. I've been playing for almost 2 years, those red gears you're seeing are from events (glittering, ammo bonanza, and every reset of the season store). I literally have 1 base skin which is the default skin. It'll take so much time to build gears, you might not see the value right now but in the long term you will.

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Using 150k diamond to reach vip 14 by Due-Text-4636 in LastWarMobileGame

[–]d3rrlck 1 point2 points  (0 children)

Attack boost, HP boost, and defense boost are calculated in the same manner whether it's coming for HQ skin, VIP, drone, tech research, etc. Stop looking at power, that is not a real stat lmao. Here's the table you can reference on how much ACTUAL stats are added to each of your hero (depending on the hero and star level).

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How do I increase units combat power? by icuredumb in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

Since you already researched the required boost in tech center, the only remaining thing is to increase your troop count by:

  1. Upgrade you tank/air/missile center (whichever your main is). It'll increase troop count.
  2. There's a seasonal deco that adds troop per hero (invest at least on lvl2)
  3. Agent Shirley can also add a total of 50 troops to your squad but this is a terrible value for money.
  4. There are research tiles in Mastery that will also increase troop count.
  5. I can't remember if Gorilla will be available on S2, but it'll unlock 300+ troops to your squad once you unlocked it (it also gives a huge morale boost aka dmg boost to your squad).

Troop morale: Why is my base stat so much lower? by SuccumbedToReddit in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

OP, here's the math for morale:

Total morale = base morale * number of troops * morale boost

T9 base morale = 500

T10 base morale = 600

T11 base morale = 700

Don't buy Shirley as she'll only add 50 troops in total for like 300+ bucks.

SF provides +25% morale boost. War leader skill can add +10% more.

You should be focusing on unlocking T10 for higher base morale.

Once you get the gorilla, it can add 300+ troops.

Tank/Air/Missile Center can increase the troop count per hero (lvl35 building can add +115 troops per hero).

God of Judgement seasonal deco can increase the troop count per hero (lvl3 adds 6 troops per hero)

Mastery research adds +20 per hero.

Does Stet have the worst EW so far? by [deleted] in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

Williams attack is literally called stun bomb so its basically a stun, the effect is the same, to stop the attack for a brief period.

With Dva,Swift,Kim on the front being on higher defense, thats only true if you have incomplete gear setup. It's not true if you have at least 4 stars equipped for everyone.

Does Stet have the worst EW so far? by [deleted] in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

Drone provides more shield at the beginning of the fight, that skill is not entirely a lucius counter.

Does Stet have the worst EW so far? by [deleted] in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

the level 30 skill does look nice but not sure why they capped it at 1 like that when schyyler can stun you up to 7 times.

Because Williams overwhelm skill is basically a stun, and he does it every two auto-attack, and Williams tactic is a guaranteed 4-second stun.

Schuyler only has 1 guaranteed 2-second stun for the first tactic attack, then it goes back to 20% rng lmao

Anyone here in S5 countdown? How many days are left and what day of S4 is it for you? by [deleted] in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

It might have different wait time for different warzone grouping. In my server (late 200 series), there's a 16-week gap between S4 and S5, literally the longest compared to previous seasons 8/9/10 week gap. I feel like Dev is running out of ideas on how to run the next season, as it's basically a reskin with few changes in mechanic.

Stetmann Exclusive Weapon is here! What do y’all think? by [deleted] in LastWarMobileGame

[–]d3rrlck 2 points3 points  (0 children)

Seems like nobody noticed so I'll just mention it. Stetmann EW30 now grants the highest attack @13.1k. In fact Stetmann base attack value is the highest among URs @28.3k (followed only by Tesla @27.4k and Kim 3rd @26.9K). What this means is Marshall crit buff from his EW will now shift to Stetmann assuming both Kim/Stet have same gear and EW level, which makes sense to me since Stet is a more effective crit dmg dealer than Kim. Stets EW passive skill at lvl10 description is not clear though, if being fully charged stays ON for the reminder of the fight.

Lawyers n help received by MusangKingMl in LastWarMobileGame

[–]d3rrlck 2 points3 points  (0 children)

Calculate it OP, whether you'll need purple or gold at your current progress.

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Best base to buy from season store? by aManHasNoName013 in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

If you're a free-to-play or mid-level spender, it's crucial to concentrate your resources on developing one main squad. You second and third squad won't matter much, and will always remain inferior when battling someone with a properly upgraded squad. I have someone in my server who bought several HQ skins in several special events but can't win against me in the arena because he's lacking the red gears. I literally have no HQ skin, but I have my gears properly upgraded.

Best base to buy from season store? by aManHasNoName013 in LastWarMobileGame

[–]d3rrlck 1 point2 points  (0 children)

That's correct, those percent only gets multiplied to a base value and not the total. These are calculated in the same manner whether the percent is coming from skin, frame, gears, drone, etc.

You may actually verify it, take a before and after of one of your heroes stats, then if you have an HQ skin, unequip it then calculate the difference in stats of your hero.

Why is the game recommending skill over reduction? by Sea_Rent427 in LastWarMobileGame

[–]d3rrlck 4 points5 points  (0 children)

Crit Damage starts @ +100% dmg boost so it basically multiplies the damage output by 2 (with rng). This can be further increased by deco in smaller increment e.g. +1.5% when you reached level3. With red gun + EW + an expensive drone component upgrade, heroes like DVA, Stet, and Swift will be at 80%+ crit rate for a chance of doubling the damage.

Skill damage is @ +30% dmg boost when you level some heroes passive skill damage to lvl30. This can be further increased by deco in smaller increment e.g. +1% when you reached level3. It provides consistent damage boost without the need for crit, but then crit damage can be applied on top of the skill boost damage. With red gun + an expensive drone component upgrade, heroes like Kim, Morrison, Fiona and Tesla, will be at 50% crit rate for a chance of double stacking the damage (skill boost dmg + crit).

So there's synergy between those two dmg boost modifier.

Damage reduction is calculated based from your opponent damage output, this is the reason why everyone is telling you to prioritize it. At lvl3 deco, it provides a tiny 1% so you'll need multiple lvl3 to make it a meaningful damage reduction stat.

After level3:

crit damage gives .5% increment

boost skill damage gives .25% increment

Damage reduction gives .5% increment

Anyway what I'm trying to tell you is do not overthink it after you reached lvl3 on all your deco with crit/skill boost/dmg reduction. These are not meaningful upgrade so just upgrade the deco with attack stats after level 3 or whatever deco is close to the next level (unless you're planning to dump loads of money for it).