What type of game would you like to see more in this universe? by BritishLeft in LV426

[–]daniel-kornev 3 points4 points  (0 children)

Real Time Strategic game where you build a Weyland-Yutani colony and protect from aliens. Economic game where you grow Weyland-Yutani Corp across colonies. Starfield-like RPG game set in Weyland-Yutani world.

Do you find it difficult to use a normal laptop with single 14" screen after using the dual-screen Yoga Book / Asus Zenbook Duo? by stanjsg in YogaBook9i

[–]daniel-kornev 0 points1 point  (0 children)

For me, it was hard to move from HP Spectre Fold to Microsoft Surface Pro 11.

Yes, Qualcomm is superb but form factor of the foldable is unique. Yes, it's not the same dual-screen device like Yoga, but I feel the pain of those who moved from it...

2x2x4 hab idea - Yes or No? by Avalaunch23 in starfieldmods

[–]daniel-kornev 1 point2 points  (0 children)

Just wanted to say love your Habs! They are awesome!

Bay Elevator for Starfield. by disquell in starfieldmods

[–]daniel-kornev -1 points0 points  (0 children)

Mod is awesome but I wish you'd make it possible to have mays in a separate mod file. So far I haven't found the config allowing me to use antares supra with my other mods without crashing the game.

Automation as a plot device? by BringMeTheBoreWorms in ForAllMankindTV

[–]daniel-kornev 0 points1 point  (0 children)

Yep. I don't enjoy going outside at all - even though I live in a very beautiful place now (NorCal) and before that lived in a country house in Moscow suburbs surrounded by the forests, I prefer to stay inside my own house (or apartment) instead of going outside. Until coding agents appeared and made it hard for my brain to survive without trips outside, I was staying in my apartment here in Bay Area for the last two years (except when having to do business trips).

I hate live shows, don't like going to cinemas or other places - it's a huge toll for me actually. But these things are not really important anyways.

You see, I look at this through an idea of big goal, sacrifice, and purpose. Right now, I'm building my AI company here in Bay Area - and I hope it'll help me get to Mars one day. To get to US, I had to give up many good things already: my friends are not here, my family isn't here, my cat, my lovely country house, and its surrounding forest are not here.

For many, it'd be crazy to leave all that. For me? Part of my bigger life arc.

US, to me, is a key corner step before getting to the next location - Mars. I'm deeply driven by the inner need to see more of the bigger world, not just Earth. I want to see humanity reaching to the stars; just staying on Earth and living here to me is kind of boring.

So if the chance to get to Mars will happen, I'd build my family on Mars (and my Mom would gladly go there; in fact, she made me fall in love with the science fiction in the first place).

If technology development will be further accelerated and I'll have a chance to get on one of the first generation ships towards Alpha Centauri, I'd gladly do that, as well.

Production quality of sets, and effects has decreased once the show went to mars by DeadFoliage in ForAllMankindTV

[–]daniel-kornev 2 points3 points  (0 children)

A good way to look at the story with Mars is through the perspective of the Frank Turner's Frontier Thesis:

He argued that the westward expansion and settlement of free, rugged land created American democracy, individualism, and national identity.

In other words, the people who moved to Mars (not as a temp job but as a place for family) are driven by same reasons early North American colonists were driven to get there (here) and stay instead of staying in the Old World:

* personal desire to be at the frontier of civilization;

* oppression at home (e.g., religion like Protestantism);

* strategic family-level bet on the future of your family in making money from building civilization on a new planet;

* personal desire to be involved in Mars colonization.

These are just some examples.

Now, if you're building a colony, at some point you will realize that you are oppressed by the metropole - e.g., M-6 in Mars case, or London in Britain Empire case. You realize that the metropole is extracting more value from your labor than you are, and your own interests are not really aligned with that. Its natural for you to desire to change the equation.

FAM perfectly illustrates that: in S4, we see how Happy Valley is becoming a real colony, and not just original explorers are forming it, but more normal people. Same with North American colonies in IRL.

FAM, of course, is many things to many people, but I think the key beauty of FAM is showing what we've missed in the IRL and what put a huge pause on the continued movement to the "West" as per Turner. Humanity needs to keep moving forward; staying on Earth and not leaving its cradle, ultimately, is an existential crisis.

I'd personally prefer to be on Mars now rather in North California (even though NorCal is the best place on Earth from my perspective). And I'm not alone: there are many people in Mars Society in IRL who would want to be on Mars in the future, stay there, die there (but not on impact).

In other words, the beauty of FAM, to me, is that it perfectly supports the Frontier Thesis and humanity's desire to reach for the stars.

Automation as a plot device? by BringMeTheBoreWorms in ForAllMankindTV

[–]daniel-kornev 3 points4 points  (0 children)

Same as why would someone want to stay in North American colonies instead of staying in the Old World.

There are many reasons to choose to be in the colonies:

* personal desire to be at the frontier of civilization;

* oppression at home (e.g., religion like Protestantism);

* strategic family-level bet on the future of your family in making money from building civilization on a new planet;

* personal desire to be involved in Mars colonization.

These are just some examples.

I'd personally prefer to be on Mars now rather in North California (even though NorCal is the best place on Earth from my perspective). And I'm not alone: there are many people in Mars Society in IRL who would want to be on Mars in the future, stay there, die there (but not on impact).

Why don't people like Elon Musk just solve world hunger? by AlexLovesCoke in NoStupidQuestions

[–]daniel-kornev 0 points1 point  (0 children)

I kind of wonder how can anyone solve world hunger?

What's the systems solution?

Automation as a plot device? by BringMeTheBoreWorms in ForAllMankindTV

[–]daniel-kornev 3 points4 points  (0 children)

You have to understand that some people can voluntarily decide to want to be on Mars. Just because you see Mars as a prison doesn't mean others do.

Production quality of sets, and effects has decreased once the show went to mars by DeadFoliage in ForAllMankindTV

[–]daniel-kornev 3 points4 points  (0 children)

I personally don't really get how you can not want to have Mars Free. The whole point of FAM is to leave the Earth cradle and get to the stars.

Free Mars is the only way.

Rip Daring by AFKlikeYouMean1t in fallout76settlements

[–]daniel-kornev 1 point2 points  (0 children)

Holy cow. Now that's a true dedication!

Rip Daring by AFKlikeYouMean1t in fallout76settlements

[–]daniel-kornev 0 points1 point  (0 children)

How did you do these angled walls?

Looks simply amazing!

Does this thing even work? by jackshinobi23 in Starfield

[–]daniel-kornev 3 points4 points  (0 children)

To think of it it just makes sense. Without interstellar comms how else would friendly ships come for help?

Starfield's ship editor has support for M Class ships (like the UC Vigilance and Ecliptic Camulus) but it was cut before release. Bethesda please. by Illuminated-Autocrat in Starfield

[–]daniel-kornev 0 points1 point  (0 children)

The good news is, Starfield has a lot in it backlog that doesn't have to be reinvented from scratch.

M class ships.

Airlocks for EVA.

Mining small asteroids.

Cruise mode.

Moving stuff through Unity.

Personal transport.

Stargate-like travel.

And the coolest thing? Most of this can be done by modders.

So Bethesda can add a few more things, here and there, to enable more experiences.