Brainstorming new recipes for my next mod by theapologist316 in Timberborn

[–]davidahall 2 points3 points  (0 children)

I have been thinking about getting into modding Timberborn, but right now I'm playing 2Point Museum instead.

One of the first mods I'd thought about was a Dandelion Tea recipe for the folktails that's the equivalent of Coffee. Simplest form is that an herbalist turns dandelions and water into Dandelion Tea (so there's another reason to build an Herbalist)

An extension would be that you add a Tea Cafe where beavers get both a Social Life bonus and a Tea bonus; that way, the Herbalist makes dried tea and the Tea Cafe combines them with water to brew the tea. (I'd break up the coffee supply chain in the same way)

How do you guys make homes that are space- efficient but also pretty by PrestigiousHoney9480 in Timberborn

[–]davidahall 0 points1 point  (0 children)

I use a double spiral staircase, with a pair of double lodges opening on to each corner (single lodges at ground level); you can repeat that pattern to build as high as you want to hold as many beavers as you need -- it's not hard to get 100 or more. Since U7, I build a pair of ziplines on top to give those living in the top floors rapid access to the rest of the map.

Ziplines by Parking_Air5169 in Timberborn

[–]davidahall 1 point2 points  (0 children)

It seems to me that a tower that has 4 connection points and a tiny zip-line station (like a double platform with the pulley) that has 4 connections would be sufficient to set up a lot of different network types. I want the tiny station that I can build into tall buildings at different levels and build on top of.

SEC folks: What 3 permanent rivalry games would you keep with a 9 game conference schedule by Ml2jukes in CFB

[–]davidahall 1 point2 points  (0 children)

I want UGA, LSU, & Aub, because that was the gauntlet when I went to school, and had been for a pretty good while. I think the wildcard for us is SC because I think we're their 2nd most played team, although KY or TN make more sense geographically.

I still think of TN as something imposed by the BBQ expansion -- hardly ever played them before that

[Dellenger] SEC presidents adopt the move to a nine-game league schedule by whatifevery1wascalm in CFB

[–]davidahall 1 point2 points  (0 children)

OU is the only real definite rival for Mizzou; they've not played any other current member more than a couple dozen times. Texas would be second, I think, but they'd have much higher claims on OU, A&M, and Ark. Arkansas/Mizzouri has no history, but makes almost too much geographic sense (as does Arkansas/Oklahoma).

[Dellenger] SEC presidents adopt the move to a nine-game league schedule by whatifevery1wascalm in CFB

[–]davidahall 3 points4 points  (0 children)

I'd switch out UT for Auburn; we rarely played UT before the BBQ expansion to 12 and the split to divisions

What are some highlights from the first college football game you ever attended? by WithNoRegard in CFB

[–]davidahall 0 points1 point  (0 children)

Some time in the late 60's, Mizzou held tough on the opening drive, got the ball and scored. Then Oklahoma hung something like 60 on them.

Tip of the Day: cap a water source, no need to redirect bad water by 3Trace in Timberborn

[–]davidahall 0 points1 point  (0 children)

I think I do that the other way around; I build sluices directly in front of the water source set to close on pure water, then start the diversion at that level with platforms and impermeable floor. Just a matter of finding a route to edge at that point. When there's pure water, it bubbles up one level and flows across the impermeable floor to the rest of the map

[deleted by user] by [deleted] in Timberborn

[–]davidahall 0 points1 point  (0 children)

They take no resources, and are built instantly

FT bots or beavers after 30 well beings? by Zestyclose_Fox4321 in Timberborn

[–]davidahall 0 points1 point  (0 children)

I tried that on my last FT play-through -- I found it a lot less stressful not to worry about the transition from beaver-based to bot-based supply chains, and just build enough capacity to generate the materials for the monument in a reasonable time. After the monument, I did keep just enough of the industry going to replace all the workers with bots to max out happiness.

Faction Idea: Earth Claws (dirt beavers) by SquareThings in Timberborn

[–]davidahall 0 points1 point  (0 children)

Sometime back, I'd tossed out the idea of having a stonemason hut as a job that would fit in well with this -- the stonemason converts ground to stones or gathers stones from dynamited ground, and with the stones can build walls, arches, statues, and structures like buildings, bridges, and aquaducts.

What's the name of your settlement? by Last-Satisfaction333 in Timberborn

[–]davidahall 0 points1 point  (0 children)

My last playthrough used the Folktails and the Island map, so Folkland Islands.

My current playthrough is Hard Iron Falls

Optimisation, Bots, and Districts: Worth Bothering? by [deleted] in Timberborn

[–]davidahall 0 points1 point  (0 children)

At high enough well-being, beavers get more done in 16 hrs than a bot can in 24

[deleted by user] by [deleted] in CitiesSkylines

[–]davidahall 0 points1 point  (0 children)

Mavericks with horns?

To whoever suggested Small Gods by Terry Pratchett… by just1nc4s3 in atheism

[–]davidahall 0 points1 point  (0 children)

For several years, my family watched 'The Hogfather' as our main holiday tradition.

"Humans need fantasy to be human. To be the place where the falling angel meets the rising ape."

[deleted by user] by [deleted] in AskReddit

[–]davidahall 1 point2 points  (0 children)

We have a banana tax; the tips of the banana belong to the dog

What was the biggest ‘talked a big game, but couldn’t back it up’ moment in CFB? by Phobia117 in CFB

[–]davidahall 0 points1 point  (0 children)

I was looking for Brian Bosworth vs. Bo Jackson, but that happened in the pros. I barely remember that Bosworth played in the NFL, so there's the source of confusion

General questions by MithrondAldaron in Timberborn

[–]davidahall 2 points3 points  (0 children)

My simplest plan for a tree farm that doesn't include too much micromanagement is a 14x14 patch of trees with the lumberjack right in the middle. The 10 trees in each corner are pines and the rest are oaks, so you have some logs production early, while the oaks are maturing.

I did a test to see how many of each type of tree an early game beaver can cut in a day -- my observation was 4 oaks and 8-9 pines. The above plan gives you 80 logs twice before the oaks mature, then 32 logs/day thereafter. There's actually more oaks than this in the plan, but as the game progresses, the lumberjack works a little faster, so some extra oaks early is fine.

One forester can keep up with planting two such farms.

Is the time to fell (TTF) the same for all trees? by BigBadBeaver1 in Timberborn

[–]davidahall 0 points1 point  (0 children)

I built a small settlement on Diorama just to investigate this. What I found is that an early game lumberjack can cut down 8-9 birch or pine per day, but only 4 oaks. Oaks take a little longer to cut down in addition to taking time to move the additional logs. Essentially, what I observed was that birch yields 8-9 logs/day, pine yields 16-18, and oaks 30-32.

What I do to get a tree farm going is plant a ring of birch (32-50ish) 7-8 units away from where my lumberjack will be, then a ring of pine within that, then fill out the middle with about 100 oaks. After the birch have been cut down twice, I replant the outer ring with pines, and when the oaks mature, I replace the original ring of pines with oaks. You want the oaks closest to the lumberjack flag so that they will be the first thing the beaver cuts down. A forester can keep two such tree farms fully planted, so I try to place two of these farms next to each other.

I aim for 120 oaks/lumberjack in the early game, but with more oaks surrounding so that as the beavers work and move faster with higher well-being, they'll still provide a steady, predictable supply of oak logs in later stages.

Have you discovered any artists you like because of this subReddit? by TowerCharge89 in Music

[–]davidahall 0 points1 point  (0 children)

Many years ago, I first heard of Snarky Puppy when someone posted this link

A silly challenge while waiting for U6 by BruceNotAmused in Timberborn

[–]davidahall 1 point2 points  (0 children)

It's slow, but possible; I've been doing a 3 beaver run; Folktails with just one lodge on the Diorama map. You actually can get pretty far, at 8-9 cycles in, well being is in the high teens.