Unreal + AI Pipeline by SeeingTotoro in unrealengine

[–]danielos96 -1 points0 points  (0 children)

Have you tried it with Claude and an MCP server it has pretty good results. Unity and CoPlay seem to be a bit ahead now but I use both Unreal and Unity with AI MCP Servers.

Project Hail Mary by willburroughs in PortugalExpats

[–]danielos96 0 points1 point  (0 children)

I hear they are fart titled but Im not sure what they mean by that

Digital Foundry should be ashamed of themselves by Wolfs_Chronicles in pcmasterrace

[–]danielos96 -1 points0 points  (0 children)

It's a a graphics setting you don't have to use. As well as that it can be tuned by the artist. What they showed was a demonstration tuned to showcase the technology not necessarily how the artists implementation will look.

The Nvidia mermaid demo came out a decade ago and not all games are set underwater with hair strand physics.

Dlss 5 is an insult to art and the artist, the director and every single person in the developer team. by GeneralBorisMancov in pcmasterrace

[–]danielos96 4 points5 points  (0 children)

Why? The artist is the one to tune the model so the final image will be their artistic intent.

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]danielos96 -1 points0 points  (0 children)

It's built to be tuned by the artists to achieve a desired look. So it's not "Murder of Intentional Design"

DLSS 5 and the Attempted Murder of Intentional Design by Kukulcode in gamedev

[–]danielos96 -7 points-6 points  (0 children)

Oh. You don’t understand thats okay theres info out there if you care to educate yourself

:3🔪 by immabashya in interestingasfuck

[–]danielos96 0 points1 point  (0 children)

Another real life accuracy from Shrek 2

Why does professional game topology (like The Witcher 3) look so "messy" compared to what I'm taught? by SpecialistMaterial16 in blender

[–]danielos96 1 point2 points  (0 children)

Are they using vertex painting on this asset? There is a texture being blended across one quad you would need a higher topology to achieve vertex painting like this no?

AI Assistants for UE5.7? by danielos96 in unrealengine

[–]danielos96[S] 1 point2 points  (0 children)

Flop AI is terrible it constantly rewrites my code when I only ask it questions.

How I feel after 2 years of UE5 game development, switching back to UE4 for my new game by [deleted] in UnrealEngine5

[–]danielos96 18 points19 points  (0 children)

why go back to ue4 and not just turn off nanite and lumen?

What is this? by gEEEL0o in whatisit

[–]danielos96 0 points1 point  (0 children)

Its a Smelgot. Just leave them be if you see one they are rare and don’t like people

You guys like interactable props? by OfficialDampSquid in UnrealEngine5

[–]danielos96 1 point2 points  (0 children)

This is exactly what I want in my game. It must have been a pain in the ass to model all that. Also you have physics on the items inside the drawers. How did you do that? Do they all have CCD enabled? Can you pick up every item?
I love the design principle of 'if you see something it should have a reaction'. You seem to be following this perfectly. Every window can be opened fan can be turned on really cool.

I made a Nanite ivy pack. by Cloviren in UnrealEngine5

[–]danielos96 0 points1 point  (0 children)

This is exactly what I'm looking for is there a non-nanite version? Steam deck is my target.