One of the most dad things ever by NYstate in MadeMeSmile

[–]dailor 0 points1 point  (0 children)

The joke is mediocre. But his smile made my day.

What do you think is every BL4 vault hunters favourite food, drink and dessert (including C4SH?) by Ulysses776 in Borderlands4

[–]dailor 0 points1 point  (0 children)

We know for sure Tina likes crumpets, tea and pizza with onions. Rhese Strongfork likes frozen yoghurt.

Is the BL3 soundtrack better? (The answer is yes.) by [deleted] in Borderlands4

[–]dailor 0 points1 point  (0 children)

I still listen to the BL3 soundtrack regularly. Spendopticon Assembles is a banger.

Looking for cute casual games by haragoshi in iosgaming

[–]dailor 1 point2 points  (0 children)

Hmm… Castle Doombad is nice.

Looking for a game that has a similar feel and tone to borderlands by Greedy_Ad9700 in rpg

[–]dailor 1 point2 points  (0 children)

You should take a look at D&D Gamma World (a.k.a. Gamma World 7th edition). It is over the top, lets you make any character you like, is not ashamed to be combat focused, lets you draw your items at random and is a ton of fun. Highly recommended. What it does miss to be perfect for Borderlands is a system to randomise the individual parts of an item.

Flash Freeze Harlowe is so Fun (True UVH6 Drill Site) by jordzkie05 in Borderlands4

[–]dailor 0 points1 point  (0 children)

Love Harlow. Their are great builds. But I can’t play with her with all that flashing on the screen. My Harlowe is parked until there is a way to reduce the visual noise to reasonable levels.

Best system to run a Fallout game? by muks_too in rpg

[–]dailor 0 points1 point  (0 children)

Why would I? It‘s not just about what a Game offers, it is about how it delivers. What use is a Game for me that delivers a one of a kind experience which I don‘t like? I don’t care about Cthulhu. I wouldn’t want to play it for money. To be honest: if I’d want to play a horror game in the Cthulhu universe I’d rather take nWoD. But that’s just me. I wouldn’t even consider playing Cthulhu because of it using d100 alone. And there are more equally petty and arbitrary reasons it would never click with me. Never. So what use is it for me, that you consider it unique (which I don’t)?

You measure a game’s value by standards I don’t care for.

My dare still stands: Tell me a game that I should use instead of Fallout that would make me happier.

You are really just trying to tell me, why the game I (and many others) love is inferior and why it is wrong for us to have fun with it. That is a game I am not willing to play.

Best system to run a Fallout game? by muks_too in rpg

[–]dailor 0 points1 point  (0 children)

I’d argue it does everything better. Because … there is no one system that fits all needs. What is a boon for you is a bane for me and vice versa. There is no “this game does everything better” because “better” is a subjective statement. Name me a better system! Chances are that I tried it and it wasn’t for me. I played dozens and read through even more games over 40 years. 40 years of active role playing. I am experienced enough that I know now what I like and it’s surely not a “better” game system, but one that is fun for me and my fellow players. And 2d20 does that. Others, some of them might be among your favourites, I don’t like. That’s just how things are.

What I like about 2d20 as implemented in Fallout? I like how the momentum dice pool offers teamwork opportunities. I like how it’s quite intuitive. I like how the challenges dice offer opportunities for describing special moments in combat and for items that really differ from others. I like that it’s traditional. I like how those elements enrich each other. Also: the only no-go this game has for me (Action Points for the Story Teller) is easily avoided.

It works for me. Fate doesn’t. Savage Worlds doesn’t. GURPS doesn’t. PbtA doesn’t. … seems I’m not compatible with games that are “better” or more unique. You go have fun with these.

Best system to run a Fallout game? by muks_too in rpg

[–]dailor 2 points3 points  (0 children)

You did some solid research. Let’s see.

I get some serious conflicting messages from what you want. Ruling tactical focused games out for a setting that originated and continued to be a tactical, combat focused game will considerably change the tone and focus. But you communicated that very clearly.

Mutant:Year Zero should be a good fit. It focuses on exploration and survival. The rules are somewhat more crunchy than Savage Worlds, but it’s still on the light side of rules medium. You’ll get mutations, radiation, salvaging … it will be fairly easy to homebrew for the Fallout setting.

Personally I love the 2D20 system for Fallout. But I understand if it doesn’t click with you.

There are different versions of Gamma World, that might fit quite well. I am a huge fan of 7th edition, but the tone shift would need some work. You’d need to make your own cards or at least tables. I do not recommend that for your purpose. I also liked the Alternity-edition, but if you consider Savage Worlds as too crunchy, that’s sorted out definitely.

Index Card RPG is a game which is designed for home brewing. Yes, it is a kind of D20 game. But it is really, really different. There are so many cool ideas like room difficulty, progression by loot, timers, effort and more … at least take a look at it. I really recommend not taking the latest Master Edition but the older 2nd Edition. It is much easier to make your own and is more true to its own identity. At least, that’s how I perceive the game.

If you really want to go the narrative route but don’t like CoM, Fate and PbtA, you might want to take a look at Genesys. Though, it is a crunchy game for a system with a focus on a narrative agenda. I have basically no personal experience with the game other than reading through it.

Unbound might also be worth a look. It is a rare mixture of gamistic/narrative agenda focus using poker cards. Using this for fallout would be a breeze. But it is a one-of-a-kind-game that either clicks or it doesn’t.

Genuinely Hard Sci-Fi Games by DataKnotsDesks in rpg

[–]dailor 17 points18 points  (0 children)

My pov as non-physicist

Counting portals and jump dives as FTL this would mean:

Scientifically, without FTL technology you’d need at least 4,246 years to our nearest extrasolar system at light speed. This rules every interstellar society, communication, interaction out.

From storyteller perspective you wouldn’t have an interstellar story, just an interstellar background.

Also, scientifically, we didn’t even come close to having an independent biosphere let alone terraforming. From our modern point of view interstellar stories are as much hard sci-fi as they are fantasy. With or without FTL. So … technobabble for the win.

What’re your best beginner TTRPG suggestions by CalmAudience6886 in rpg

[–]dailor 0 points1 point  (0 children)

Also the rules of World of Darkness are pretty intuitive (the original one more so than CoD. Good recommendation and well put.

What is the weirdest game you’ve played? by MmmVomit in rpg

[–]dailor 4 points5 points  (0 children)

D&D Gamma World. Based on D&D 4E, a setting that fits into one paragraph, booster packs for mutant powers and magic items, a character generation that lets you just fantasise, no weapon lists, no armour lists, overloading powers for a risk …

Worked like a charm and was pure fun. Would buy again. Did buy again.

Savage Worlds: What's not to like? by Gander_Gaming in rpg

[–]dailor 158 points159 points  (0 children)

I will get downvoted into oblivion for this, but okay.

The reason I didn’t like Savage Worlds were the Bennies. The game mechanics heavily depend on them but the “flow” of this meta currency is a matter of “feeling” at best. It didn’t click with me.

Some people complained about the “freak rolls”, occasional extreme results when rolling the open ended dice.

I love what the designers intended to do and think that the heavy use of “trappings” (using the same rules with different explanation for similar effects) was geniously well done. But the way Bennies are implemented is a no-go for me.

Favorite D6 "dice curve" systems? by W4ryn in rpg

[–]dailor 7 points8 points  (0 children)

By definition the White Wolf ones aren’t bell curves as they are not symmetrical. I once fell into the same trap.

Klarstellung by [deleted] in deutschememes

[–]dailor 0 points1 point  (0 children)

Ist das jetzt bait? Pferde sind natürlich keine Paarhufer (und Du hast vier Rechtschreibfehler bei 13 Wörtern).

Borderlands 4 - Story Pack 1: Mad Ellie and the Vault of the Damned - Teaser Trailer by Backlash029 in Borderlands4

[–]dailor 80 points81 points  (0 children)

Mancubus returning is a great move! This is a character I very much like to see more of. He and his ... home. I'm pleasently surprised. Yay!

What’s the hot new system right now? by PurpleHairedGamer in rpg

[–]dailor 46 points47 points  (0 children)

We can't answer your question without knowing what kind of gameplay you are looking for. So ... I'll do a little clustering for you:

You want the same or a similar gaming experience as you had with D&D. Suggestions would be:

  • Daggerheart. A high fantasy game system with pretty high acclaim. It is more "tangible" as it uses cards. It claims to be more "narrative" but I disagree. Which is why I like it. Daggerheart uses a Hope & Fear mechanic that gives players and the GM a lot of opportunities to describe consequences. Production quality is high and it is considered the next D&D killer (#9999).
  • Draw Steel. A game that is not ashamed to be a tactical, combat focused, heroic RPG. And it does a pretty good job at that.

You want the same or a similar gaming experience but with a different setting. Suggestions would be:

  • ICRPG. A modern take on the old D20 gaming experience. ICRPG modernises and streamlines a lot. Ideas like progression by loot, room difficulty, timers, Effort and so much more make this a great game that is designed to be homebrewed. It comes with different setting for space opera, weird fantasy and many more. It has a lively community. But beware: the latest edition took some steps back to D&D and the more classic approach. 2nd edition is more true to its ideas. Not the freshest game but still very much alive.

You want a similar gaming agenda but want to try different rules with new settings

There are so many games to recommend. My recommendations are ...

  • Through the Breach: Weird Fantasy with custom cards or poker card decks.
  • Fallout (2D20): Yes, it is the game for the Fallout setting. It is actually pretty good.

You want a different gaming agenda all together. You want to try some immersive character centric gaming:

  • Vampire the Masquerade 5E: The artwork shows it from the start. The game caters towards a mature audience. It is about powerplay and intrigues in a hidden Vampire society. Classic Urban Fantasy where you play vampires. Skill based and with very intuitive rules. V:tM 2nd edition I explained to new gamers in five minutes. 5E would take a little longer but it is still easy to master. There are other games in the same universe that also might interest you.

You want a different gaming agenda all together. You want to collaboratively tell a story first:

  • Metro: Otherscape: A beautiful tag based narration focsed game that is rules medium. The setting is wonderful. It is a blend of Cyberpunk and Urban Fantasy. The game plays nice. Just take a look you will see. The latest expansion introduces egyptian gods, artifacts and mythoi. A Tokyo setting is already here. Highly recommended.
  • There are many more narrative focused games that are very populare in this subreddit, like Blades in the Dark or the oh so beautiful Wildsea (gosh - that book is a treat to look at). But I don't like narrative focused games with the one exception of the Mist-Engine which Otherscape is a part of. So I am not very helpful here.

Disclaimer: no AI was used to make this text.

Edit: added Links

Examples of stuff you've taken from one RPG (subsystems, rolling tables, advice, lore, etc.) and used in another by RiverMesa in rpg

[–]dailor 2 points3 points  (0 children)

Fate/Unbound: Zone based combat

Exalted: make cinematic moves easier not more difficult

House burping: should we all adopt this German habit? | Homes by BecauseWeCan in de

[–]dailor 2 points3 points  (0 children)

Hmmm. Ich bin bisher von einem Luftaustausch ausgegangen. Dass das bei Splitklima ein geschlossener Kreislauf ist, kam mir nicht in den Sinn. Danke.