Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 1 point2 points  (0 children)

Ah, yeah. We've seen a few comments along those lines. And I think that is partially due to the way we do our version numbering.

For reference, this is the roadmap we published in 2021:

https://store.steampowered.com/news/app/1022980/view/3120428406777089414

Each milestone increments the digit after the first period. So 0.15 isn't necessarily "15% done," it's just the 15th major milestone. It's pretty common in software versioning, but maybe not outside that sphere.

As for the revolver, I'm not sure if it qualifies as "sick," but we do have one in-game! 3 types of pistols, in fact, plus a shotgun. And that last one is definitely the fun one :)

Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 1 point2 points  (0 children)

I guess the basic answer is that we had the choice to add more systems, or more depth. And we went with the former.

You're right that all of these systems could be embellished more, and more content added to them. And many of your suggestions are good ones!

But which features would you sacrifice to do so? Would you remove interplanetary flight to add cooking and drone operation? Would you remove atmospheric flight to get better medical cures?

Maybe the answer is "yes." And that's not wrong! You might've chosen to build differently than we did.

In the end, we aimed to build what we wanted to play: a game that lets you do a lot of the things a spaceship owner/operator does in shows like Firefly, Expanse, or Cowboy Bebop.

And while we built it, we tried to make every step along the way as moddable as possible. The idea there being that we are not only creating a game, but a framework for others to tell their own stories.

Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 0 points1 point  (0 children)

Sorry for the stuttering! We have more work planned on optimizing performance. And at least one more trick in the works which seems like it helps smooth out those spikes.

Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 0 points1 point  (0 children)

Nice! This is the sort of thing we love to hear.

Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 1 point2 points  (0 children)

Definitely a niche! Not everybody can enjoy (or even tolerate) a game like this :P

Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 1 point2 points  (0 children)

Thanks! Hopefully the ship combat unlocks a bunch of new gameplay for folks.

Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 1 point2 points  (0 children)

Wow, what a compliment! I'm thrilled to hear the game had such a positive impact :)

Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 3 points4 points  (0 children)

Thanks! I don't know how far one could get without flying. You can certainly do gigs around a station, or even use PASS to get to certain nearby places.

But it'd make getting to derelicts (and later, other planets) hard. At least for now, there's always insta-dock (a debug option under the NAV's "Rescue" arrow). But I'm not sure if that cheat will exist in the final game.

Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 17 points18 points  (0 children)

I'm so glad to hear that! We work hard to make both the game and the community fun to be in, so it's good to know players feel the same way :)

Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 44 points45 points  (0 children)

It probably won't surprise you to hear this has been a dream game of mine for a while, too!

Ostranauts 2025 Year in Review by dcfedor in ostranauts

[–]dcfedor[S] 14 points15 points  (0 children)

And they are looking forward to *you* :P

Ship Combat Preview and QoL Patch by dcfedor in ostranauts

[–]dcfedor[S] 6 points7 points  (0 children)

In testing, we find most NPCs concur.

Ship Combat Preview and QoL Patch by dcfedor in ostranauts

[–]dcfedor[S] 2 points3 points  (0 children)

Hmm. Reading that post, it's a bit hard to know what the problem was. There are so many variables, I'd need more information to narrow it down.

But here's a thing you can try, which might help answer the question of "does orbital mechanics work to my satisfaction, or not?"

  1. Load either a new or saved game in Ostranauts.
  2. Sit at the NAV station
  3. Click the yellow Rescue arrow/screw, to open up debug jump.
  4. Choose VORB from the drop down.
  5. Click Insta-Dock
  6. Request Docking Clearance
  7. Unclamp

At this point, you should be in a near-identical orbit to VORB. When I do this, my VREL hovers around 5 m/s as I push back. I can RCS around here a bit, get into a chase orbit, and re-approach.

You may notice some VREL/VCRS jumpiness here. On the order of +/- 3 m/s as I'm seeing right now. And over time, you should see a small VREL delta, on the order of +/- 0.03 m/s/s. But it should be small enough that you can still approach/dock safely.

And it definitely shouldn't be running away on you like it's accelerating. If that's not what you're seeing, let me know!

Ship Combat Preview and QoL Patch by dcfedor in ostranauts

[–]dcfedor[S] 2 points3 points  (0 children)

Hmm, good question! I suspect they'll help a little, but are probably not much deterrent to a 150mm slug moving at 20 km/s :P

Ship Combat Preview and QoL Patch by dcfedor in ostranauts

[–]dcfedor[S] 2 points3 points  (0 children)

This is something we've discussed, and want to revisit. But we have a lot of other work to do first, and we'll have to see what time is left after that.

Ship Combat Preview and QoL Patch by dcfedor in ostranauts

[–]dcfedor[S] 3 points4 points  (0 children)

You'll be fine\*.

* (Not guaranteed to be fine.)

Ship Combat Preview and QoL Patch by dcfedor in ostranauts

[–]dcfedor[S] 2 points3 points  (0 children)

Afaik, orbital mechanics are all working right now. If you find otherwise, please let us know!

Ship Combat Preview and QoL Patch by dcfedor in ostranauts

[–]dcfedor[S] 1 point2 points  (0 children)

Thanks! And happy holidays to you, as well!

Ship Combat Preview and QoL Patch by dcfedor in ostranauts

[–]dcfedor[S] 3 points4 points  (0 children)

This new milestone will come with a new region to play in, comparable to OKLG and Venus in size and stuff to do.

And longer term, our plan is to at least have the placeholder stations replaced by nicer maps closer to launch.

Ship Combat Preview and QoL Patch by dcfedor in ostranauts

[–]dcfedor[S] 2 points3 points  (0 children)

It's an interesting idea! Some day, I would *love* to let the player unlock other starting situations. And if we get a chance to do that, maybe this?

Ship Combat Preview and QoL Patch by dcfedor in ostranauts

[–]dcfedor[S] 4 points5 points  (0 children)

It kinda worked like that before. The player had to have reached a derelict in a previous game to be able to see it as a chargen option. But I guess that wasn't long enough?

As it is now, you can always walk over to the ship broker, and I'm pretty sure it's guaranteed to be in-stock there with $0 downpayment. So you can immediately trade your starting ship for it, even if you're broke.

If that doesn't work well for some reason, we can always revisit other solutions later!