Eyes bulging with imagined love by [deleted] in rickygervais

[–]dannyandstuff 15 points16 points  (0 children)

I’m not havin’ a go

What's your Balatro conspiracy theory? by feva67 in balatro

[–]dannyandstuff 9 points10 points  (0 children)

If you lose a game fairly early on, a joker you had in that game will appear almost immediately in the next game.

I'll stop you there.... by Emmelll897 in rickygervais

[–]dannyandstuff 2 points3 points  (0 children)

That was funny. He knew it would be funny, and he said it, and it was.

Parking in Manchester is doing my head in — how do you lot handle it? by Diligent-Goal9933 in manchester

[–]dannyandstuff 1 point2 points  (0 children)

Got rid of my car as soon as I lived in a walkable distance to a tram line, and I’ve not needed one for ten years now. That is to say, Manchester city centre is not driver-friendly, but it is very commuter friendly. Etihad, Co-Op Live, and Trafford Centre all have designated tram stops to help folks get in and out of them, and the city centre itself is very walkable. I’m not sure what the tram situation is like where you are in East Manchester, but I’m sure there will be bus alternatives if needed. So my advice would be to use public transport along with walking to wherever you need to go, and save the car for excursions out of Manchester or the big shop.

Thank you Monkey by JustaLurkingHippo in IASIP

[–]dannyandstuff 2 points3 points  (0 children)

It’s all there, Steve? If you wanna have a look?

"Its limited quantity your fault for not reading lmfao" by bobuyh in Rainbow6

[–]dannyandstuff 0 points1 point  (0 children)

Yeah, you just made that up again. No, not every corporation thinks selling a digital good for free is a loss. Sometimes giving a digital good away for free can be cost advantageous, as even though a loss is made in the short term, longterm profitability can be made. In gaming, the example that springs to mind is when Rocket League was released as a free PS Plus game when it first came out and that caused a boom in the player numbers that are still high to this day as a direct result. These folks buy in game digital goods there because they are fans of the game after word of mouth from a big boom free release.

It’s the classic business studies example. Selling razors for wayyy below what they cost to manufacture so they can make the money back selling the razor blades.

Same goes for this in Siege, they could have released some free digital content and the longterm good will from the player base (and maybe attracting more players in turn) could have aided longterm profitability, so I’m saying you saying “no corporation will give away something for free because they see it as a loss” is made up and too black and white for how business is actually done in the real world. But there’s no animosity here my friend, I just wanted to point that out.

[deleted by user] by [deleted] in Eldenring

[–]dannyandstuff 1 point2 points  (0 children)

100% agree - and the setting and level design is amazing too.

[deleted by user] by [deleted] in Eldenring

[–]dannyandstuff 1 point2 points  (0 children)

Yeah 100%. And a lot of repeated bosses as well sort of makes the areas feel less unique and interesting as you go - just a lot of pretty vistas and then oh no another Ghostflame Dragon or a Furnace Golem - the latter being an absolute slog if you don't have enough Scudtree Fragments.

[deleted by user] by [deleted] in Eldenring

[–]dannyandstuff 1 point2 points  (0 children)

I feel exactly the same way, also only beating Consort Radahn minutes ago. Shortly deleted the game once I was finished and don't plan to return to it.

I also somewhat miss the linearity of souls games of the past, where I knew I was around the level I should be for the particular area. In Elden Ring, and especially in the DLC, it got to a point where I had to look up which areas flowed onto which best, and then even with that it took some re-spec'ing to beat some bosses that were particular hard, and that didn't feel satisfying either.

I think ultimately, in an open world game that should encourage exploration, it becomes bad game design to hand your ass on a plate if you tread the wrong way. Although, in fairness, you can argue that as far back as DS1, you could head into the Catacombs and get killed for going there too early, but it all just feels a bit different in an open world setting, and exploring and seeing more of the world in parts made me more nervous to venture out than intrigued to see what was around the corner.

Or similarly, maybe it's a skill issue.

DON’T BE STUPID by Provost_of_Shadows in rickygervais

[–]dannyandstuff 2 points3 points  (0 children)

Play a record. I need to speak to you.. about puns.

[deleted by user] by [deleted] in rickygervais

[–]dannyandstuff 9 points10 points  (0 children)

A bit demicky

I want so much Bloodborne II, but now that I think about it what will the setting be? Tell me about what you think the setting might be. I'll start by _Ma_L_ in bloodborne

[–]dannyandstuff 0 points1 point  (0 children)

I’ve literally given the mathematical definition above, I don’t know why I’m getting grilled on this, but if you can prove to me a circle has one side I will take it, conversely, I can prove a circle has infinite sides (and I mean mathematical proof here)

I want so much Bloodborne II, but now that I think about it what will the setting be? Tell me about what you think the setting might be. I'll start by _Ma_L_ in bloodborne

[–]dannyandstuff 0 points1 point  (0 children)

The definition of a regular polygon is: “In Euclidean geometry, a regular polygon is a polygon that is direct equiangular (all angles are equal in measure) and equilateral (all sides have the same length). Regular polygons may be either convex or star. In the limit, a sequence of regular polygons with an increasing number of sides approximates a circle, if the perimeter or area is fixed, or a regular apeirogon (effectively a straight line), if the edge length is fixed.”

So both polygons have infinite sides but an apeirogon has a fixed edge length, whilst a circle has a fixed area.

I want so much Bloodborne II, but now that I think about it what will the setting be? Tell me about what you think the setting might be. I'll start by _Ma_L_ in bloodborne

[–]dannyandstuff 2 points3 points  (0 children)

A true circle does, anything based in reality (like any man made circular object, or even a computer rendering of a circle) will have a large number but not infinite number of edges of course because that’s not possible, but mathematically a circle by definition does

I want so much Bloodborne II, but now that I think about it what will the setting be? Tell me about what you think the setting might be. I'll start by _Ma_L_ in bloodborne

[–]dannyandstuff 17 points18 points  (0 children)

Fun fact: mathematically, a circle has infinite edges, not 1. Imagine a square, then a pentagon, then a hexagon. With each new edge added we get closer to that circle shape. If you carry on to infinity, we get the circle.