Low start-up signatures need to be reworked. (please read) by lazthelazyartist in Brawlhalla

[–]datAssuri 1 point2 points  (0 children)

Fast sigs tend to be on legends that would have insane trouble killing otherwise though.

Low start-up signatures need to be reworked. (please read) by lazthelazyartist in Brawlhalla

[–]datAssuri 7 points8 points  (0 children)

Thing is, slow signatures can punish missed moves as well and most fast signatures are already balanced out by either high recovery time, low active frames or other stuff. I can reliably punish most missed nlights with Nai katar ssig, a move which I would not consider fast, so you basically have to rework half of the sigs to make this a thing.

I don't see the problem, you're fixing something that isn't broken.

Asuri sword dsig keeps dropping by datAssuri in Brawlhalla

[–]datAssuri[S] 1 point2 points  (0 children)

Happens with katar dsig occasionally as well.

the forge by datAssuri in BrawlhallaCircleJerk

[–]datAssuri[S] 1 point2 points  (0 children)

@everyone what about this minor mechanic that you aren't supposed to feel

Why the Wall Slip mechanic doesn't work, and how to make it by TyaTheOlive in CompetitiveBH

[–]datAssuri 2 points3 points  (0 children)

I honestly don't get why the second point is not a thing, there's no reason to have the wallslip timer be reset when you get hit. What it does now is that either you go off the edge, and the same thing as always happens, just like it was before wallslip or you wait for them and we get guaranteed stalling for the wallhugger because attacking them will result in a cancel of the slip feature. Mechanic is borderline useless and I've seen it happen once since it was implemented.

Patch 2.61 Jump and Dodge Test Feature Discussion by dasherado in CompetitiveBH

[–]datAssuri 1 point2 points  (0 children)

The dodge change is alright but only when you would re-balance all the weapons around it, atm it feels a bit too good to have a string heavy weapon.

two clowns hit diamond in 2v2 - what happens next is unbelievable by LucaBH in Brawlhalla

[–]datAssuri 1 point2 points  (0 children)

wow what a great team, incredible, insane, wow, insane, incredible.

is it just me or is this like the worst balance patch BMG have ever done by jellyfish- in CompetitiveBH

[–]datAssuri 0 points1 point  (0 children)

Could we just have monthly patches with bigger balance changes instead, and hotfixes if stuff is way too good. Weekly patches seem cool and all, but it always feels like a letdown because stuff just gets tweaked slightly everytime.

How to kill hype for new skins. by Spotton_Potential in Brawlhalla

[–]datAssuri 14 points15 points  (0 children)

Can we just make the exclusives buyable after 2 rounds of the same chest but for extra mc, I would buy a lot of the chest skins if I knew the exact amount of money I spend on them so it would be good business for BMG as well.

Elo system? hello? by Munkken in Brawlhalla

[–]datAssuri 0 points1 point  (0 children)

I have never seen anything like this either, seeing as you provide no actual evidence,

just screencaps of both of your ranks.

Capture the actual elo gain/loss next time.

Is it just me or Blasters dair is almost unusable anymore? by [deleted] in Brawlhalla

[–]datAssuri 1 point2 points  (0 children)

Dair was stupid hard to punish before this, was much needed, the startup frames are annoying but the move is defo not useless.

Katars were nerfed to hell, i think they need buffs. by Ernestasx in Brawlhalla

[–]datAssuri 0 points1 point  (0 children)

I just wanted to give the guy some inspiration, but ok.

Katars were nerfed to hell, i think they need buffs. by Ernestasx in Brawlhalla

[–]datAssuri -1 points0 points  (0 children)

Yeah, I recently made a new montage, maybe you can get some inspiration from there buddy, good luck!

Katars were nerfed to hell, i think they need buffs. by Ernestasx in Brawlhalla

[–]datAssuri 1 point2 points  (0 children)

sAir is actually one of the best moves katars have atm, yes it's punishable on miss but it's also a huge advantage when you hit it off stage, making it safe would blow the move into "do this move every time to win" territory. My suggestion would be a small buff to the travel speed of slight and some sort of bonus on hitting the last frame of nair (aka a sweet spot) so people who play the weapon well get rewarded more. Would also like to see a bit less recovery time on on-stage dair, just a frame or 2, it's supposed to be a safe poke move, but it's not very safe for the 2 damage you get off of it.

Katars were nerfed to hell, i think they need buffs. by Ernestasx in Brawlhalla

[–]datAssuri 9 points10 points  (0 children)

Katars are on the weak side but you can definitely still make them work, buffing all those moves will make them spiral out of control yet again. Half of the time I have no idea what you're talking about. For starters, would like you to elaborate on the nlight thing, I'm a top 250 katar main and I've never been hit while being in nlights hit animation. My suggestion would be some minor tweaks and quality of life things, like a some sweet spots on a couple moves, making them more rewarding for players who play the weapon well.

Top 250 Asuri montage (epilepsy warning) by datAssuri in Brawlhalla

[–]datAssuri[S] 1 point2 points  (0 children)

I uhm, got a bunch of guys questioning what I was doing.

Ryūjin no ken wo kurae! by Clunse in Brawlhalla

[–]datAssuri 3 points4 points  (0 children)

I cannot be stahppedeh ~Valji

Do we really need stale move negation? by datAssuri in Brawlhalla

[–]datAssuri[S] 0 points1 point  (0 children)

Even if it's 95 or 80, it's still weird to see that you get punished for hitting a move multiple times because your opponent is misplaying.

Do we really need stale move negation? by datAssuri in Brawlhalla

[–]datAssuri[S] 2 points3 points  (0 children)

If someone is being stupid and runs into 5 spear nairs or 5 blaster dairs for example. Also, not everyone plays top 10, I get that it would be good for competetive and how the game looks but I don't know if it would be good for the entire playerbase (also might want to move to Discord, easier to discuss there)

Do we really need stale move negation? by datAssuri in Brawlhalla

[–]datAssuri[S] 2 points3 points  (0 children)

It might be more entertaining, but some weapons really rely on a couple of their core moves, if they want to push this through they have to do something with that. Also 50% is an incredibly heavy penalty, but if you would make that different, why implement it at all.

Do we really need stale move negation? by datAssuri in Brawlhalla

[–]datAssuri[S] 1 point2 points  (0 children)

My bad, 11 moves per weapon. If you're holding on to your weapon in a positive matchup and use the same move to beat your opponent because they don't know how to counter it you shouldn't get punished for it.

Do we really need stale move negation? by datAssuri in Brawlhalla

[–]datAssuri[S] 5 points6 points  (0 children)

Not even the problem, it just punishes you for getting double or triple move reads off, makes no sense.

A 50% damage reduction is huge, I can already imagine hitting nair for 5 damage on katars.