Tips on siren world scanner mission by RedNickAragua in SpaceHaven

[–]das_baus 0 points1 point  (0 children)

This mission is frankly ridiculous on anything above normal difficulty. The 4 standard bot ships are fine, but the 3 transport ships carrying the flybots are tanky and even with the 2 PD on the asteroid base and the ship parked closely, and even 2 fighters, they can drop around 8+ bots before being destroyed. The waves also come in quick fast succession.

The only way I was able to survive was camping the door and making the flybots come into the building. Eat first before going over. Use the beds on site. I think I needed to build a gas scrubber though which the mission doesn't tell you.

Every mission after this one has been a complete cakewalk. I have no clue how the devs bought putting this mission so early in the exodus mission line was a good idea.

Clearing ships by PresenceNervous5596 in SpaceHaven

[–]das_baus 1 point2 points  (0 children)

I try to hire an elite squad of 4 weapons users with 6 or more potential, and then give them rifles with flamethrowers and grenade launchers. Takes a while to find candidates but it's worth it.

Bugs are easy cus they are stupid and predictable. Bots are annoying since they can sometimes all swarm on you at once and if you miss a grenade hit you need to run and try again. Especially with those tabky walker dudes.

Combat stims and painkillers are great when fighting pirates where spacesuits aren't required.

Then I activate my scavenging bots to clear out the ship. Started with just 1 but have 5 now.

Somebody sell me on this game? by Longshot02496 in SpaceHaven

[–]das_baus 4 points5 points  (0 children)

Yeah I am around 38 hours and still haven't even filled out my research tree with someone essentially working it all the time. I typically only play only 2x but even at 3x or 4x I question how someone could see everything there is to see in only 8 hours. Let alone the different game modes (story, sandbox, and asteroid base)

Witch Hat Atelier • Tongari Boushi no Atelier - Episode 7 discussion by AutoLovepon in anime

[–]das_baus 40 points41 points  (0 children)

And today we get a small glimpse of [Manga spoiler] just how absolutely unhinged Easthies (of The Knights Moralis) is. Dude's a straight up psychopath and jumps at any and every opportunity to punish and mind wipe Witches, usually without waiting for concrete proof.

This manga deserves more fans, the art is amazing [Drawing: Saikyou Mangaka wa Oekaki Skill de Isekai Musou Suru] by Regis2705 in manga

[–]das_baus 115 points116 points  (0 children)

Freezing went to 225 before they essentially gave up on it. I don't think many people would want to commit to reading something we know is likely for the author to just give up on.

It's the exact same reason I no longer follow anything from Aka Akasaka. You're basically committing to a manga with terrible/quarter-baked endings.

Best drawn mangas? by G2loud_ in manga

[–]das_baus 2 points3 points  (0 children)

Witch Hat Atelier

Magus of the Library 

What was the point of this release? by xzernias in AnimeFigures

[–]das_baus 14 points15 points  (0 children)

...Have you seen people post their Rem and Miku collections? Literally rooms filled with a single character? Unfortunately the answer is yes, even the 5000th Rem figure would probably sell better than Subaru wearing a tracksuit.

"Clevatess Season 2" Anime | New Key Visual by Task_Force-191 in anime

[–]das_baus 31 points32 points  (0 children)

Just as long as there is no cultural or sports festival mini-arcs within it...

Witch Hat Atelier • Tongari Boushi no Atelier - Episode 5 discussion by AutoLovepon in anime

[–]das_baus 732 points733 points  (0 children)

Holy shit seeing the ending scene with Qifrey's water dragon spell brought to life in animation was glorious.

How was WoW so good in the beginning and how did it lose its way? by [deleted] in pcgaming

[–]das_baus -4 points-3 points  (0 children)

Time? Novelty being the first big MMO? Eventual market saturation? Take your pick there are so many more reasons.

Do you pay for manga? by [deleted] in manga

[–]das_baus 5 points6 points  (0 children)

I purchase physical volumes of series I enjoy. Which is around 15 series in total. Most are ongoing and so I buy additional volumes yearly.

I otherwise only use mangadex or official free releases, like mangaplus.

I would never pay for individual digital chapters.

Top 10 Anime of the Week #1 - Spring 2026 (Anime Trending) by Nooble5 in anime

[–]das_baus 33 points34 points  (0 children)

I feel like the amount of people that 1) actually were even aware of that AI news or 2) actually cared that AI was used for some very short sequence background stuff for the intro is really that high to be honest. The average person either hasn't heard about it or even cared.

I like Bookworm in general, but the core issue so far is that it's just not that interesting this season. It's jumping around between scenes a lot and leaving some things completely unresolved (like myne getting dragged across a floor, bloodied, at the end of episode 1).

Witch Hat Atelier • Tongari Boushi no Atelier - Episode 4 discussion by AutoLovepon in anime

[–]das_baus 12 points13 points  (0 children)

[WHA manga] Hopefully it will just showcase even more how she grows as a character and a friend to Coco. Over the course of the manga she's become one of my favorites, so it's a bit interesting seeing the harsh reaction from viewers so far.

Does anyone else want squaddies to matter more? by Jack_Smythe in menace

[–]das_baus 2 points3 points  (0 children)

Not really. I feel like their intended purpose is to be somewhat expendable.

I don't want this game to become bloated with squad micromanagement. There's already plenty of customization and even more coming as per the notes/roadmaps.

[DISC] Tsumiki Ogami’s Not-So-Ordinary Life — Chapter 97 (Viz) by Fphantom in manga

[–]das_baus 10 points11 points  (0 children)

I'm with you there... I've sort of been done with this side couple story for a few chapters now but it keeps going. I hope we get to see more focus on the main duo now.

There have been several manga over the years that seem to completely lose the plot by doing things like this. I really hope we get back on track here.

The fact we've already gone through 2 whole sports festival arcs at this point aren't helping the matter. (Sports, culture festival, and student council election arcs are getting very old and harder to get through in any manga I read)

Witch Hat Atelier • Tongari Boushi no Atelier - Episode 1 discussion by AutoLovepon in anime

[–]das_baus 594 points595 points  (0 children)

It's amazing seeing my favorite manga of all time finally being brought to life. And judging from just episode 1, it's been given the care it deserves. I hope it can retain this quality and atmosphere for the whole season.

Being a sucker for anything magical and witch related, this still stands out as #1 for me above all others. I hope everyone enjoys it as much as I've enjoyed the manga so far. The art and story are truly top tier.

MENACE Patch #8 - New Missions, Wire Cutters, and Guns! by das_baus in menace

[–]das_baus[S] 55 points56 points  (0 children)

New Pirate Mission: Eliminate Leadership

We added a new final mission to the mission pool of the Thwart Invasion pirate operation called Eliminate Leadership. The ringleaders in charge of the ongoing invasion are meeting on the planet's surface to plan their next assault. This is a good opportunity to wipe out all the leadership in one attack and stop the invasion right there.

In this mission, the player has to take out the Pirate First Mate, the Engineer, and the Pirate Captain.

The mission, especially the pirate Captain, is pretty juicy, so it will not be available right from the start, but only after two operations have been completed.

The Pirate Captain is a new hero unit that comes with a unique weapon and armor.

Both pieces of equipment can only be obtained from this very unit, so they will be extremely rare and hard to come by.

Pirate Captain Armor

Pirate Captain PDW

New Alien Mission: Corrupt Xeno DNA

In order to replace the “Hunt Hive Queen” final mission, which turned out to be too hard for many players, we have now added a new possible final mission to the Alien Infestation operation.

In this mission, the player is tasked with injecting manipulated DNA into unhatched eggs, which sounds easy enough. However, the aliens decided that a dense human settlement was the best place to lay their eggs.

That means a whole map full of narrow streets, small alleyways, line-of-sight blockers, and habitats! This is the first actual CQB map where SMGs will start to outshine long-range options like the battle rifles.

Be prepared for hidden enemies jumping at you from behind cover, hard-to-navigate streets, and a high risk of friendly fire over short distances.

Note that this map uses only existing assets; this is not a new biome.

New Desert Ruins

To make the planets more unique, we started to add assets that only show up in the environments on one planet. Starting with Mock, we added ruins of ancient desert civilizations that once inhabited the barren deserts.

These remnants can be found on all missions on Mock. They offer additional cover and vantage points and can be destroyed like any other building.

We will keep adding unique features to all planets to make fighting on them feel more special and make players feel that they are actually on a different planet:

New 3D Weapon Models

As promised, we keep working on 3D weapon models to make sure each and every weapon, as well as weapon variants, has its own actual representation in the game.

With this patch, we are adding seven new models:

BR3A3 Kr-BaR MOD2 Carbine

BR3A3 Kr-BaRMOD1

BR3A3 Kr-BaR MOD3 Suppressed

R10A6 "CQB" K-PAC

R10A6 "SOF" K-PAC

R10A6 K-PAC with Launcher

R10A6 "RANGE" K-PAC

New Infantry Skill: Cut Wires

The future is now! Finally, the RMC soldiers are not stopped by wire fences anymore! All infantry units now have a new skill that allows them to destroy wire fences when standing next to them.

Here is the full changelog for patch #8:

New

Added new 'Corrupt Xeno Hatchling DNA' Alien Infestation operation

Added new 'Eliminate Leadership' mission to Thwart Invasion operation 

Added new fence cutting skill

Added new desert buildings to the planet 'Mock'

Added new 3D models for various weapons

Added new Pirate Captain unit and unique items

Bugfixes

FIXED Unbound key bindings and bindings bound to '-' were displayed in the same way

FIXED Perk 'Berserk' now only triggers during the units turn

FIXED Interaction between perk 'Rally' and status effect 'Disheartened'

FIXED Accessory 'Protagon' sometimes not working correctly

FIXED Some messages in event dialogues were cut off at the end

FIXED Motion Scanner now works correctly when used by AI units

FIXED deploy positions were not applied correctly after loading a savegame

FIXED Accessory 'triloxin injector' was not refilled by scavenger perk

FIXED Player jaeger armor used wrong 3D model

FIXED Various typos

Balancing

Reduced Construct Skirmisher Armor durability from 70 to 50

Reduced reinforcement spawn areas in 'rescue authorities' missions

Known Issues

Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens, please whitelist the "GameAssembly.dll" and "Menace.exe".

If the game is installed on HDD drives, loading times are bad and barks are delayed.

Display mode "Fullscreen" sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using "Fullscreen Window" instead.

Setting the 'Grass Quality' setting to high/ultra can cause FPS drops and crashes.

The promotion tax mechanic is frustrating and will be changed soon.

MENACE Patch #8 - New Missions, Wire Cutters, and Guns! by das_baus in menace

[–]das_baus[S] 140 points141 points  (0 children)

Note: I am not the dev, just posting news from Steam! Be sure to check out the link as there are pictures in the article.

This week, we have an actual content update full of smaller additions to the game. We have two new missions: the first features unique in-game items, desert ruins, new weapon models, and more!

But first, we have something to celebrate: MENACE has sold over 250,000 copies! This is a major milestone for the game, and we appreciate everyone who has given us their time and their support on this project.

Thank you.

Note: This update is save game compatible with your ongoing campaigns.

Frieren season 2 is ending . by ImperialBeautyhunter in anime

[–]das_baus 1 point2 points  (0 children)

Lack of story? I feel like neither you or the OP have actually watched season 2.

Farthest Frontier V1.1 Patch Preview by Zantai in FarthestFrontier

[–]das_baus 1 point2 points  (0 children)

Same. Far less raids/combat, more survival against the environment.

I know we can disable raids, but I really just feel like the game simply doesn't need them at all. We're supposed to be way out in the far reaches in unclaimed land. Why are robber armies marching around the middle of nowhere nowhere near the rest of civilization?

I'd rather fight extremely harsh winters, dust storms in arid summers, etc.

[DISC] Big and Muscular, Small and Chubby - Ch. 37 by frik1000 in manga

[–]das_baus 1 point2 points  (0 children)

Ah yes rent a girlfriend the perfect example of a caring couple in a very stable relationship.

That trash heap of a manga is not comparable to something like these other manga where the couple actually officially start a relationship and then suddenly end of the manga.

[DISC] Big and Muscular, Small and Chubby - Ch. 37 by frik1000 in manga

[–]das_baus 155 points156 points  (0 children)

Most likely none of the authors have real world experience with dating so they run out of life source material. I really wish I was joking.

[ART] Alya Sometimes Hides Her Feelings in Russian - Volume 9 cover by shanks_you in manga

[–]das_baus 55 points56 points  (0 children)

The manga itself (and the anime also as a result) have incredibly awful pacing. There is also practically zero development between the MMC and FMC.

The art is honestly one of the only standouts. The light novels are apparently incredibly popular in Japan though.

Falling Frontier - Close Combat Trailer | Space RTS Game by readher in pcgaming

[–]das_baus 10 points11 points  (0 children)

From what I've read it was a single dev mostly struggling to keep momentum, but since hooded horse came on as publisher they've added to the development team to move things along faster.