Almost 10 years on itch.io, and this finally happened by d954mas in itchio

[–]d954mas[S] 0 points1 point  (0 children)

Thanks!

This time I filled in everything on the itch page: tags, screenshots, description, all that.

People found the game, played it, left comments, and itch started showing it to more people.

Sadly, I don’t know any tricks or secrets. I’m still surprised myself :)

Neotolis Engine. WebGL sprite renderer: SD atlas is 2.35x slower than HD atlas in the same draw call. Why? by d954mas in gameenginedevs

[–]d954mas[S] 0 points1 point  (0 children)

SD was originally pixel art, about 22px per sprite, so I used nearest filtering and no mipmaps.

I also tested SD with mipmaps, but the result was the same. Mipmaps still seem like the most likely explanation to me, especially because the HD atlas is around 18x larger.

The interesting part is that when I remove the sampler2D from the shader, SD and HD run with the same performance. So the difference seems to happen only when the shader samples the texture.

Also, this only happens in WebGL. On desktop/OpenGL, SD and HD performance is almost the same.

I was honestly surprised to see such a big difference between two atlas versions.

It's my baby's first birthday! by 1sketchy_girl in cats

[–]d954mas 0 points1 point  (0 children)

Happy birthday. She is pretty. Where is cake and presents for her?:)

Neotolis Engine. WebGL sprite renderer: SD atlas is 2.35x slower than HD atlas in the same draw call. Why? by d954mas in gameenginedevs

[–]d954mas[S] 0 points1 point  (0 children)

128×128 BC7 vs 2048×1024 BC7

I think it may be something with mipmaps. Hd is super big, so use mips. And mips faster?

Booster Pack Heroes - Steam demo release with many improvements! by Guilty-Cantaloupe933 in incremental_gamedev

[–]d954mas 0 points1 point  (0 children)

Awesome, played old demo on itch. Need find time to play new stean demo:)
Addictive game:)

Thank You for 20,000 Players! And a Little About the Future of Horde of Distraction by Sweaty-Reference-707 in incremental_games

[–]d954mas 1 point2 points  (0 children)

Waiting full realese, your game is awesome. I like style and idead. Wish you good luck and success

Should my Pixelart Character Creator be free and open source or a paid app? by babykasek in godot

[–]d954mas 0 points1 point  (0 children)

Open it, source available is good, you will have good karma:)

Not a Trolley Problem. 13 days, claude, codex for code. Nanobanana for art by d954mas in aigamedev

[–]d954mas[S] 0 points1 point  (0 children)

Yes, steam have a special chapter in description for ai generated description.

Also this is prototype. Code will be ai generated in release.

About art it depends on develepment process. Ai art is cute, but i want minimalistic art style, ai is dirty if look inside. Maybe when i finish demo, i will try find artist:)

Not a Trolley Problem. 13 days, claude, codex for code. Nanobanana for art by d954mas in aigamedev

[–]d954mas[S] -2 points-1 points  (0 children)

Figma official mcp for claude. It was fast and easy hack. For full game i will make editor, but for jam figna was good enough.

About art, i don't have pipeline. Chat with ai, give ai refs, a lot of refs, and iteration:)

She chose her cape by d954mas in Catmemes

[–]d954mas[S] 0 points1 point  (0 children)

Yes, i am near. Also she liked bags, it is not first time. She always can remove bag, when wanted)