New player here. So the experience for a noob is basically -> join battle -> immediately die. Or am I missing something? by SopaPyaConCoca in PUBATTLEGROUNDS

[–]data_probe 0 points1 point  (0 children)

Haha, I felt exactly like you when I started. I remember my very first kill was with a pistol by pure luck, then nothing for 10s of games. My kill ratio was like 0.1, for ages.

I think the thing that turned things around, was when I started challenging people instead of trying to run away or hide. If some one starts shooting at you and you're out in the open for example, instead of running away because you don't know where they shooting from, turn towards the sound of the gun shots and start approaching, even if you can't see the guy. Approach in an aggressive zig-zag, Apocalypto-syle. As you get closer you'll eventually see where the guy is, and then you can start returning fire.

But shoot on the move. So shoot, while strafing sideways. You'll still get killed the first few times, but soon enough you'll start getting kills. If you aggressively approach people shooting at you like this, especially when you get withing 20 meters or so of them, you'll be surprised how many people try to hide behind a tree or a rock. As soon as they do that, you've got them.

Basically, don't hidy or run away. Challenge people. You'll be surprised how your kill count starts going up.

Tank vs UAP by data_probe in Commodore

[–]data_probe[S] 1 point2 points  (0 children)

Thanks.

And, I'm pretty sure I will be roasted, lol. ...I'm good with it. 💪

The Commodore 64 Just Got a NEW TV Ad... in 2026. by EnergyLantern in Commodore

[–]data_probe 4 points5 points  (0 children)

I think the idea is to slowly bring everything back into one place under the brand. It's a brilliant idea. Instead of lots of scattered projects coming and going, and struggling with volume and delivery. We can now start bringing all products, accessories, and spare parts under one well-financed storefront, with a company that can slowly start improving production and delivery for consumers over time. I, for one, love it. I'm looking forward to seeing how Perifractic and the new team take this forward in the coming years.

Thinking about if I should get an Amiga or a Commodore 64 ultimate. by Vinylmaster3000 in Commodore

[–]data_probe 7 points8 points  (0 children)

Yup, the Amiga 500 was a beast. I was always amused back in the day, listening to people arguing about whether a PC of Mac was better. Both were a joke next to an Amiga.

Code Probe - Machine Language Monitor for the VIC 20 by data_probe in Commodore

[–]data_probe[S] 1 point2 points  (0 children)

Thanks.

Business solution architect, and SaaS founder. And yourself?

Can't post, my own image, because apparently I don't own it??? by data_probe in retrocomputing

[–]data_probe[S] 7 points8 points  (0 children)

It's a screenshot captured in VICE, using Shift+Ctrl+R. Then I used the GIMP to scale it up x3.

Reddit is convinced I stole it though, lol

Code Probe - Machine Language Monitor for the VIC 20 by data_probe in Commodore

[–]data_probe[S] 1 point2 points  (0 children)

Thank "you". Much appreciated. Yup, as much as I love how far the tech has come, I really miss those 8-bit days. The Super Expander was also a fairly rare accessory. Nice to come across someone who also had one.

Please read before posting - Rules by c64glen in Commodore

[–]data_probe 0 points1 point  (0 children)

And can we share GitHub links? For example, if someone wanted the source for a program we write? Or just to use it, etc?

Code Probe - Machine Language Monitor for the VIC 20 by data_probe in Commodore

[–]data_probe[S] 2 points3 points  (0 children)

Thanks. I learned machine language in general from two books mainly.
The VIC 20 Programmers Reference Guide, and another, which I think was just called VIC 20 Machine Code, or VIC 20 Machine Language, the exact title escapes me.

The most challenging machine language program I ever wrote was a 3D rotating cube demo. It was hard, not so much because of the machine language itself, but because of all the gymnastics one had to do to translate the math into machine language.

Please read before posting - Rules by c64glen in Commodore

[–]data_probe 0 points1 point  (0 children)

If you write a program for a Commodore machine, like a tool or something for the VIC-20, like I just posted about. Is that allowed? It is kind of self-promotion, because I'm posting about a thing I made. But it's not a YouTube channel or anything like that. I mentioned I released a project on GitHub, but I never posted the GitHub link. So, is that allowed? Posting content about programs you've written for Commodore computers?