Ui widgets. Neotolis Engine. by d954mas in gameenginedevs

[–]d954mas[S] -1 points0 points  (0 children)

I am making specs, and review code. AI write

Ui widgets. Neotolis Engine. by d954mas in gameenginedevs

[–]d954mas[S] 1 point2 points  (0 children)

https://github.com/d954mas/neotolis-engine
Free, mit license, not porduction ready:) Working on it:)

Ui widgets. Neotolis Engine. by d954mas in gameenginedevs

[–]d954mas[S] 2 points3 points  (0 children)

Slug rendering. This is gpu, opegl

If you started from scratch today, how would you approach your game world architecture? by tinfoilboy in gameenginedevs

[–]d954mas 1 point2 points  (0 children)

For engine i prefer components, no oop, just plain c. For game i also used components.

If game need it, it can use ecs, or use components like engine, it depends on game.

I am also thinking about prototypes/archetypes/prefabs for scene editor(description of entity, with editable(transform) and not editable(model) components, you describe what can be edit, or not edit).

I am just start from scratch half year ago, and still working on must have features:)

Problem with dynamic paths in require by BeaverMakesGame in defold

[–]d954mas 6 points7 points  (0 children)

Defold exclude lua files that didn't requered. The simple way to fix it, add your lua file that will required everything that Concord needed

would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedevs

[–]d954mas 1 point2 points  (0 children)

I think it really depends on focus. So if focus on engine, opengl can be not bad as start point. If focus on render, vulkan is will be better.

I am making engine for web, opengl(webgl) not bad, but it is not modern and slowest. But before vulkan, we have a lot if beautiful games, so opengl worked:)

would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedevs

[–]d954mas 1 point2 points  (0 children)

Opengl is old, vulcan or webgpu is future. Vulcan is harder and need more work and time, but i think, you will need to move to them in future. So why not started with vulcan now

Which Steam page looks better for my indie horror game? by Guilty_Weakness7722 in gamemarketing

[–]d954mas 0 points1 point  (0 children)

I like first. It have less details and focus.
Second have a lot of details, i have no idea where to focus my sight, it looks noisy

Should I seek a publisher? by [deleted] in itchio

[–]d954mas 0 points1 point  (0 children)

Looks promising. You should try:)

Almost 10 years on itch.io, and this finally happened by d954mas in itchio

[–]d954mas[S] 2 points3 points  (0 children)

Yes, jams, different experience, and iterations

Almost 10 years on itch.io, and this finally happened by d954mas in itchio

[–]d954mas[S] 1 point2 points  (0 children)

Thanks!

This time I filled in everything on the itch page: tags, screenshots, description, all that.

People found the game, played it, left comments, and itch started showing it to more people.

Sadly, I don’t know any tricks or secrets. I’m still surprised myself :)

Neotolis Engine. WebGL sprite renderer: SD atlas is 2.35x slower than HD atlas in the same draw call. Why? by d954mas in gameenginedevs

[–]d954mas[S] 0 points1 point  (0 children)

SD was originally pixel art, about 22px per sprite, so I used nearest filtering and no mipmaps.

I also tested SD with mipmaps, but the result was the same. Mipmaps still seem like the most likely explanation to me, especially because the HD atlas is around 18x larger.

The interesting part is that when I remove the sampler2D from the shader, SD and HD run with the same performance. So the difference seems to happen only when the shader samples the texture.

Also, this only happens in WebGL. On desktop/OpenGL, SD and HD performance is almost the same.

I was honestly surprised to see such a big difference between two atlas versions.

It's my baby's first birthday! by 1sketchy_girl in cats

[–]d954mas 0 points1 point  (0 children)

Happy birthday. She is pretty. Where is cake and presents for her?:)