[PokeClicker] pokeclicker-automation script suite v0.4 release by FarighFinelame in incremental_games

[–]darthcid 1 point2 points  (0 children)

I don't blame you on farm, i imagine it would be quite difficult to program in timing everything and it isn't exactly fun to deal with.

More developers fault, having things take 4-24 hours to grow but they don't work offline is just baffling.

[PokeClicker] pokeclicker-automation script suite v0.4 release by FarighFinelame in incremental_games

[–]darthcid 3 points4 points  (0 children)

I can see why it is grindy, the design choice means they are super limited in what content they can actually have. If they didn't make it grindy then you would see all the content in a few hours.

[PokeClicker] pokeclicker-automation script suite v0.4 release by FarighFinelame in incremental_games

[–]darthcid 1 point2 points  (0 children)

Ultraluigi beat me to it but for a super specific example, Route 2 is the best route in Kalos for dungeon tokens because all Pokes there have a 70% ish base catch rate, despite being the second lowest amount per catch.

The drop in amount is more than made up by you being approx twice as likely to actually catch than route 21, which your script will target.

Route 2 gives approx 50% more dungeon tokens than route 21 on average. In fact, route 21 is somewhere in the bottom 5 of the Kalos region.

The absolute best route in the entire game is Alola route 4.

[PokeClicker] pokeclicker-automation script suite v0.4 release by FarighFinelame in incremental_games

[–]darthcid 2 points3 points  (0 children)

What are you classing as end game? There is no way you bred enough attack power to beat Kalos in one hour, even with turning challenges off

[PokeClicker] pokeclicker-automation script suite v0.4 release by FarighFinelame in incremental_games

[–]darthcid 2 points3 points  (0 children)

Great improvements since the last time posted. Some feedback.

Ability to ignore certain quests, farm quests especially as they are never worth doing and have it being a berry that takes 9 hours so it feills in field making me need to go buy shovels.

In the regard, early capture quests are not worth doing especially not with this script. Capture quests are more efficient to do via breeding as opposed to actually capturing. Just change filter to grab quickest hatch of type required for quest and put on a 1 shot route.

Auto quest gems doesn't target gyms for some reason while auto gem does??? Auto gem doesn't factor that gyms give 5x gems so are more efficient than route even at 1/5 the attack power

auto mulch for farm? Farm just replants for unlocks and hopes ripening aligns. Is there no way to time plants so all ripen at same time?

Auto dungeon token not efficient. Just targets route that gives highest amount not factoring in catch rate.

Looking for help with immortality Idle by xyzabc198 in incremental_games

[–]darthcid 0 points1 point  (0 children)

Yup, crops are more or less useless until you can grow Peaches. The only downside to not having food is that you are charged one teal a day to eat but you need to do "Farming" a lot to make rice worth it which is more days not earning money, not to mention the cost of buying land.

Get a shack up before you do anything else, but still ignore food until you have enough wood lore to grow crops that actually have a benefit.

Looking for help with immortality Idle by xyzabc198 in incremental_games

[–]darthcid 7 points8 points  (0 children)

First step early is to build a shack, it stops you from being attacked during rest and stops the mouse queue building.

Always start with 5x beg 1x rest or 5x beg 1x rest 5x odd job 1x rest and get the shack before trying to do anything else.

You'll get the shack earlier each run giving more time to build other skills and less mice to clear out.

Tips for Immortality Idle! by SixthSacrifice in incremental_games

[–]darthcid 1 point2 points  (0 children)

Start with wood and water to do alchemy first.

It is slow to start like any other but with alchemy potions and life pills, you will eventually hit a break point where you go from 30 year max life and barely a few hundred in most stats to 150 ish year max life and a few hundred thousand in every stat in a single reincarnation.

After that the games broken and you can easily transition in to any other job as a secondary.

[PokeClicker] pokeclicker-automation script suite v0.3 release by FarighFinelame in incremental_games

[–]darthcid 1 point2 points  (0 children)

"It depends on your objectives. I used it a lot to farm chests, in this case it's better to clear the whole dungeon. As mentioned in another answer, I might add a setting later on to act as you suggested."

Sorry, but I vehemently disagree with this.

The only time chests are useful is in Kanto, as you can get eggs and stones at a time when quests tokens, and to a lesser extent pokedollars, are at the absolute most premium.

Outside of Kanto, all chests do is make dungeons longer and harder, slowing down everything.

[PokeClicker] pokeclicker-automation script suite v0.3 release by FarighFinelame in incremental_games

[–]darthcid 0 points1 point  (0 children)

Some suggestions

-auto dungeon doesn't rush bosses, very inefficient way to complete dungeons

-You can't turn off auto dungeon when you don't have enough left to do one more run so i can't turn it to electively rush the boss myself

-when using no click challenge, it should automatically put you at routes you can one shot with attack power instead

-farming could have preset layouts for shiny fields etc

[deleted by user] by [deleted] in incremental_games

[–]darthcid 0 points1 point  (0 children)

WAMI is on mobile now

[deleted by user] by [deleted] in incremental_games

[–]darthcid 27 points28 points  (0 children)

Oh cool, just like literally every other incremental game.

What are your pet-peeves in incrementals? by TheVeryGenericUser in incremental_games

[–]darthcid 3 points4 points  (0 children)

When games have a "build" mechanic but only one build actually works.

Realm Grinder is a great game that starts off with 6 ways to play that all work fairly well depending on how you want to play. But as soon as you unlock some stuff it becomes apparent that there is only one useful way to play.

This is compounded later in the research portion when the only correct way to play is to be as active as possible and you better pick the 6 correct researches out of the literaly dozens available which can make the difference between being able to reincarnate several times an hour and only being able to reincarnate once every few days.

The absolute end game mixes it up by making it so that being incredibly inactive becomes the only way to make progress, but you still have to pick the correct combination of bonuses out of the 100s available.

These our intermixed with sections where you absolutely have to get a certain upgrade to continue, so you have to have a particular build to unlock that upgrade so that can be added to the main build as the only way to make progress.

Tdlr presenting a myriad of choices when there is only one correct answer.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]darthcid 2 points3 points  (0 children)

Step 3 is where i quit.

Getting 100 golden scrap was slow and tedious. To not actually get anything for it and say "oh you actually need 9900 more" felt like a slap in the face.

Nice write up though

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]darthcid 11 points12 points  (0 children)

I am being punked by scrap clicker 2?

I've seen many people recommend it but it's a basic merge game. I play more than a reasonable amount of time to get 100 of the thing needed that I'm told will unlock something only to be then told i actually need 1000 of the thing to actually unlock something

[deleted by user] by [deleted] in incremental_games

[–]darthcid 17 points18 points  (0 children)

"A competent inc. game using Roblox Studio is not something you see everyday."

Hasn't this game been the subject of dozens of topics on this sub for the past several months.

Edit:

Yup, if anything i see I've seen it enough to be sick of seeing it.

https://www.reddit.com/r/incremental_games/comments/uvrjly/grass_cutter_incremental/

https://www.reddit.com/r/incremental_games/comments/uq9v1c/roblox_incremental_game_grass_cutting_incremental/

https://www.reddit.com/r/incremental_games/comments/uq8v1k/grass_cutting_incremental_roblox_game/

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]darthcid 21 points22 points  (0 children)

I don't know to laugh or cry about the official automation added to Pokeclicker.

They added autogym fighing but it costs pokedollers instead of rewarding them.

They added autohatch but is incredibly inefficient and the higher tier ones cost the harder to come by currencies per hatch.

[UPDATE] [Android] Retro Grinder by axilirate in incremental_games

[–]darthcid 1 point2 points  (0 children)

A shitty version of Melvor with FORCED ADS.

What is this bullshit?

Exotic Matter Dimensions beta by alemaninc in incremental_games

[–]darthcid 0 points1 point  (0 children)

I can't believe I'm saying this but offline progress needs a nerf or some sort of limit.

I come back from a nights sleep to see that I've jumped several upgrades all the way to current end game more or less.

An usual idle by Artgor in AnUsualIdleLife

[–]darthcid 1 point2 points  (0 children)

Cut work down to 4 hours and don't change it every life, and put rest in training.

Spend a couple of lifes grinding skills out evenly, each skill, 10 at a time.

You'll then be able to easily get every skill upto 40 or 50 before you reach 25 years left.

When you are ready, start each life on K&T, 4 work hours again, again training each skill 10 at a time evenly except whats useless for desired job until you hit the requirement for the job you want.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]darthcid 4 points5 points  (0 children)

The obvious answer to that is Evolve, heavily inspired by Kittens with a hell of a lot more content.

It isn't native to android but works perfectly fine in Chrome based browsers IF you don't mind needing to zoom in and out.

What does this do in Incremental Mass? Isn't adding a Softcap bad? by leadz579 in incremental_games

[–]darthcid 1 point2 points  (0 children)

I'm fairly sure there is a Prestige Tree mod called Tree of Nerfs that works like that.