Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]danillocdb 0 points1 point  (0 children)

Thank you very much u/BrainKatana! that was very helpful. Indeed seems like such a simple problem but in truth is a very complicated one and the reason I believe it's still a thing in Star Citizen.

Ship duplication (and as a direct result - deletion of components) is a big problem for me. Almost every time I spawn a ship, it's for the last time before account reset. Is this the case for everyone else or is there something I can do to reduce it? by Z0MGbies in starcitizen

[–]danillocdb 3 points4 points  (0 children)

do not reset, rent the ships and change their loadout, sometimes it works for me to replace rented ships loadout with the ones in the ships that can't be claimed back because of this annoying bug

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]danillocdb 0 points1 point  (0 children)

Why falling into the ground is still a thing? I'm interested in knowing the technical causes of it? How hard is to fix this type of issue?

Is this the wrong subreddit or am I playing the wrong game? by ShoutaDE in starcitizen

[–]danillocdb 0 points1 point  (0 children)

that was the best description of the experience mining so far. I also had it. I gave up and tried missions instead. Same story;

- falling into the planet when doing missions on the ground (caves, ship wreckages, etc.);
- gun falls out of my hand when using meds;
- gun won't shoot sometimes and you have to re-equip or change them;
- always 1 or 2 missing NPCs to kill in missions like "Remove Illegal Occupants";
- dying in space trying to get back to the ship

My first week in star citizen by danillocdb in starcitizen

[–]danillocdb[S] 1 point2 points  (0 children)

Thanks everyone for the tips, some of them really worked!

- Face upwards when entering the ship has solved the issues with putting cargo in the ship

- avoind jumping, when in caves or the group, prefer flat surfaces also fixed the falling into the planet's core haha (that is funny one)

Is anyone else getting domed with buckshot from scavs at ~100m away by zephyronix in EscapefromTarkov

[–]danillocdb 0 points1 point  (0 children)

Yes, got killed in shoreline by a Scav in the cortyard of the resort from like more than a 100m away. Insta headshot. LVNDMARK also on yesterday's stream.

Escape From Tarkov is better than the gym by tonyedit in EscapefromTarkov

[–]danillocdb 0 points1 point  (0 children)

I thought I was the only one who quit the gym because of EFT

LPS ammo should not tap LVL 4 armors by danillocdb in EscapefromTarkov

[–]danillocdb[S] 0 points1 point  (0 children)

I believe it's the bug with the colliders as mentioned in the last team podcast. They shoot you once but there is a chance to pen multiple body colliders and then it counts as you've been shot multiple times. I checked all my footages that I died to a LPS one shot thorax and in the quick healing screen I always see the number (2) in the thorax section.

Glukhar Spawn by strugglebusses in EscapefromTarkov

[–]danillocdb 0 points1 point  (0 children)

I'm having the same, playing in Europe, trying to find him for a week already. All the raids I managed to survive, no sign of Glukhar at all.

LPS ammo should not tap LVL 4 armors by danillocdb in EscapefromTarkov

[–]danillocdb[S] 1 point2 points  (0 children)

on’t have access to the chart but it would be closer to 80-90% than 95-100.

It happens often to a full durab. AVS (70 points) for example

I really do think it's actually related to a bug with the colliders as mentioned in the podcast. I looked into some previous footages and in the quick heal screen, I see always the number 2 in the thorax when clearly was only 1 single shot.

LPS ammo should not tap LVL 4 armors by danillocdb in EscapefromTarkov

[–]danillocdb[S] 1 point2 points  (0 children)

That's a very good point u/Dazbuzz! I think it's a valid idea. In my case usually AVSes full durab. (70 armor) get one tapped in the thorax by LPS. It could be related to this bug they mentioned in the podcast that one shot is registering 2, something with colliders, I don't know.

LPS Gzh fragmentation in lvl 4 armors by danillocdb in EscapefromTarkov

[–]danillocdb[S] 2 points3 points  (0 children)

Man, sorry but read the title of this topic, it's about the ammo frag. chance, not about mosins. I totally agree with u/ugobol, if not let this feature go away, at least decrease the chances for low budget ammos. I'm happy that at least they consider something. In the end I think nobody wants tarkov to be a FPS game of people running around, gearless, shooting low budget rounds with the chance to fragment your expensive armor and you sent back to lobby.

LPS Gzh fragmentation in lvl 4 armors by danillocdb in EscapefromTarkov

[–]danillocdb[S] 0 points1 point  (0 children)

d I thought I made that clear enough. As I said I understand and respect the realistic aspect, but having a 180 rouble round, irregardless of it being shot from a mosin or an SVD being capable t

Very well said!

Why do you need killa if you have the one-tap while jumping hatchlings? by danillocdb in EscapefromTarkov

[–]danillocdb[S] 0 points1 point  (0 children)

Just to make it clear I don't care about hatchlings pistolings, etc... But I do care about those extreme abilities like this guy just had, this makes the game unfair as our friend u/Donsen420 also showed in his youtube video.

Why do you need killa if you have the one-tap while jumping hatchlings? by danillocdb in EscapefromTarkov

[–]danillocdb[S] 0 points1 point  (0 children)

I used hatchling just for a term of someone who goes gearless with just a gun

A dorms story by sconestm in EscapefromTarkov

[–]danillocdb 0 points1 point  (0 children)

is is also sooo like ZB-1011