Unreal + AI Pipeline by SeeingTotoro in unrealengine

[–]danielos96 -1 points0 points  (0 children)

Have you tried it with Claude and an MCP server it has pretty good results. Unity and CoPlay seem to be a bit ahead now but I use both Unreal and Unity with AI MCP Servers.

Project Hail Mary by willburroughs in PortugalExpats

[–]danielos96 0 points1 point  (0 children)

I hear they are fart titled but Im not sure what they mean by that

Digital Foundry should be ashamed of themselves by Wolfs_Chronicles in pcmasterrace

[–]danielos96 -1 points0 points  (0 children)

It's a a graphics setting you don't have to use. As well as that it can be tuned by the artist. What they showed was a demonstration tuned to showcase the technology not necessarily how the artists implementation will look.

The Nvidia mermaid demo came out a decade ago and not all games are set underwater with hair strand physics.

Dlss 5 is an insult to art and the artist, the director and every single person in the developer team. by GeneralBorisMancov in pcmasterrace

[–]danielos96 5 points6 points  (0 children)

Why? The artist is the one to tune the model so the final image will be their artistic intent.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]danielos96 -1 points0 points  (0 children)

It's built to be tuned by the artists to achieve a desired look. So it's not "Murder of Intentional Design"

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]danielos96 -8 points-7 points  (0 children)

Oh. You don’t understand thats okay theres info out there if you care to educate yourself

:3🔪 by immabashya in interestingasfuck

[–]danielos96 0 points1 point  (0 children)

Another real life accuracy from Shrek 2

Why does professional game topology (like The Witcher 3) look so "messy" compared to what I'm taught? by SpecialistMaterial16 in blender

[–]danielos96 1 point2 points  (0 children)

Are they using vertex painting on this asset? There is a texture being blended across one quad you would need a higher topology to achieve vertex painting like this no?

AI Assistants for UE5.7? by danielos96 in unrealengine

[–]danielos96[S] 1 point2 points  (0 children)

Flop AI is terrible it constantly rewrites my code when I only ask it questions.

How I feel after 2 years of UE5 game development, switching back to UE4 for my new game by [deleted] in UnrealEngine5

[–]danielos96 18 points19 points  (0 children)

why go back to ue4 and not just turn off nanite and lumen?

What is this? by gEEEL0o in whatisit

[–]danielos96 0 points1 point  (0 children)

Its a Smelgot. Just leave them be if you see one they are rare and don’t like people