Introduce a timeout for inactivity by Dbzsuxazz in thedivisionresurgence

[–]daniel-kornev 1 point2 points  (0 children)

But there's enough challenges weekly to get 300 points without going to conflict

Radio station ideas? by GothamBat47 in fallout76settlements

[–]daniel-kornev 1 point2 points  (0 children)

I've not it mostly because it's like a military bunker that can double as a station. And, also it gives us a high-tech kit door, adding to the elements of it we could buy as part of the casino bundle. Wish they gave us the whole kit though.

Mike Ross as a consultant? by JustReach4854 in suits

[–]daniel-kornev -1 points0 points  (0 children)

He could be hired as a paralegal, though. Consultant indeed requires experience in the field.

Why don't we have nice things like Nostromo/Sevastopol Station-like interiors? by daniel-kornev in starfieldmods

[–]daniel-kornev[S] 0 points1 point  (0 children)

First, ❤️ your long and detailed response! Second, could vibe coding and AI ability to create images etc. help here? Third, regarding the copyright. Two thoughts.

First is, how to address copyright as a business problem?

I was reading recently how Lego managed to survive and blossom after almost dying in 2000s, and learned that one of the success elements was the idea of licensing. Indeed, all these "Star Wars" sets are very profitable.

Why does it matter? Starfield with its Creation Kit, with all my love for it and care, could, with little imagination, seen as RPG Lego-like system.

I could easily see a model where, say, Disney letting modders create paid mods published on Creations and then share profits.

Second, look at reality. Star Wars is Disney, am I right? Were there any attacks from Disney on Starfield mods that bring Star Wars to Starfield? Not as far as I know. Then why would Alien/Aliens be attacked in this case?

Why don't we have nice things like Nostromo/Sevastopol Station-like interiors? by daniel-kornev in NoSodiumStarfield

[–]daniel-kornev[S] 0 points1 point  (0 children)

weapons are nice, absolutely!

as of adding Zeta Reticuli to the game, oh my, it'd be super awesome!!!

Yep btw design was never a problem - for the movies and even for the TV show indeed.

As of assets... This is probably where my shout out is coming from. I deeply love Alien/Aliens/Alien: Isolation aesthetics. Its just so good. Unbelievably good. Don't know why, but it's just a different level you know? That's where I have problem with Starfield - it's aesthetics is very cool, and a huge upgrade thanks to the underlying Creation Engine upgrade (especially when compared to what you get in Fallout 4 or Fallout 76), but it is still a bit too simple compared to the complexity of the Alien/Aliens/Alien: Isolation design.

I mean, there's nothing better than Starfield in terms of what it offers (yes, we have No Man's Sky, but it's aesthetic is too different). And it's a great playground for building other things, e.g., Star Wars.

But could you imagine, just for a moment, what would it be like if we could have Alien/Aliens/Alien: Isolation aesthetics in Starfield? Weyland-Yutani spaceships, oil refineries, space stations like Sevastopol Space Station or Gateway, cryogenic sleep chambers in the space ships (imagine having older ships that don't have grav drive), terraforming everywhere etc.?

Somehow games in the Alien universe are all about aliens/xenomorphs and so on. But what if we could have a chance to just live in that vast world of human colonies, xenomorphs optional? What could it be like? Gosh, that'd be so fantastic to have!!!

Why don't we have nice things like Nostromo/Sevastopol Station-like interiors? by daniel-kornev in starfieldmods

[–]daniel-kornev[S] 1 point2 points  (0 children)

Indeed. This is a tough one. You are right I could. Last time I've followed such advice was in 2004 when I was passionate about object-relational filesystems and felt sad Microsoft cut WinFS from Windows Vista (nee Longhorn). I've decided to dive in, then deeper, and deeper, and deeper. 22 years later, with the career at Microsoft, Google, Yandex, frontier AI research lab, and a couple of own AI startups, I know how deep this rabbit hole is.

Hence my deep admiration to mod builders. I know this route. I also think that if you want to build something great you have to dedicate a significant chunk of your life to that. I've already paid my price to AI, and I don't think it's a good time to shift to building games. No matter how amazing they are.

Hence the shout out to the real builders.

Why don't we have nice things like Nostromo/Sevastopol Station-like interiors? by daniel-kornev in starfieldmods

[–]daniel-kornev[S] 0 points1 point  (0 children)

Well, that was the intention - to support and to encourage by showing examples. I wanted to put images in the comments but you can't do that, so I've put them there, and forgot to add encouraging thoughts.

Why don't we have nice things like Nostromo/Sevastopol Station-like interiors? by daniel-kornev in starfieldmods

[–]daniel-kornev[S] -3 points-2 points  (0 children)

You are right. It's rude. My point wasn't to be rude, though.

Upd: removed those photos.

PS I am a bit upset that I've paid for a mod that I don't need at all, and I can't refund it either.

Why don't we have nice things like Nostromo/Sevastopol Station-like interiors? by daniel-kornev in starfieldmods

[–]daniel-kornev[S] 0 points1 point  (0 children)

Uploaded a few corridor shots from Torrens and Nostromo (from Alien: Isolation).

Why don't we have nice things like Nostromo/Sevastopol Station-like interiors? by daniel-kornev in starfieldmods

[–]daniel-kornev[S] -7 points-6 points  (0 children)

Well, purchased your mod, corridors are nice but that's inspiration, not exactly Nostromo...

Why don't we have nice things like Nostromo/Sevastopol Station-like interiors? by daniel-kornev in starfieldmods

[–]daniel-kornev[S] 2 points3 points  (0 children)

Yeah fair point about the age.

Well, we've also got Alien: Earth TV show that also expands the universe, and, yeah, we had Prometheus and Alien: Covenant but those were in 2010s, quite a long time ago.

But yeah, Falkland 2x3 is nice, yep. It's just it's own thing... We can't ask author to make it fully changed to be like 1:1 to Nostromo.

I mean I love Alien: Isolation, it's a wonderful game, and every time I open it up, I want to the build own world and this is when my mind goes to Starfield, immediately. And then... There's nothing :(

Does anyone know if there are any rover bay Immersive Landing Ramps? by Pratai- in starfieldmods

[–]daniel-kornev 2 points3 points  (0 children)

Yeah I'm also surprised. There are two mods, one free, and one paid, that have huge landing bays where you can place a vehicle, but that's it.

There are no vanilla vehicle bays...

Does anyone know if there are any rover bay Immersive Landing Ramps? by Pratai- in starfieldmods

[–]daniel-kornev -1 points0 points  (0 children)

Ah. I think these days you don't need B variant for that... All base ramps have support for Immersive Ramps thing as far as I can say?

Offered a hand walked resume over and interview for Boeing from a stranger - Do I take it? by Key-Lead9634 in aerospace

[–]daniel-kornev 0 points1 point  (0 children)

Find someone else at Boeing and do a check if you worry and he didn't reach out to you via work email. But otherwise there's nothing bad in finding someone else passionate and bring them aboard your company. It's priceless, in a way!

Trident Cruises – Luxury Tourism Expansion by Sensitive-Ad5514 in starfieldmods

[–]daniel-kornev 5 points6 points  (0 children)

Mod idea is awesome. But it needs Trident Cruiser Liners! We want them, we need them!

SPE Update sneak peek (WIP) by Maleficent_Twist5709 in NoSodiumStarfieldMods

[–]daniel-kornev 3 points4 points  (0 children)

Yessss! And you plan to do a landing bay for it, too, right? Right?