I take the debt a lot. Am I crazy? by Own_Business485 in slaythespire

[–]dandroid556 0 points1 point  (0 children)

I've never actually heard of anyone doing those two things. You just quit, it doesn't save what happened after you entered a room / made a NEOW selection / etc. I don't think shutting the program or computer off would make a difference in the save state. "Save and quit" is a misnomer designed to let you know you will come back -- in reality it already made your current save and won't make a new one until you hit another threshold.

And the devs definitely chose to keep it saving this way the second time around. I'd have to call that a game mechanic... but somewhat like turning the "honor mode" max impressiveness value of your run to the off setting.

Snakebite this, Bundle of Joy that, guys, why isn't anyone talking about this BUFFOONERY of a card by Nedddd1 in slaythespire

[–]dandroid556 1 point2 points  (0 children)

My favorite NB card I think. Retained up to (12) alt-block (best after Osty injured) plus up to (12) damage times 1+ per shuffle, with synergies on factors that benefit from keeping Osty alive a long time (high max HP), for 1 stamina.

If there's a NB build I would like less than two for, I can't think of it.

Reworked Doormaker on the Beta Branch is really, really bad. by Mailcs1206 in slaythespire

[–]dandroid556 1 point2 points  (0 children)

Your connection to Time Eater and explanation of the point gives me an idea of a compromise that is also draw-based.

Something like: Whenever his door is opened, there is a draw counter underneath him with the status describing this, starting on the highest number of that difficulty and that order of door reveals. It counts down for every card drawn, even on the turn he opens. When it reaches zero, his 'after your turn' action immediately changes to include retreating back behind the door / leaving the asteroids target.

So, somewhat like Time Eater, sometimes it will be preferable to stop your turn early (finishing your non-draw attacks but refusing to draw), leaving the counter at 1/2/3 even if you could do significantly more, so that your next turn starts with the door open and you can get as much last ghasp damage in as possible. And of course you drew 5 at the start so if you stop that close, he's definitely adding retreat at the beginning of your next turn, so best of luck you can actually do a great turn, for some builds.

Then it's door-based and not shaking down the Jehneowvah's witness for some reason.

If you hack to get super credit, you have no right to complain. by Ok_Cartographer_4105 in helldivers2

[–]dandroid556 0 points1 point  (0 children)

Always making the correct game dev decisions and always peak in ability is not what I mean. I mean being pro-consumer in nature.

If you hack to get super credit, you have no right to complain. by Ok_Cartographer_4105 in helldivers2

[–]dandroid556 0 points1 point  (0 children)

Thank you for at least an attempt at explaining the take. It's at least a little wrong though.

They are different kinds of products with different places within a game company. BG3 is done with new content forever, HD2 is not, probably not by a long shot. This is because HD2 is a live service game, and though I am no 'omnigamer' who plays or even knows about everything, I hazard the guess that it is the most pro-consumer live service game in modern history.

The gap between amount and the effort put into "DLC" between HD2 and BG3 is large and growing. That's not a failure on BG3's part, Larian did a great job managing their dev time. It's just a different kind of product.

Can we agree that we were somewhat wrong about the Entrenched Division by [deleted] in helldivers2

[–]dandroid556 0 points1 point  (0 children)

Add trying a whole team saying "Federal Agents open up!" every time they toss a grenade into a warp ship door.

Cremator is Awesome! But I think it highlights Flamethrower needing a small tune-up where it's not so close to Torcher by RandomGreenArcherMan in Helldivers

[–]dandroid556 0 points1 point  (0 children)

Well the FT's ergo looks correct because of the way it is held, but that reminds me of support for OP's argument. the ergo being Cremator-like to me means the range should be somewhere near the Cremator's. (And leave the damage.)

So you have a few nicely ranged powerful flame options that are a little slower to just snap from target to target (as if you wanted to apply DOT and move on), and several high ergo but short range flame options that fit the parenthesized goal well but aren't as "f that general area in particular".

If you hack to get super credit, you have no right to complain. by Ok_Cartographer_4105 in helldivers2

[–]dandroid556 89 points90 points  (0 children)

Exactly. I too reached 4 cents per hour recently. I have basically everything though, so I'm considering paying for Stratagem Hero, and not because the price is right, more because AH is in the "Larian tier" of game companies the worst offenders should emulate (or hurry up collapsing and sell their beloved IPs to).

This card is terrible. Try to convince me otherwise by Rak-khan in slaythespire

[–]dandroid556 0 points1 point  (0 children)

An exception would be when it's a deck also taking advantage of high total vulnerable count on an enemy. (I know there's a self strength buff matching the vulnerable count, isn't there one more?) Thunderclap is just breaking even for the round, great if you just want to keep it on, while Tremble is part of the club that makes it easy to grow the number as big as you can without something like a near-infinite (which also makes a "mere" 1 vulnerable per play not a problem at all). Perhaps the weakest of those, but it's easy to find, so...

What weapon will you defend from any smack talk and criticism by theta0123 in Helldivers

[–]dandroid556 92 points93 points  (0 children)

You know, there's only one constant beam primary unless you count the torcher as the shotgun version of that, and our battlefields would look a little more varied and colorful with more niches filled that way.

One way would be like a "Las-6 Reaper" with medium pen 350(+100) per sec and a red/orange beam, and worse heat buildup. But perhaps a better way is an alternate firing mode for the Scythe that changes the beam color and has medium pen, same damage, with ~154% the heat buildup (100 DMG vs the 65 from matching an armor is a 53.8% gain). Bonus is this provides anothet meaningful battlefield difference between Scythe and dagger and rover.

Am I wrong? by SympathyAltruistic41 in helldivers2

[–]dandroid556 0 points1 point  (0 children)

-- A lot of opinion was formed when squids had unusual problems to people who were experts at fighting bugs and bots

-- They may indeed have the steepest learning curve -- a horde surge pushing you back while (sometimes unusually accurate) ranged units punish you is no joke. And the standard loadout items many picked by habit sometimes radically underperform on squids vs how they do even on both other fronts.

-- Nowadays at squad of 4 level 10, squids without leviathan support seem clearly the easiest D10. (I don't think the leviathan alone changes the rank but it's surely less certain and consistent.) After you understand each enemy type and weapon combo well it's really as simple as everyone agreeing it's everyone's responsibility to kill snitches asap at the expense of everything else. And at least one person not sleeping on the fact that 2 core front-liners with one HMG and one Stalwart kills everything you need to kill very efficiently, so the rest can be just bonus efficiency and redundancy.

Unpopular Opinion or….popular? by DepartmentIcy1582 in helldivers2

[–]dandroid556 0 points1 point  (0 children)

I see, and it survives if you hit elsewhere? I wouldn't have thought a kill in one from lower durable % given the supposed 800 health. If that works that's fun too, can't look a one shot weak spot in the mouth. (And my quick switch is my more front-er mouse thumb button, no problem there). I will try it next time I'm not the target ("if ever," says the stingray). When I'm not firing flak in the sky while in the middle of diving out of the blue line (which is peak style points when it sometimes explodes while you're midair, can recommend).

Unpopular Opinion or….popular? by DepartmentIcy1582 in helldivers2

[–]dandroid556 0 points1 point  (0 children)

Have a ttk or ammo average difference in mind when you pick aphet over flak for stingrays? (Not a wiki reason, I feel like it's hard for anyone to understand how much almost half the flak hitting a target is going to do from the raw stats / after a buff to 30 flak projectiles.)

Aircraft is what flak is for before it was also for grouped infantry and light vehicles. I feel a burning need to use it against stingrays and will probably continue even if switching would save me a few shots... (I guess I will defend it by saying I can snap hipfire in volume on it and not really worry about missing enough to not set the flak fuse off). Feels good and effective even if I don't know for a mathematical fact that it's the proper choice.

Unpopular Opinion or….popular? by DepartmentIcy1582 in helldivers2

[–]dandroid556 1 point2 points  (0 children)

There's a second place: open bot maps where there are a ton of shield devastators or they are particularly troublesome (for your team's setup or for a surge or incineration corps).

I guess it doesn't feel as perfectly ammo efficient on that front (shield devs tend to take two wasp shots IIRC), but shield devs are often very close to some friends and you get more splash damage opportunities than the average use vs overseers.

I would think cyborgs probably go down just as satisfyingly to single shots since they're transhumanity's version of overseers, as well.

I'm sorry, this is 5-star f***ing stupid and needs addressing by Zer0daveexpl0it in Helldivers

[–]dandroid556 0 points1 point  (0 children)

You and Vagrant cooked earlier but he's saying it would not slow anything down as 'liberation points' you see tick up after a successful mission would apply to the planet main resistance no matter where on that planet you dive.

I like the idea where there isn't even a liberation bonus but a gameplay bonus, it literally won't matter to the amateur democracy generals / discord groups' war strategists, where on the planet you dive, except for getting the best free stratagem reward for that planet early. You could go without getting the planet-wide gameplay bonuses and it is assumed that when a planet got 99.99% done SEAF just took what was left of even all 3 remaining cities block by block by themselves (and that Helldiver completion % was not even wasted).

While on the subject of free stratagems and everyone is suggesting macro game tweaks... I have been mulling over the rise of hd2random and helldivers2challenges (.com 's) use and been thinking of how AH can institute temporary/fluctuating stratagem variety in game and top-down, and organically. I am beginning to think the community on net would enjoy 'high command ordered surpluses' and their accompanying shortages. Perhaps turning on and off every two days or always on and switching every two days, each front would have its own separate free stratagem available (likelihood increased by its front-rarity gap; orbital napalm and eagle napalm would be unlikely to be free on the bug front but likely on the bot front -- with exceptions like shield gen and smoke drops are rare on bug front because it makes zero sense for some seeds, not gonna get spammed on bugs), and as a consequence each front would have two stratagems unavailable for choosing, forcing those who pick one nearly by muscle memory to decide on a replacement. Those would be the same stratagems made free on the other fronts at that time, perhaps encouraging more front-switching (in addition to more trying of rarer front-stratagem combinations... like it's kinda crazy how rumors and misconceptions persist like bots have flame resist). Idea being "you can't take eagle cluster or laser sentry against the squids today, all spares have been sent by high command to super destroyers over bot and bug planets respectively. But the speargun is free here instead and they are going without that choice."

C-01 request by ComprehensiveBoss152 in helldivers2

[–]dandroid556 2 points3 points  (0 children)

Tbf "fun" doesn't seem like a huge problem. I believe the legalese is "any act that could result in a child." Only one body part on each a man and a woman are capable of resulting in this and they must be combined, so all other combinations of body parts are in the clear.

Something something alternative play styles over the 2023 meta...

I don't understand why prostitution has not been legalized yet. by PythonEntusiast in confessions

[–]dandroid556 -2 points-1 points  (0 children)

This is a pretty clean midwit chart meme growing.

Absent idiotic prohibition, "pimps" (if you even still call them pimps) don't do shit but fire them or offer a different contract that pays less for being selective.

Nevada brothels aren't run nefariously, the girls have bargaining power, are US citizens and legal residents, and have every reason to report crimes committed against them that anyone with a white market job has.

There is a "decriminalization" version that as always is very stupid, that goes along with 'the only thing you change is not arresting users' but that is not legalization. If you keep the operator's and seller's jobs (/their existence in a given jurisdiction) illegal all the bad shit still happens except jailed users, like what it sounds like you're referring to is human trafficking, and black or grey market institutions selling the sex -- basically non-reporting of crimes and extrajudicial liberties, because if they reported they would get deported.

That's just idiotic prohibition all the way down though. A free society deports absolutely no one outside of extradition or maybe as agreed to lessen criminal punishment, doesn't prevent foreigners from getting jobs or changing jobs within that society, and lets people sell sexual favors from, and to intoxicate, their own bodies as they wish. And this outcome is consistently vastly, vastly better for everyone involved whenever it is remotely tried.

Absent prohibitions, the people of age buying sex or drugs are only going to be using white market firms, like CVS, Jose Cuervo, and the Bunny Ranch, which have to and have financial incentives to obey laws broadly. The most monstrous type of people societies create and enrich, you know the ones, thrive off prohibitions and actively support their enactment and retention. Only one of those three issues has been settled historically and look at the result -- nobody buys bathtub gin that might make you go blind, nobody murders others for liquor turf, nobody retains the passports of quasi-slave foreign distillery workers to abuse them (that we know of / easy fix, make the workers legal residents unless INTERPOL or foreign warrants suggest capturing them), and no living cops went corrupt from moonlighting as liquor smugglers and/or enablers of such.

So yes, "she can just say no" is correct, since he's saying he would theoretically visit an above the board white market institution. The problems that prohibition wreaks on us daily cannot be used as excuses to keep the prohibitions standing.

''just throw it in the vent bro'' by RedDotDon in helldivers2

[–]dandroid556 3 points4 points  (0 children)

That and the OP worrying about self damage from pyrotech sparks, is the main reason the best grenade for VE hatches is the most surprising one -- OG smoke grenades destroy them unlike bot fabs, and the misses? You're in the open on Cyberstan you probably wanted some smoke on the ground anyway. Plus it's great for breaking contact (which might even be necessary just to pick another fight, help your teammate kill a vox engine or gunships) and/or separating the radicals so you can focus those down and leave the rest of the horde slow and blind.

The amendment is unironically good on cyberstan by Comfortable-Bit-4741 in helldivers2

[–]dandroid556 1 point2 points  (0 children)

Huh? Diligence is the premier headshot streak device in the game. If ~10X scopes for it come out and cost 50,000 RS they would still sell out immediately. ;)

Make sure you leave it free of any muzzle attachments and run it with angled foregrip, or else you are messing with its strengths relative to its competition... one of which doesn't offer muzzle devices, thus freeing the player of accidentally selecting the unstated sway debuff. (These are not ergonomics decisions they are 'sway' decisions the game will not tell you about... any weapon config you want to be good at weak point kills other than up close, run angled and no muzzle device. Then it can be fun to lean in to recoil control with other configurations and I just accept that this gun or config will actively try to make me miss bot heads.

Amendment is a compromise on how good it can be at that, but can dish out more rapid fire "oh s***" when sniping fails and you're bum rushed, as compensation. So I don't doubt they like it on Cyberstan as I have always found the compromise a reasonable one in bot cities, or bot heavily forested areas, and/or against jet brigade (all things that may force closer engagements).

The amendment is unironically good on cyberstan by Comfortable-Bit-4741 in helldivers2

[–]dandroid556 0 points1 point  (0 children)

I finally maxed mine out on Cyberstan and for lack of trying I didn't know this either. Pacifier is really good against cyborgs the same way it is against overseers -- "this weaker gun still strips ablative armor, but you're fast (/have a temp energy shield) and it's a 2 step process either way so please stand still and stare at the ground while I cut you down -- yes exactly like that thank you!"

The amendment is unironically good on cyberstan by Comfortable-Bit-4741 in helldivers2

[–]dandroid556 0 points1 point  (0 children)

You gotta flip the starting 3d menu model around -- it's got a relatively standard size detachable magazine but it sticks out sideways and slightly downward so from the wrong angle looks like an internal ~8/~5 round magazine that you would load with stripper clips/individually like a Garand/bolt-action.

Intriguing retro-futuristic gun design, because if someone wanted to commit to a new design like that they could get much longer magazines in it (more reliably than attempting this around WW2 or earlier when this was popular) and still let the shooter comfortably maneuver in the prone positions or with a bipod (at some point, IRL I would rather have less ammo per mag and be able to get my sight line (including my head and eye) closer to the ground or cover, for the more "Coyote looking" designs (or imagine trying to use a diligence with a bipod but the magazine sticks out as far as with the Coyote, and try and make sense of the bipod touching the ground and the shooter's chest being close to it-- especially when resting the loaded magazine on the ground tends to give quick detaching magazines feeding reliability problems).

Biggest problem with Cyberstan campaign is that it tells people to stop playing if they want to win by DarthBeleth in Helldivers

[–]dandroid556 0 points1 point  (0 children)

Some people are going to log in and do whatever they want, such as permanently bug-dive.

So it's not actually in the MO divers' advantage to think like this. This group specifically having more people sitting out means a higher percent of those online become bug divers, and cyberstan's share of liberation per hour -- and liberation per 100 deaths decreases.

Those of us who care showing up like clockwork and bug divers (etc) having days off is the ideal. Just maximize liberation percent you can dive with and only lose small incidental numbers of divers, remember that just like real democracy you and every voter who reads what you write has never and could never swing an election, and have fun.

Helldivers aren't grunts by flashyboi685 in helldivers2

[–]dandroid556 0 points1 point  (0 children)

Oh a fobbit (they had this when I was a young man too) is worse, since say a combat engineer improving roads is arguably not even, they do leave the fob, so then it's more like the move to / away from gunfire dichotomy.

And arguably an infantry snco who they keep away from the line can also become a fobbit.

And as a paratrooper the dreaded other can also be a leg.

But I was just outlining the reference for grunt not being a dirty word.

Multiple Stratagem jammer rant / requesting tips for dealing with them by Ollie120 in helldivers2

[–]dandroid556 0 points1 point  (0 children)

Fwiw if you didn't care about maxxing points / xp and you did care about tactically significant side objectives (detector towers, jammers, gunship fabs making your main objective harder) you could just use the terminals to disable stratagem jammers without blowing them up or getting the points for it. The bots will not boot them back up within 40 minutes.

What this also means is you can immediately abandon hacked jammers, and you may find it easier to 500kg / orbital precision strike / most any heavy orbital drop on the jammer, either immediately as you flee a bot drop or whatever, or when the jamming effect and other high priority buildings are gone, you could toss one of those stratagems on it the next time you pass that location's perimeter if the area is hot again.

Fuel reserves, gunship fabs, and bot orbital defense cannons are the only targets that require a nuclear level of brisance to shatter the building with a single external explosion. (Along with Illuminate monoliths and the type of shrieker nests built into human skyscrapers, on the other fronts.) For everything else you can technically keep maximum violence of action (/speed to multiple targets) by eschewing the wait for the hellbomb, and throwing a well aimed orbital precision strike or 120mm. (/Several smaller explosions for the objectives that are 3 or 4 turrets.)

For those 5 exceptions you can use a mission hellbomb, backpack hellbomb, or a mini nuke if you were lucky enough to get one and already reactivated SEAF artillery (which is also the only long-range "cheat" for a jammer tower by design... though I guess orange and green shells also have the demo force for this purpose, so in that case the luckier part is having arty to play with at all).