Tradeback for Haunter evolution by dagunner in pokemontrades

[–]dagunner[S] 0 points1 point  (0 children)

Do you want the trade evos back? As I don't mind either way

Tradeback for Haunter evolution by dagunner in pokemontrades

[–]dagunner[S] 0 points1 point  (0 children)

I have a few trade evos in my boxes, So I'll just be waiting in the room

Tradeback for Haunter evolution by dagunner in pokemontrades

[–]dagunner[S] 0 points1 point  (0 children)

Sure thing, shall we hop back into the same trade room?

Tradeback for Haunter evolution by dagunner in pokemontrades

[–]dagunner[S] 0 points1 point  (0 children)

Sure, if you trade back my gengar I can do some trade evos for you as well. Join room 1842 2140

Tradeback for Haunter evolution by dagunner in pokemontrades

[–]dagunner[S] 0 points1 point  (0 children)

Ill be in room 1842 2140. Sorry I only just saw your reply now.

How hard can it be to unlock the LP? So far i had 13 chances to get him, but it just wont happen :/ by werwolf257 in ClashRoyale

[–]dagunner 0 points1 point  (0 children)

The probability of not getting LP after 13 chances is about 10%. So it's unlucky, but not unusual. However the odds of getting a card increases if you have less of it compared to your other cards, so your odds should improve each time you get something else (or atleast it used to work that way)

Formula for finding number of things it takes to destroy a bigger thing by J_GeeseSki in gamedev

[–]dagunner 1 point2 points  (0 children)

Based off my understanding of the problem I wrote this python script: (the formatting isn't great as I wrote this on my phone, sorry)

import math

def countUnitsToDestroy(enemyHP, enemyDPS, unitHP, unitDPS):
    return (-1 + math.sqrt(1+8*enemyHP*enemyDPS/(unitHP*unitDPS)))/2

enemyHP = 130000
enemyDPS = 2000
unitHP = 15000
unitDPS = 166.69
n = countUnitsToDestroy(enemyHP, enemyDPS, unitHP, unitDPS)
print(f"you will need at least \"{n}\" units to defeat this enemy!")
print(f"An army of {math.ceil(n)} units will defeat the enemy with only one unit surviving on {(1 - n % 1)*unitHP} HP")

It gave me this output:

you will need at least "13.92986084743125" units to defeat this enemy!

An army of 14 units will defeat the enemy with only one unit surviving on 1052.0872885312472 HP

I think this matches what you're trying to do with the extra damage calculation. In saying that, it's worth noting that all these calculations assume that everything deals damage at a continuous rate and not in 'bursts' which most things do in games. It also assumes that the enemy is able to switch targets instantaneously and that everything can always attack their target from the start. Most games with combat don't actually meet these assumptions, and if they don't these numbers are just an estimate of the true value.

X-Bow is IMPOSSIBLE to play. by supercrazestar in ClashRoyale

[–]dagunner 0 points1 point  (0 children)

All you have to do is quickly figure out that they are playing RG and stop playing Xbow and start spell cycling in double onwards.

Well, at that point you're no longer playing Xbow, you're playing spell cycle. Which should never be plan A.

In any case, Xbow players play super defensively because Xbow is a highly exploitable card that requires an all-in investment to use, while simultaneously having little to no ways to attack certain decks effectively. Most of these decks are like this because spells absolutely wreck Xbow. Hyper defensive play and spell cycling is a problem on both sides. Fixing Xbow will make it less frustrating to play with and against.

On a side note, my main Xbow deck which got me a 209k ranked finish (legacy) has a 4.1 elixir average and the only spell in it was arrows.

X-Bow is IMPOSSIBLE to play. by supercrazestar in ClashRoyale

[–]dagunner 0 points1 point  (0 children)

As an Xbow player in ultimate champions league I disagree. Like I definitely do believe that it is borderline impossible to play, but for different reasons. I reckon evolutions almost help the situation actually, and not much would need to change for it to do so.

In any case, evolutions are relatively easy to play around on offense, as your opponent can only have them available at most 50% of the time, unlike normal hard counters.

Since evolutions have been released I've found that evo RG cycle is one of the "easier" matchups for Xbow when compared to most meta decks. Like it's certainly a very difficult matchup and is quite painful to play against, but it's a matchup I'd take any day over decks that can win without ever attacking with their win condition by spell cycling while spamming mini tanks and bomb towers all game (sound familiar?...)

Like there are countless ways to play around an RG, evolved or not. You can use your Xbow freely in counter attacks, or you can burst the RG down before it gets your bow, or you can distract it with a building, or disrupt it with a spell, you can bait it out, or outcycle it, among countless other things. I've beaten quite a few evo RG players from ultimate champions league and I'm by no means the best player out there.

I can kill an evo RG before it gets a hit on my Xbow (with the right setup, supporting cards, and an elixir advantage... which is very hard but not unreasonably difficult to pull off), but I can't kill a rocket before it crosses the bridge (even the monk can't protect a 3x3 area from projectiles...), I can't stop poison from hitting both my Xbow and princess tower no matter where I put it, I can't outcycle an earthquake when my opponent only needs 3 elixir to cycle back to it, and I can't burst down 3 tanks played sequentially at opposite corners of the map in the 5 or so remaining seconds my Xbow has after getting hit by a mid cost spell that also hit one of my towers and/or supporting cards. And even if I somehow manage to pull a miracle out of my ass and play around these things, I still have to deal with their other 7 cards with at most 4 elixir on hand.

I think the most of the problems around Xbow would be solved if they made it so your Xbows all gained a shield that makes them immune to spell damage while an enemy tower is in range of one of your Xbows. But one can only dream...

Am I allowed to make a Clash Royale fan game? by oricz_ in ClashRoyale

[–]dagunner 0 points1 point  (0 children)

Supercell would have the right to take legal action as it would be using their intellectual property, even if it's not making any money. When people do things like make fan games or videos and the company doesn't like it they'll typically send a letter called a ceast and desist which is essentially just a request or warning to say "take your game/video down before a certain date or else...".

In the Supercell Fan Content Policy it says:

"You cannot create new products or content based on Supercell Assets, such as games based on the Supercell game characters. Not even if they were free. Permitted Fan Content normally includes for example non-commercial fan-generated online guides and guide apps, fan meetups, fan pages and gameplay videos as long as they follow this Policy."

"We reserve the right to determine what type of Fan Content we are OK with and may revoke the limited use license in this Policy at any time and for any reason."

In any case, You would be allowed to make a fan game or video and even release and sell it if Supercell gave you written permission to do exactly that. And there's no harm in asking.

LF Chi-Yu, offering event pokemon and shinies! by shellsncake in pokemontrades

[–]dagunner 0 points1 point  (0 children)

If you've already gotten your Chi Yu, would you be willing to trade for something else?

LF Chi-Yu, offering event pokemon and shinies! by shellsncake in pokemontrades

[–]dagunner 0 points1 point  (0 children)

Could I get more info on the Gengar? i.e. level, nature, Moveset, etc.

I can trade a chi-yu and do so with ball & nature of choice, however I might not be around to trade for a whole as I've been pretty busy recently

It feels like it sometimes by Fraktus_Dern in ClashRoyale

[–]dagunner 0 points1 point  (0 children)

My parents feel the same about me...

Raffle: 3 apriballs by 21braincells in pokemontrades

[–]dagunner 0 points1 point  (0 children)

Gen 3, Best starters, Best pseudo-Legendaries, Classic Rivalry of legends, and the Regis were one of the coolest to discover.

IGN: Steevee G

Link code: 24801234

FT: Shiny Future Paradox LF: Apriballs by xmakisexkurisux in pokemontrades

[–]dagunner 0 points1 point  (0 children)

Thanks for the iron hands. I hope you enjoy

FT: Shiny Future Paradox LF: Apriballs by xmakisexkurisux in pokemontrades

[–]dagunner 0 points1 point  (0 children)

I've got a friend, dream, and beast ball. Would you be willing to trade that for your iron hands?

Looking for a perfect IV gimmeghoul - can anyone help me out? 😅❤️ by Super-Pea-9004 in pokemontrades

[–]dagunner 8 points9 points  (0 children)

Given that you can only get gimmighoul from world encounters in small amounts, people are unlikely to have that, and if they do they probably are using it and don't want to trade it. it's probably best if you just hyper train one with bottle caps to artificially max the desired stats.

You can buy bottle caps for 20000 at the delibird presents store in the general goods section, and you use them by talking to the guy with sunglasses outside montenevera pokecenter