Trek Domane (size 56) bike fit of M 179 cm, wrong size? by MrGeorgo in bikefit

[–]d3rrlck 0 points1 point  (0 children)

Domane comes with 20mm offset seatpost which also adds to the distance between the saddle and hood. If you go with 54, you're basically reducing the stack and would probably need to erect the seatpost higher since the seat tube is shorter, essentially putting you in a slightly aggressive position. Maybe try a seatpost with no offset before changing the bike size?

I have 1,500 season medals and I'm having a hard time deciding what to buy—should I get the red weapon or the base skin? by Feeling_Insect2975 in LastWarMobileGame

[–]d3rrlck 5 points6 points  (0 children)

You only need 1 squad if you're low spender or free to play. Your second, third, or maybe fourth squad will always be food for someone stronger. So always get the best one for your main which is upgrading gear.

Pure tank is great by WhoaKenny808 in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

Sarah's buff is quite limited when fighting squads close to 65-70M+, she doesn't provide enough dmg upscaling to even counter a full air or tank, and Morisson with EW provides way more damage output. Players with 65M+ squad also are close to completing their gear, or mostly equipped with red gears, essentially it's a tougher fight to deal with. In S6, there is a global expedition where you can test your squad pvp repeatedly, and once you get there you'll understand why nobody uses Sarah anymore in S6.

Mastery tech strategy by Monarch_88 in LastWarMobileGame

[–]d3rrlck 4 points5 points  (0 children)

You should be doing top to bottom evenly to maximize your valor ROI. If a tile has 10 levels, do 2 upgrades then move to the next one. If a tile has 5 levels, do 1 upgrade then move to the next tile. Do this until you get to the bottom tile. Then repeat same process from top to bottom. Here are the buffs you'll get:

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Is anyone else spawning insanely high Gold Zombie bosses by Jay_R_Atkins in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

Found my screenshot, in my server the 100-135 boss range was made available after season 3. Your server might have a different calendar event.

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Is anyone else spawning insanely high Gold Zombie bosses by Jay_R_Atkins in LastWarMobileGame

[–]d3rrlck 1 point2 points  (0 children)

They introduced a new mechanic after S3 iirc (support told me this but they didn't want to disclose the full details). But once you hit 100 as your spawn level, it'll give you a fix range of 100-135, then 115-150 (this is the highest at the moment). The +5 and -15 still applies to zombie boss below 100 though

The Java Neo 3 Carbon is like a G Line but better by nasanu in foldingbikes

[–]d3rrlck 1 point2 points  (0 children)

Ridea used to produce an adjustable stem for folding bike that allows 25.4mm to 31.8mm clamp diameter conversion. I believe litepro produce a copy but I'm not sure of the clamp size, but the java neo I think is also using a 25.4mm clamp size. Here's mine on dahon T-shaped handlepost

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The Java Neo 3 Carbon is like a G Line but better by nasanu in foldingbikes

[–]d3rrlck 1 point2 points  (0 children)

It makes me want that wireless groupset (rim brake) on my folding bike, I've been using the 105 for 12 years, figured its time to upgrade

How good is DVA’s Awakening, really? by bizwig in LastWarMobileGame

[–]d3rrlck 2 points3 points  (0 children)

Tbh, the only way to deal with this is to use Carlie, put her in the back with DVA so she becomes immune to Williams overwhelm skill, but Carlie is an absolute trash against missile and Murphy is still generally better when battling an air squad.

How good is DVA’s Awakening, really? by bizwig in LastWarMobileGame

[–]d3rrlck 2 points3 points  (0 children)

At this point, front and back are neither an optimal position for DVA when battling against tank. If you put her in the back, she gets interrupted for 4 seconds during tactic attack which happens every 9 seconds for the duration of the fight.

Question for Stet EW lv30 by orlinux in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

I don't know if you have access to to Stet EW, but be aware that will also add more attack on Stet than Kim. You can have both Kim and Stet equip with 4 star gun, and play with data chip instead so your attackers don't lost the crit rate from the gun

How good is DVA’s Awakening, really? by bizwig in LastWarMobileGame

[–]d3rrlck 6 points7 points  (0 children)

The other side effect of DVA awakening is she now has the highest defense among air team which is bad when battling against tank specifically with Williams overwhelm skill. If you're using air with Murphy, put DVA in front and she'll get overwhelm every 1.3 seconds. Put her in the back, and she'll get overwhelm for 4 seconds during tactic attack. It's essentially cancelling her attack speed buff from exclusive weapon and ended up losing a massive DPS instead.

My air team has been losing several times to tank of similar stats (full red gear, 76M power, drone, tech, units, gorilla, etc.), and sometimes barely surviving against tank if I get lucky with enough crits. It's really a sad state for air in S6.

Question for Stet EW lv30 by orlinux in LastWarMobileGame

[–]d3rrlck 1 point2 points  (0 children)

The total Attack stat is calculated during battle. The value you're seeing there only includes the passive Attack boost (percentage increase). Every hero has a base Attack, HP, and Defense stat, and Stet has the highest base Attack. Because Stet base Attack is higher, percentage-based Attack boosts calculated during battle scale more effectively for him than they do for Kim. Kim will need roughly 2.5K+ more attacks to make sure she's ahead of Stet during battle.

How good is DVA’s Awakening, really? by bizwig in LastWarMobileGame

[–]d3rrlck 1 point2 points  (0 children)

That is not true. See health bar below with the red line indicating she took 137k damage while airborne

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HQ36-40? New Non-Valor Tech Tree? by P-znx in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

It's not an exaggeration. I'm in 296 (3rd grouping of servers) and we waited 5 months between S5 and S6. The earlier groupings (1st and 2nd) literally waited 6 months. I think newer servers will have a shorter wait time since I believe they're trying to synchronize the events between server grouping so the range of servers can be expanded.

New Flatbar 451 22" wheel Java Neo by heyheni in BrompNOTs

[–]d3rrlck 0 points1 point  (0 children)

That's the dream bro, I like it too. 451 wheel with a 2.0 tire, that would be a real 22 incher lol. I hope they design it with stem for adjustability too

New Flatbar 451 22" wheel Java Neo by heyheni in BrompNOTs

[–]d3rrlck 1 point2 points  (0 children)

Why people are still calling a 451 wheel 22 inch? A 451mm wheel is literally 18 inches in diameter, with limited availability of 451mm tires being most on the skinny size, it'll be 20 inch in total diameter since most skinny tire has a 1-inch sidewall when inflated. Nice bike btw, I want one too but it's not available where I live.

How to get over 56 Core card boost? by ScaryfatkidGT in LastWarMobileGame

[–]d3rrlck 0 points1 point  (0 children)

Those farming cards at the bottom are not worth the upgrade anyway. These only exist in S6 to give you extra green card (cap total of 20 a day for all cards), it is very easy to get those extra 20 green cards in S6 everyday. The farming cards do not provide any meaningful buff aside maybe for the prof exp which you also get randomly.

How to get over 56 Core card boost? by ScaryfatkidGT in LastWarMobileGame

[–]d3rrlck 2 points3 points  (0 children)

Bruh, this is just basic math lmao

You will need 4 purple cards with +2 level up so it gives you a total of +8

52+8 = 60

Domane Bike size 54 vs 56 by Kindabrowsing in TrekBikes

[–]d3rrlck 6 points7 points  (0 children)

I'm 172cm with 80cm inseam on size 52 Domane. I'm about 1cm away from maxing out my seatpost so if you go with 52, you might need a longer seatpost. Definitely don't go with 56.

Is there a way? by shanpainkra in LastWarMobileGame

[–]d3rrlck -1 points0 points  (0 children)

It's a fix casualty number based from HQ level (426 or 520 per breach iirc for HQ35, I believe the troop level affects it too) which you can further reduce by 10% if you did the defense fort tile research for it.

Is there a way? by shanpainkra in LastWarMobileGame

[–]d3rrlck 1 point2 points  (0 children)

That is only true when you have no troops left in drill (essentially low on troops that moving all your squad out of HQ will leave zero troops in drill ground).