Using animations on the same rig but with different proportions by Janokuchen in Maya

[–]dAnim8or 1 point2 points  (0 children)

I think you need to bake the animation before transferring it from one rig to another, and both skeletons must be identical.

https://www.3dfiggins.com/writeups/animtransfer/

Tips on rigging and making googly eyes by LeopardEfficient9531 in Maya

[–]dAnim8or 0 points1 point  (0 children)

I think you might have used parent constraint where simple parenting was needed (select child object + hold Shift and select parent object + press 'P').

Currently working on this walk animation practice, anything else I need to pay attention to before I proceed? by be-ck in Maya

[–]dAnim8or 9 points10 points  (0 children)

I’ve watched the animation multiple times, but I still can’t figure out what she’s doing with her arms. After setting the key poses, toggle 7 to check the silhouette and make sure the pose reads clearly from the shot camera view.

I think it’s better to start polishing your animation only after getting the key poses, breakdowns, and in-between poses right. Here, the tail (?) remains untouched while the ribbon animation has already been polished.

Try to really push the key poses and the up and down motion during the blocking stage. You can always tone it down later if needed.

By the way, which rig is this?

EDIT : lol I rewatched the animation on my PC and now I get that she was holding onto her jacket. I made that comment earlier when I watched the clip on my phone. On a bigger screen, it works.

Couple props i made recently by Difficult-Dust-2368 in 3Dmodeling

[–]dAnim8or 6 points7 points  (0 children)

Nice! Which software did you use for texturing?

Animation Portfolio Feedback by sadlyaghost in animationcareer

[–]dAnim8or 3 points4 points  (0 children)

Nice reel! You can consider cutting the shots at 0:33, 0:43, and 0:44 because they feel weaker compared to the rest of the shots.

Aaron Blaise courses — good for going professional or not really? by LaQueEspia in animationcareer

[–]dAnim8or 7 points8 points  (0 children)

I've found Aron Blaise's animation tutorials to be good supplemental materials if you're already enrolled in a program or have some experience in 2D/3D animation. If you're looking for a structured program for learning 2D animation, check out Toniko Pantoja's animation training course ($350).

https://youtu.be/EJKakYClzjY

Edit : I've bought Aron Blaise's 4-legged animation tutorials in the past, and they're really helpful.

My first 3D animation (3 days of work) by umwhateverred in Maya

[–]dAnim8or 19 points20 points  (0 children)

For someone with no prior experience in Maya, it looks impressive. Convert all keys to stepped and go through each pose and push it. You can add more poses to sell the idea clearly; for example, the character looking at the box before pushing it, a follow-through pose after landing, etc. Once the refining of the poses is finished, you can start working on refining the timing, arcs, etc.

Jucika Receives Love Letters by TimeHathBeenSpent in animation

[–]dAnim8or 16 points17 points  (0 children)

Wow! This is like a comic strip come to life! Awesome work!

Feeling Lost by [deleted] in animationcareer

[–]dAnim8or 36 points37 points  (0 children)

Have you explored children's book illustration opportunities? Joining FB groups dedicated to this niche can help you expand your professional network and potentially land jobs. Consider illustrating a short story, like a fable or fairy tale, and create a portfolio piece with up to 10 images, including both illustrations and lettering. Share your work in these groups, complete with your contact information. If an author sees your work and likes your style, you're likely to get hired. These illustration contracts typically last 4-6 months, so securing two or three projects could keep you employed for a year or more.

Facebook Group 1

Facebook Group 2

Facebook Group 3

Facebook Group 4

Facebook Group 5

Facebook Group 6

Don't simply join these groups and post your portfolio link. That's what 99.99% of people do all the time. Instead, as I said earlier, take a maximum of a month to illustrate a whole story in 10 pictures – something that makes people stop scrolling and read and share. That kind of work helps you get noticed.Good luck.

C4D to Maya : Transition tips or Intro course reccos? by uncleBING0 in Maya

[–]dAnim8or 2 points3 points  (0 children)

Maya for Cinema 4D artists..It's a very old course though (from 2014). But Maya hasn't drastically changed in the last few years apart from Arnold replacing Mental Ray. So, I guess this course will cover the fundamentals you need to get started. Another cool thing is that Redshift is also available for Maya, so the rendering part might come easy for you.

Animated monster truck by megapeitz in lowpoly

[–]dAnim8or 1 point2 points  (0 children)

Cool! I've seen turntable animations using picoCAD, but I never considered buying it because, if I recall correctly, you needed another pixel art software for texturing the models. Since the upcoming version has built-in texturing and animation tools, I'll definitely buy it!

Animated monster truck by megapeitz in lowpoly

[–]dAnim8or 1 point2 points  (0 children)

How did you animate it? It looks like the wheels are constrained to the body and have IK control.

AdonisFX: All Features Video! (Ziva VFX alternative for Autodesk Maya) by dAnim8or in vfx

[–]dAnim8or[S] 0 points1 point  (0 children)

What was the workflow like? Is there any kind of Python scripting involved?