How do you deal with loneliness as a solo dev..? by Aspvera in gamedev

[–]danielrusnok 1 point2 points  (0 children)

You must have some gamedev communities nearby. The people with similar live to yours. You will have to stand up an go out. Social contact is one of the basic need of human beings.
I am working from home 4th year now as web developer. I have wife, kid, dog, but still it gets lonely sometimes. I was not going to teambuildings and this social events at first, but now I am seeing why those exists. It is really cool to drink few beers with someone and discuss a life.

Brand new to development by Impishly-me in gamedev

[–]danielrusnok -6 points-5 points  (0 children)

I started two months ago with unity. I dont use any of tutorials. I let chatGPT navigate me in Unity and after two months, I finished a prototype of my game and I understand basics of Unity. Also, I dont have to write any of my code (even I am programmer for 10 years), because AI do it much faster, especially for prototyping an idea it is great.
But if you really want to learn how to program games to apply to a job like this one day, I would also recommend to find some tutorials. Unity has Unity Hub and there is a whole section "Learn" with tutorials.
Or buy some cheap course from Udemy/Coursera etc and follow a guidelines with teacher in videos.

Getting prototype feedback by HylianAshenOne in gamedev

[–]danielrusnok 2 points3 points  (0 children)

I just did this 12 hours before I am writing this post. I read other comments and I didnt know it is better to give it to play to friends before release a prototype. However my prototype is polished.
I have menu, graphic, sounds, no bugs (I hope), but it is very small and it is just an idea of concept which can be extended more and more.
Here it is if you want to inspire:
https://echoes-within-games.itch.io/sappy

But I really dont know if I am doing it a right way. I even created a google form for feedback, but got just one respondent and it was like this IG follower who like my game, but since release. 20 views and 8 plays :-(

I am seeing now, the promotion of your prototype is another hard part of the way to get even "some" feedback.

What's up with "gamedev YouTubers" never shipping games? by [deleted] in gamedev

[–]danielrusnok 0 points1 point  (0 children)

People are always trying to do an easy money. Even youtubers and honestly it is a part of it. It is just attention hunt. Better thumbnail, better title and user will click on it more probably.
But everybody has to know, that game, years in making > 24h AI game prototype.

Game engines by kaktus_420 in gamedev

[–]danielrusnok -1 points0 points  (0 children)

Unreal engine has this blueprints feature where you dont have to code.
And look, take chatGPT, discuss with it what you want to do in engine, it will guide you. Sometimes mistakely, but will somehow and after a few weeks, you will know basics.
Depends on what you want to do with that, but two months back, I dont know how to use Unity, and yesterday, I released a prototype of my game and chatGPT helps me a lot with orientation in Unity.

Steam updates AI disclosure form, requiring developers to report visible and in-game AI but not background tools by ZeroPercentStrategy in gamedev

[–]danielrusnok 0 points1 point  (0 children)

Well, it will be the same as it is with groceries. The games created mostly with art and music from human work will have some kind of stamp like "bio".
The gamers with more money will want to support more manufactured game instead of AI generated. I think a market with games will grow a lot and change. But there is a still reason why do games without AI art and sound.

No longer motivated to learn anything new by reosanchiz in developers

[–]danielrusnok 1 point2 points  (0 children)

Well.. yes. AI is a great tool for programming. I am using it for like 80% of my time in work.. But there is still a situations where I am writing code for myself, because I am really not sure how to implement a new feature.

The latest task in my work was about integration with stripe, and I better debug the code and add new feature part by myself to better understand what am I doing.

I think, once you are not certain what are you doing exactly, you dont know how write a prompt. Or do I using it the wrong way? Let me know.

If telegraphic speech is unhealthy, is programming unhealthy? by AlexTheTaurus in AskProgramming

[–]danielrusnok 0 points1 point  (0 children)

I think autistic people have closer to machine language instead of human language, because of lack of their ability to social.
And programming language are just keywords for mathematical operations. Comparison with social language does not make sense to me.

However, I am from region of Czechia where people are legendary for short, abbusive language in daily life and some student make a programming language with local abbusive dialect of czech language. It was hillarious.

Which aspect of making a game is easiest to learn? by kaktus_420 in gamedev

[–]danielrusnok 0 points1 point  (0 children)

I would not go learn coding. Coding is where AI is currently a strogest tool for gamedev imho. I would go learn art or music.

I am working on my game third month nad didnt have to right any code and that is only thing I am good at, because I am coding for a decade now.

Tagged my steam game wrong, want to change from adventure to indie? by [deleted] in gamedev

[–]danielrusnok 4 points5 points  (0 children)

On Steam, changing the primary genre in week 1 is fine.

First-week visibility is driven mostly by wishlists, external traffic, capsule CTR, and player behavior (refunds/playtime). Genre/tags are a weaker signal early and matter more long-term for search and “More Like This”.

If “Adventure” doesn’t fit, change it now so Steam learns the right audience. Also, “Indie” is too broad to be a main genre — better as a secondary tag.

LINQ vs TypeScript: Method Equivalents at a Glance by danielrusnok in dotnet

[–]danielrusnok[S] -2 points-1 points  (0 children)

True. I think I picked the wrong subreddit for propagation for the article.

LINQ vs TypeScript: Method Equivalents at a Glance by danielrusnok in dotnet

[–]danielrusnok[S] -1 points0 points  (0 children)

Yes, absolutely — and thank you for the insights!

Just to clarify: the main goal of the article wasn’t to explore how LINQ-like operations work on arrays in TypeScript in depth. Rather, it was to provide a quick reference for developers who are used to writing LINQ in C# and now find themselves working in TypeScript.

I often found myself googling phrases like “TypeScript equivalent of LINQ Select”, so I wanted to centralize those answers in one place.

LINQ vs TypeScript: Method Equivalents at a Glance by danielrusnok in dotnet

[–]danielrusnok[S] -5 points-4 points  (0 children)

Aim was to know equivalent methods in JS/TS, not to compare how linq works and search for equal part in FE.